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	<updated>2026-06-01T22:40:49Z</updated>
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	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Lady_o%27_War&amp;diff=23622</id>
		<title>DOS2:Lady o&#039; War</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Lady_o%27_War&amp;diff=23622"/>
		<updated>2026-05-13T02:43:53Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = Lady o&#039; War is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle I, the Godwoken.}}&lt;br /&gt;
&#039;&#039;&#039;Lady o&#039; War&#039;&#039;&#039; is a {{DOS2|Quests|quest}} in &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;. It is part of the chronicle {{Quest DOS2|I, the Godwoken}}.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
&#039;&#039;Quest content may vary based on party choices.&#039;&#039;&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Speak with {{DOS2|Malady}}.&lt;br /&gt;
| content = * A dissident group called the {{DOS2|Seekers of the Divine Order|Seekers}} have seized the {{DOS2|Lady Vengeance}}. We&#039;re with friends. But what now?}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Speak with {{DOS2|Malady}} once more.&lt;br /&gt;
| content = * Malady should know what to do next.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find out how to control the ship.&lt;br /&gt;
| content = * Made of elven livewood, the {{DOS2|Lady Vengeance}} is conscious but unable to sail. The means to control the ship must be somewhere on board.&lt;br /&gt;
* The password for the master cabin is &#039;Fortitude&#039;.&lt;br /&gt;
* {{DOS2|Dallis}} used a living scar to steer the Lady Vengeance - perhaps we can too.&lt;br /&gt;
* We spoke with a rat who recalls that Dallis controlled the ship by singing from a strange song book.&lt;br /&gt;
* Belowdecks we found Dallis&#039; stateroom. To enter, we must get past the two doors that bar the way.&lt;br /&gt;
* {{DOS2|Ranley}}, a {{DOS2|Magisters of the Divine Order|Magister}} survivor locked in the brig, told us that Dallis sang to the ship when it was under her command. We should search her room for the song.&lt;br /&gt;
* The comatose {{DOS2|Alexandar}} had a rather peculiar gem on him. It might come in handy...}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Search {{DOS2|Dallis}}&#039; cabin.&lt;br /&gt;
| content = * Now that we&#039;re in, we should search Dallis&#039; stateroom thoroughly.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Take control of the {{DOS2|Lady Vengeance}}.&lt;br /&gt;
| content = * We found a song book in Dallis&#039; stateroom.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Talk to {{DOS2|Malady}}.&lt;br /&gt;
| content = * We released the ship from its bonds. In gratitude, it will take us wherever we need to go.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Protect {{DOS2|Malady}}.&lt;br /&gt;
| content = * {{DOS2|Dallis}} and her {{DOS2|Magisters of the Divine Order|Magisters}} attacked. Malady can save us, but we must buy her time.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Quest complete.&lt;br /&gt;
| content = * {{DOS2|Malady}} took the ship into the {{DOS2|Hall of Echoes}} and saved us all.}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
Upon boarding the {{DOS2|Lady Vengeance}}, talk to {{DOS2|Malady}}. She will speak of the head of the ship made of livewood, staying dormant, unmoving. Walking toward the head of the ship at {{Coords DOS2|541|538}} will trigger a dialogue with Maeve, warning you not to touch the head. Proceeding to touch the figurehead and keeping your hand on it will set your party ablaze.&lt;br /&gt;
&lt;br /&gt;
A dead magister found at {{Coords DOS2|564|531}} has a {{DOS2|Sodden Diary}} that once read, will tell you that the passcode is &amp;quot;Fortitude&amp;quot;. Head to the lower deck of the ship, where Bishop {{DOS2|Alexandar}} is being held. Ask {{DOS2|Constance}} outside of the cell to open the gate. Persuade Magister {{DOS2|Renly}} to allow you access, or kill her. Killing her will award 2250 xp to the party. Inspect Alexandar&#039;s body to find a gem around his neck and take it. Then, go to the door where {{DOS2|Han}} is located at, specifically {{Coords DOS2|324|489}}. Speaking to the door with the passcode will grant access. Entering the room grants the party 3600 xp. TBC&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
&lt;br /&gt;
* Board the {{DOS2|Lady Vengeance}}&lt;br /&gt;
* Talk to {{DOS2|Malady}}&lt;br /&gt;
* Read the {{DOS2|Sodden Diary}} found on the dead magister at {{Coords DOS2|564|531}}&lt;br /&gt;
* Go to the lowest deck&lt;br /&gt;
* Ask {{DOS2|Constance}} to open the gate&lt;br /&gt;
* Persuade {{DOS2|Renly}} to allow access or kill her&lt;br /&gt;
* Take the gem from Alexandar&lt;br /&gt;
* Go to the door at {{Coords DOS2|324|489}}&lt;br /&gt;
* Insert the gem and say the passcode&lt;br /&gt;
* Enter the room (+3600 xp)&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Quest in I, the Godwoken}}&lt;br /&gt;
[[Category:Quests in DOS2]]&lt;br /&gt;
[[Category:Quests in I the Godwoken in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Lady_o%27_War&amp;diff=23618</id>
		<title>DOS2:Lady o&#039; War</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Lady_o%27_War&amp;diff=23618"/>
		<updated>2026-05-12T20:00:14Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = Lady o&#039; War is a quest in Divinity: Original Sin 2 (DOS2). It is part of the chronicle I, the Godwoken.}}&lt;br /&gt;
&#039;&#039;&#039;Lady o&#039; War&#039;&#039;&#039; is a {{DOS2|Quests|quest}} in &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;. It is part of the chronicle {{Quest DOS2|I, the Godwoken}}.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
&#039;&#039;Quest content may vary based on party choices.&#039;&#039;&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Speak with {{DOS2|Malady}}.&lt;br /&gt;
| content = * A dissident group called the {{DOS2|Seekers of the Divine Order|Seekers}} have seized the {{DOS2|Lady Vengeance}}. We&#039;re with friends. But what now?}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Speak with {{DOS2|Malady}} once more.&lt;br /&gt;
| content = * Malady should know what to do next.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find out how to control the ship.&lt;br /&gt;
| content = * Made of elven livewood, the {{DOS2|Lady Vengeance}} is conscious but unable to sail. The means to control the ship must be somewhere on board.&lt;br /&gt;
* The password for the master cabin is &#039;Fortitude&#039;.&lt;br /&gt;
* {{DOS2|Dallis}} used a living scar to steer the Lady Vengeance - perhaps we can too.&lt;br /&gt;
* We spoke with a rat who recalls that Dallis controlled the ship by singing from a strange song book.&lt;br /&gt;
* Belowdecks we found Dallis&#039; stateroom. To enter, we must get past the two doors that bar the way.&lt;br /&gt;
* {{DOS2|Ranley}}, a {{DOS2|Magisters of the Divine Order|Magister}} survivor locked in the brig, told us that Dallis sang to the ship when it was under her command. We should search her room for the song.&lt;br /&gt;
* The comatose {{DOS2|Alexandar}} had a rather peculiar gem on him. It might come in handy...}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Search {{DOS2|Dallis}}&#039; cabin.&lt;br /&gt;
| content = * Now that we&#039;re in, we should search Dallis&#039; stateroom thoroughly.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Take control of the {{DOS2|Lady Vengeance}}.&lt;br /&gt;
| content = * We found a song book in Dallis&#039; stateroom.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Talk to {{DOS2|Malady}}.&lt;br /&gt;
| content = * We released the ship from its bonds. In gratitude, it will take us wherever we need to go.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Protect {{DOS2|Malady}}.&lt;br /&gt;
| content = * {{DOS2|Dallis}} and her {{DOS2|Magisters of the Divine Order|Magisters}} attacked. Malady can save us, but we must buy her time.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Quest complete.&lt;br /&gt;
| content = * {{DOS2|Malady}} took the ship into the {{DOS2|Hall of Echoes}} and saved us all.}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
Upon boarding the {{DOS2|Lady Vengeance}}, talk to {{DOS2|Malady}}. She will speak of the head of the ship made of livewood, staying dormant, unmoving. Walking toward the head of the ship at {{Coords DOS2|541|538}} will trigger a dialogue with Maeve, warning you not to touch the head. Proceeding to touch the figurehead and keeping your hand on it will set your party ablaze.&lt;br /&gt;
&lt;br /&gt;
A dead magister found at {{Coords DOS2|564|531}} has a {{DOS2|Sodden Diary}} that once read, will tell you that the passcode is &amp;quot;Fortitude&amp;quot;. Head to the lower deck of the ship, where Bishop {{DOS2|Alexandar}} is being held. Ask {{DOS2|Constance}} outside of the cell to open the gate. Persuade Magister {{DOS2|Renly}} to allow you access, or kill her. Killing her will award 2250 xp to the party. Inspect Alexandar&#039;s body to find a gem around his neck and take it. Then, go to the door where {{DOS2|Han}} is located at, specifically {{Coords DOS2|324|489}}. Speaking to the door with the passcode will grant access. Entering the room grants the party 3600 xp. TBC&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Quest in I, the Godwoken}}&lt;br /&gt;
[[Category:Quests in DOS2]]&lt;br /&gt;
[[Category:Quests in I the Godwoken in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Feder&amp;diff=16277</id>
		<title>DOS2:Feder</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Feder&amp;diff=16277"/>
		<updated>2026-03-20T03:11:36Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Feder&amp;#039;&amp;#039;&amp;#039; is a cursed human stuck in pig form when you first meet her in the {{DOS2|Hollow Marshes}} of Divinity: Original Sin II.  == Involvement ==  === Act One === With the {{DOS2|Pet Pal}} talent, you can talk to Feder at {{Coords DOS2|x|y}}. Eventually, (TBA) you can talk to her and convince her to go to {{DOS2|Amadia&amp;#039;s Sanctuary}}. There, if you activate the pool thing (TBA) it will turn Feder back into a human.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Feder&#039;&#039;&#039; is a cursed human stuck in pig form when you first meet her in the {{DOS2|Hollow Marshes}} of [[Divinity: Original Sin II]].&lt;br /&gt;
&lt;br /&gt;
== Involvement ==&lt;br /&gt;
&lt;br /&gt;
=== Act One ===&lt;br /&gt;
With the {{DOS2|Pet Pal}} talent, you can talk to Feder at {{Coords DOS2|x|y}}. Eventually, (TBA) you can talk to her and convince her to go to {{DOS2|Amadia&#039;s Sanctuary}}. There, if you activate the pool thing (TBA) it will turn Feder back into a human.&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Tower_of_Braccus_Rex&amp;diff=16276</id>
		<title>DOS2:Tower of Braccus Rex</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Tower_of_Braccus_Rex&amp;diff=16276"/>
		<updated>2026-03-20T03:03:45Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = The Tower of Braccus Rex, also known as Braccus Rex&#039;s Tower, is in the Hollow Marshes of Divinity: Original Sin 2 (DOS2). The location can be accessed after completing the quest The Gargoyle&#039;s Maze.}}&lt;br /&gt;
The &#039;&#039;&#039;Tower of Braccus Rex&#039;&#039;&#039;, also known as &#039;Braccus Rex&#039;s Tower&#039;, is a tower found in the {{DOS2|Hollow Marshes}} of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;. It is accessible upon completing {{Quest DOS2|The Gargoyle&#039;s Maze}} at {{Coords DOS2|571|65}}.&lt;br /&gt;
&lt;br /&gt;
== Involvement ==&lt;br /&gt;
Three necromancers are outside the doors to the tower. Their soul jars may be found in the {{DOS2|Dark Cavern}} in the Vault of Braccus Rex.&lt;br /&gt;
&lt;br /&gt;
The mysterious well on the easternmost part of the tower yields great rewards when level 9 and paying 150 gold. &#039;&#039;&#039;Note: Using Fane&#039;s Mask of the Shapeshifter allows each party member to claim rewards 5 separate times.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The northern end of the tower is blocked off by a magic barrier which may be powered off when interacting with the artefact in front of it and using a source point.&lt;br /&gt;
&lt;br /&gt;
A hidden passageway located at {{Coords DOS2|575|636}} connects to Braccus Rex&#039;s study with extra loot.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
* {{LgChar DOS2|Gwick}}&lt;br /&gt;
* {{LgChar DOS2|Rask}}&lt;br /&gt;
* {{LgChar DOS2|Tamsyn}}&lt;br /&gt;
&lt;br /&gt;
== Related quests ==&lt;br /&gt;
* {{Quest DOS2|A Fate Worse than Death}}&lt;br /&gt;
* {{Quest DOS2|Artefacts of the Tyrant}}&lt;br /&gt;
* {{Quest DOS2|The Gargoyle&#039;s Maze}}&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Location in the Hollow Marshes}}&lt;br /&gt;
[[Category:Locations in DOS2]]&lt;br /&gt;
[[Category:Locations in Hollow Marshes in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:A_Fate_Worse_than_Death&amp;diff=16275</id>
		<title>DOS2:A Fate Worse than Death</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:A_Fate_Worse_than_Death&amp;diff=16275"/>
		<updated>2026-03-20T02:58:26Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A Fate Worse than Death&#039;&#039;&#039; is a [[Quests|quest]] in [[Divinity: Original Sin II|&#039;&#039;Divinity: Original Sin II&#039;&#039;]]. It is initiated upon interacting with necromancers {{MdChar DOS2|Gwick}}, {{MdChar DOS2|Rask}}, and {{MdChar DOS2|Tamsyn}}.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Deal with the dead.&lt;br /&gt;
| content = * Deep underground, we met a couple of creaking skeletons. Our arrival must be welcome relief from the boredom.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Decide the fate of the Soul Jars.&lt;br /&gt;
| content = * We have the Soul Jars. Destroy them, and the undead necromancers find peace. On the other hand, they might be valuable...}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
When you first interact with necromancers {{MdChar DOS2|Gwick}}, {{MdChar DOS2|Rask}}, and {{MdChar DOS2|Tamsyn}} whether it be their soul jars from the end of {{Quest DOS2|The Vault of Braccus Rex}} or meeting them at the {{DOS2|Tower of Braccus Rex}}, this quest will start. &lt;br /&gt;
* If you destroyed/consumed the soul jars, they will be found dead.&lt;br /&gt;
* If you picked up the jar, initiate combat and then destroy the three jars for maximum xp gain. &lt;br /&gt;
* If you meet them at the tower, kill them.&lt;br /&gt;
&lt;br /&gt;
Loot the key from Tamsyn&#039;s body to access the inner part of the tower.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
&lt;br /&gt;
# Complete {{Quest DOS2|The Vault of Braccus Rex}}&lt;br /&gt;
# Pick up Tasmyn, Gwick, and Rask&#039;s soul jars&lt;br /&gt;
# Solve the {{DOS2|Gargoyle&#039;s Maze}}&lt;br /&gt;
# Go to the {{DOS2|Tower of Braccus Rex}}&lt;br /&gt;
# Enter combat with the necromancers in front of the tower at {{Coords DOS2|608|609}}&lt;br /&gt;
# Destroy all 3 Soul Jars in the middle of combat&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Quest (DOS2)}}&lt;br /&gt;
[[Category:Quests in DOS2]]&lt;br /&gt;
[[Category:Quests in Act One in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Rattus_Perfidus&amp;diff=16274</id>
		<title>DOS2:Rattus Perfidus</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Rattus_Perfidus&amp;diff=16274"/>
		<updated>2026-03-20T02:50:10Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rattus Perfidus&#039;&#039;&#039; is an NPC found in the {{DOS2|Tower of Braccus Rex}} of [[Divinity: Original Sin II]].&lt;br /&gt;
&lt;br /&gt;
== Involvement ==&lt;br /&gt;
&lt;br /&gt;
=== Act One ===&lt;br /&gt;
Upon initiating dialogue with Rattus Perfidus with the {{DOS2|Pet Pal}} talent, you will learn that the rat is unable to tell the truth. If you have the [HERO] tag, it will imply the rat&#039;s goal is to get killed and is asking for you to use magic to kill it. After killing it, a party member will also say, &amp;quot;Dead. I suspect that&#039;s what it wanted all along.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Rattus_Perfidus&amp;diff=16273</id>
		<title>DOS2:Rattus Perfidus</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Rattus_Perfidus&amp;diff=16273"/>
		<updated>2026-03-20T02:44:52Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Rattus Perfidus&amp;#039;&amp;#039;&amp;#039; is an NPC found in the {{DOS2|Tower of Braccus Rex}} of Divinity: Original Sin II.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rattus Perfidus&#039;&#039;&#039; is an NPC found in the {{DOS2|Tower of Braccus Rex}} of [[Divinity: Original Sin II]].&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Call_to_Arms&amp;diff=16211</id>
		<title>DOS2:Call to Arms</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Call_to_Arms&amp;diff=16211"/>
		<updated>2026-03-05T02:37:22Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = Call to Arms is a quest in Divinity: Original Sin 2 (DOS2). It is initiated upon saving Gareth in the quest Most Dangerous When Cornered. This quest is completed alongside The Shriekers.}}&lt;br /&gt;
&#039;&#039;&#039;Call to Arms&#039;&#039;&#039; is a {{DOS2|Quests|quest}} in &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;. It is initiated upon saving {{MdChar DOS2|Gareth}} in {{Quest DOS2|Most Dangerous When Cornered}}. This quest is completed alongside {{Quest DOS2|The Shriekers}}.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
&#039;&#039;The sequence and content of quests vary based on party choices.&#039;&#039;&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Speak to Sir Gareth at Amadia&#039;s Sanctuary.&lt;br /&gt;
| content = * Sir Gareth made it back to his Seeker comrades. Their leader has returned. What does he plan to do next?}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find Purging Wands.&lt;br /&gt;
| content = * Only a Purging Wand can destroy a Shrieker.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Return to the Seekers at Amadia&#039;s Sanctuary.&lt;br /&gt;
| content = * We found a Purging Wand.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Speak to Gareth.&lt;br /&gt;
| content = * From their rallying-point at an old Magister camp, the Seekers will seize the ship while we attack the Magisters on the shore.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Destroy the Shriekers.&lt;br /&gt;
| content = * Regrouped at an old Magister camp, the Seekers are counting on us to clear the Magister defences on the shore.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Give the Seekers the go-ahead.&lt;br /&gt;
| content = * The Shriekers destroyed, the Seekers can launch their attack.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Board the boat for the Lady Vengeance.&lt;br /&gt;
| content = * The path is clear. We can leave for the Lady Vengeance.}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
After saving Gareth in {{Quest DOS2|Most Dangerous When Cornered}}, he relocates to {{DOS2|Amadia&#039;s Sanctuary}}. There, when you talk to him, he will inform you that he needs a purging wand to get rid of the {{DOS2|Shriekers}}. You can find a purging wand various ways:&lt;br /&gt;
# Pickpocketing it from {{MdChar DOS2|Radeka}} or killing her&lt;br /&gt;
# Finding one in the {{DOS2|Dark Cavern}}&lt;br /&gt;
# Using Braccus Rex&#039;s Tyrant&#039;s Helm from {{Quest DOS2|Artefacts of the Tyrant}}&lt;br /&gt;
Once you have a purging wand, tell the seekers in Amadia&#039;s Sanctuary. A majority of them will relocate to the {{DOS2|Abandoned Camp}} in the northeast part of the map, newly labeled &#039;Gareth&#039;s Rallying Point&#039;. Using the wand, purge the two shriekers directly north of the camp. The shriekers on the right are optional.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: If you gave Slane Radeka&#039;s purging wand and kept him alive, he will purge these two shriekers for you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Through the gates at {{Coords DOS2|561|285}}, {{MdChar DOS2|Alexandar|Bishop Alexandar}} and other Magisters await the party. After attacking the Magisters, the quest ends.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
# Save Gareth in {{Quest DOS2|Most Dangerous When Cornered}}&lt;br /&gt;
# Teleport to &#039;Amadia&#039;s Sanctuary&#039; and talk to Gareth&lt;br /&gt;
# Find a purging wand&lt;br /&gt;
## Pickpocket from {{MdChar DOS2|Radeka}} or killing her&lt;br /&gt;
## Find one in the {{DOS2|Dark Cavern}} near {{MdChar DOS2|Trompdoy|Trompdoy&#039;s}} soul jar&lt;br /&gt;
## Use Braccus Rex&#039;s Tyrant&#039;s Helm from {{Quest DOS2|Artefacts of the Tyrant}}&lt;br /&gt;
# Tell Seekers you have a means of purging shriekers&lt;br /&gt;
# Teleport to &#039;Hollow Marshes - Abandoned Camp&#039;&lt;br /&gt;
# Go north and purge the shriekers &#039;&#039;&#039;Note: If you gave Slane Radeka&#039;s purging wand and kept him alive, he will purge these two shriekers for you&#039;&#039;&#039;&lt;br /&gt;
# Enter combat with the magisters and Alexander&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Escape from Reaper&#039;s Eye quest}}&lt;br /&gt;
[[Category:Quests in DOS2]]&lt;br /&gt;
[[Category:Quests in Escape from Reaper&#039;s Eye in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Tower_of_Braccus_Rex&amp;diff=16210</id>
		<title>DOS2:Tower of Braccus Rex</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Tower_of_Braccus_Rex&amp;diff=16210"/>
		<updated>2026-03-05T02:37:06Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = The Tower of Braccus Rex, also known as Braccus Rex&#039;s Tower, is in the Hollow Marshes of Divinity: Original Sin 2 (DOS2). The location can be accessed after completing the quest The Gargoyle&#039;s Maze.}}&lt;br /&gt;
The &#039;&#039;&#039;Tower of Braccus Rex&#039;&#039;&#039;, also known as &#039;Braccus Rex&#039;s Tower&#039;, is a tower found in the {{DOS2|Hollow Marshes}} of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;. It is accessible upon completing {{Quest DOS2|The Gargoyle&#039;s Maze}} at {{Coords DOS2|571|65}}.&lt;br /&gt;
&lt;br /&gt;
== Involvement ==&lt;br /&gt;
Three necromancers are outside the doors to the tower. Their soul jars may be found in the {{DOS2|Dark Cavern}} in the Vault of Braccus Rex.&lt;br /&gt;
&lt;br /&gt;
The mysterious well on the easternmost part of the tower yields great rewards when level 9 and paying 150 gold. &#039;&#039;&#039;Note: Using Fane&#039;s Mask of the Shapeshifter allows each party member to claim rewards 5 separate times.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The northern end of the tower is blocked off by a magic barrier which may be powered off when interacting with the artefact in front of it and using a source point.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
* {{LgChar DOS2|Gwick}}&lt;br /&gt;
* {{LgChar DOS2|Rask}}&lt;br /&gt;
* {{LgChar DOS2|Tamsyn}}&lt;br /&gt;
&lt;br /&gt;
== Related quests ==&lt;br /&gt;
* {{Quest DOS2|A Fate Worse than Death}}&lt;br /&gt;
* {{Quest DOS2|Artefacts of the Tyrant}}&lt;br /&gt;
* {{Quest DOS2|The Gargoyle&#039;s Maze}}&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Location in the Hollow Marshes}}&lt;br /&gt;
[[Category:Locations in DOS2]]&lt;br /&gt;
[[Category:Locations in Hollow Marshes in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Quests&amp;diff=16209</id>
		<title>DOS2:Quests</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Quests&amp;diff=16209"/>
		<updated>2026-03-05T02:25:54Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{SEO&lt;br /&gt;
| description = Quests are tasks that may provide rewards upon completion. They are automatically added to the player&#039;s quest journal. On PC, the quest journal is accessible via &#039;L&#039; on the keyboard.}}&lt;br /&gt;
&#039;&#039;&#039;Quests&#039;&#039;&#039; are tasks that may provide rewards upon completion. They are automatically added to the player&#039;s quest journal. On PC, the quest journal is accessible via &#039;L&#039; on the keyboard.&lt;br /&gt;
&lt;br /&gt;
== Merryweather ==&lt;br /&gt;
* {{Quest DOS2|Death Belowdecks}}&lt;br /&gt;
* {{Quest DOS2|Troubled Waters}}&lt;br /&gt;
** {{Quest DOS2|Getting Armed}}&lt;br /&gt;
&lt;br /&gt;
== Fort Joy ==&lt;br /&gt;
{{div col}}&lt;br /&gt;
* {{Quest DOS2|Escape from Fort Joy}}&lt;br /&gt;
** {{Quest DOS2|Follow Your Own Path}}&lt;br /&gt;
** {{Quest DOS2|Leaving Hand in Hand}}&lt;br /&gt;
** {{Quest DOS2|The Path of Common Knowledge}}&lt;br /&gt;
** {{Quest DOS2|The Path of Greatest Resistance}}&lt;br /&gt;
** {{Quest DOS2|The Path of the Soul}}&lt;br /&gt;
* {{Quest DOS2|Escape from Reaper&#039;s Eye}}&lt;br /&gt;
* {{Quest DOS2|Finding Emmie}}&lt;br /&gt;
* {{Quest DOS2|Hot Under the Collar}}&lt;br /&gt;
** {{Quest DOS2|The Blacksmith&#039;s Collar Removal Service}}&lt;br /&gt;
* {{Quest DOS2|The Imprisoned Elf}}&lt;br /&gt;
** {{Quest DOS2|Keep the Boss Happy}}&lt;br /&gt;
* {{Quest DOS2|The Arena of Fort Joy}}&lt;br /&gt;
* {{Quest DOS2|The Murderous Gheist}}&lt;br /&gt;
* {{Quest DOS2|The Teleporter}}&lt;br /&gt;
* {{Quest DOS2|Seed of Power}}&lt;br /&gt;
* {{Quest DOS2|Withermoore&#039;s Soul Jar}}&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
== Hollow Marshes ==&lt;br /&gt;
{{div col}}&lt;br /&gt;
* {{Quest DOS2|A Fate Worse than Death}}&lt;br /&gt;
* {{Quest DOS2|Call to Arms}}&lt;br /&gt;
* {{Quest DOS2|Healing Touch}}&lt;br /&gt;
* {{Quest DOS2|Most Dangerous When Cornered}}&lt;br /&gt;
* {{Quest DOS2|The Armoury}}&lt;br /&gt;
* {{Quest DOS2|The Burning Pigs}}&lt;br /&gt;
* {{Quest DOS2|The Cursed Ring}}&lt;br /&gt;
* {{Quest DOS2|The Eternal Worshipper}}&lt;br /&gt;
* {{Quest DOS2|The Gargoyle&#039;s Maze}}&lt;br /&gt;
* {{Quest DOS2|The Purged Dragon}}&lt;br /&gt;
* {{Quest DOS2|The Shriekers}}&lt;br /&gt;
* {{Quest DOS2|The Vault of Braccus Rex}}&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:List of quests (DOS2)}}&lt;br /&gt;
[[Category:Lists in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:The_Dragon%27s_Way&amp;diff=16208</id>
		<title>DOS2:The Dragon&#039;s Way</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:The_Dragon%27s_Way&amp;diff=16208"/>
		<updated>2026-03-05T02:19:31Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = The Dragon&#039;s Way is a sub-quest to Escape from Reaper&#039;s Eye in Divinity: Original Sin 2 (DOS2).}}&lt;br /&gt;
&#039;&#039;&#039;The Dragon&#039;s Way&#039;&#039;&#039; is a {{DOS2|Quests|sub-quest}} to {{Quest DOS2|Escape from Reaper&#039;s Eye}} in &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Free the dragon.&lt;br /&gt;
| content = * We came across a captured dragon, chained to a stake. If we could free it, it might fly us away from the island.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find a way off the island.&lt;br /&gt;
| content = * {{DOS2|Slane}} is in fact an ancient Dragon Knight. We cured him, and he promised to help us... when the time comes.}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
This quest is completed alongside {{Quest DOS2|The Purged Dragon}}.&lt;br /&gt;
&lt;br /&gt;
Once you interact with Slane at {{Coords DOS2|578|160}}, you will find that he cannot talk to you until you break the chains or totems. Break the two totems and talk to Slane. He will reveal that he needs Radeka&#039;s Purging Wand as she used it to steal his source and capture him. To obtain the wand, go to the &#039;Hollow Marshes - Dragon&#039;s Beach&#039; waypoint found at {{Coords DOS2|582|103}} and enter the skull-looking cavern at {{Coords DOS2|588|96}}.&lt;br /&gt;
&lt;br /&gt;
Inside the cavern, {{MdChar DOS2|Radeka}} is harvesting blood roses. By either stealing it from her body or upon initiating combat, Radeka&#039;s Thorn can be looted off of her body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: If fighting Radeka, be prepared for her to summon various beetles and undead enemies.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Return {{MdItem DOS2|Radeka&#039;s Thorn}} to Slane for 2100 xp or keep it, which initiates combat. If you defeat him, you recieve 6000 xp and retain Radeka&#039;s Thorn.&lt;br /&gt;
&lt;br /&gt;
For maximum exp, return the purging wand to Slane, granting 2100 xp, and before ending dialogue, have another party member attack Slane 3 times and then end the dialogue. This will start the combat right after he takes Radeka&#039;s thorn, and defeating him grants 6000 xp, for a total of 8100 xp. You will lose out on the purging wand with this option.&lt;br /&gt;
&lt;br /&gt;
If Slane is kept alive, he purges the shriekers blocking the entrance to the final fight in Act One against {{MdChar DOS2|Alexandar}}.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
&lt;br /&gt;
# Break the two totems around Slane at {{Coords DOS2|578|160}}&lt;br /&gt;
# Talk to Slane&lt;br /&gt;
# Teleport to &#039;Hollow Marshes - Dragon&#039;s Beach&#039; waypoint found at {{Coords DOS2|582|103}}&lt;br /&gt;
# Enter the skull-looking cavern at {{Coords DOS2|588|96}}&lt;br /&gt;
# Obtain Radeka&#039;s Thorn&lt;br /&gt;
## Pickpocket it from her body&lt;br /&gt;
## Kill her&lt;br /&gt;
# Talk to Slane&lt;br /&gt;
## Give the wand to Slane (+2100 xp)&lt;br /&gt;
## Keep the wand for yourself, kill Slane (+6000 xp)&lt;br /&gt;
## Give the wand to Slane, have another party member attack Slane 3 times and then end the dialogue and kill him (+8100 xp, lose the wand)&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Sub-quest to Escape from Reaper&#039;s Eye}}&lt;br /&gt;
[[Category:Sub-quests in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:The_Purged_Dragon&amp;diff=16207</id>
		<title>DOS2:The Purged Dragon</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:The_Purged_Dragon&amp;diff=16207"/>
		<updated>2026-03-05T02:19:26Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = The Purged Dragon is a quest in Divinity: Original Sin 2 (DOS2). It is initiated upon interacting with Slane, the winter dragon.}}&lt;br /&gt;
&#039;&#039;&#039;The Purged Dragon&#039;&#039;&#039; is a {{DOS2|Quests|quest}} in &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;. This quest is initiated upon interacting with {{MdChar DOS2|Slane}}, the winter dragon.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
&#039;&#039;The sequence and content of quests vary based on party choices.&#039;&#039;&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Free the Winter Dragon.&lt;br /&gt;
| content = * Alone on the sand, Slane the Winter Dragon was rotting in chains.&lt;br /&gt;
* The Winter Dragon is invulnerable. Whoever captured it must want it alive.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Heal the freed Winter Dragon.&lt;br /&gt;
| content = * The witch {{DOS2|Radeka}} purged Slane. Her Purging Wand may free him.&lt;br /&gt;
* Slane is now free, but he still seems unwell.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Speak with Slane the Winter Dragon.&lt;br /&gt;
| content = * We gave Radeka&#039;s Purging Wand to Slane, and he transformed into a lizard.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Look for Slane&#039;s help, when the moment comes.&lt;br /&gt;
| content = * In return, Slane promised to help us in our hour of need.}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
This quest is completed alongside {{Quest DOS2|The Dragon&#039;s Way}}.&lt;br /&gt;
&lt;br /&gt;
Once you interact with Slane at {{Coords DOS2|578|160}}, you will find that he cannot talk to you until you break the chains or totems. Break the two totems and talk to Slane. He will reveal that he needs Radeka&#039;s Purging Wand as she used it to steal his source and capture him. To obtain the wand, go to the &#039;Hollow Marshes - Dragon&#039;s Beach&#039; waypoint found at {{Coords DOS2|582|103}} and enter the skull-looking cavern at {{Coords DOS2|588|96}}.&lt;br /&gt;
&lt;br /&gt;
Inside the cavern, {{MdChar DOS2|Radeka}} is harvesting blood roses. By either stealing it from her body or upon initiating combat, Radeka&#039;s Thorn can be looted off of her body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: If fighting Radeka, be prepared for her to summon various beetles and undead enemies.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Return {{MdItem DOS2|Radeka&#039;s Thorn}} to Slane for 2100 xp or keep it, which initiates combat. If you defeat him, you recieve 6000 xp and retain Radeka&#039;s Thorn.&lt;br /&gt;
&lt;br /&gt;
For maximum exp, return the purging wand to Slane, granting 2100 xp, and before ending dialogue, have another party member attack Slane 3 times and then end the dialogue. This will start the combat right after he takes Radeka&#039;s thorn, and defeating him grants 6000 xp, for a total of 8100 xp. You will lose out on the purging wand with this option.&lt;br /&gt;
&lt;br /&gt;
If Slane is kept alive, he purges the shriekers blocking the entrance to the final fight in Act One against {{MdChar DOS2|Alexandar}}.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
&lt;br /&gt;
# Break the two totems around Slane at {{Coords DOS2|578|160}}&lt;br /&gt;
# Talk to Slane&lt;br /&gt;
# Teleport to &#039;Hollow Marshes - Dragon&#039;s Beach&#039; waypoint found at {{Coords DOS2|582|103}}&lt;br /&gt;
# Enter the skull-looking cavern at {{Coords DOS2|588|96}}&lt;br /&gt;
# Obtain Radeka&#039;s Thorn&lt;br /&gt;
## Pickpocket it from her body&lt;br /&gt;
## Kill her&lt;br /&gt;
# Talk to Slane&lt;br /&gt;
## Give the wand to Slane (+2100 xp)&lt;br /&gt;
## Keep the wand for yourself, kill Slane (+6000 xp)&lt;br /&gt;
## Give the wand to Slane, have another party member attack Slane 3 times and then end the dialogue and kill him (+8100 xp, lose the wand)&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Quest}}&lt;br /&gt;
[[Category:Quests in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:The_Dragon%27s_Way&amp;diff=16206</id>
		<title>DOS2:The Dragon&#039;s Way</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:The_Dragon%27s_Way&amp;diff=16206"/>
		<updated>2026-03-04T19:25:41Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = The Dragon&#039;s Way is a sub-quest to Escape from Reaper&#039;s Eye in Divinity: Original Sin 2 (DOS2).}}&lt;br /&gt;
&#039;&#039;&#039;The Dragon&#039;s Way&#039;&#039;&#039; is a {{DOS2|Quests|sub-quest}} to {{Quest DOS2|Escape from Reaper&#039;s Eye}} in &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Free the dragon.&lt;br /&gt;
| content = * We came across a captured dragon, chained to a stake. If we could free it, it might fly us away from the island.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find a way off the island.&lt;br /&gt;
| content = * {{DOS2|Slane}} is in fact an ancient Dragon Knight. We cured him, and he promised to help us... when the time comes.}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
This quest is completed alongside {{Quest DOS2|The Purged Dragon}}.&lt;br /&gt;
&lt;br /&gt;
Once you interact with Slane at {{Coords DOS2|578|160}}, you will find that he cannot talk to you until you break the chains or totems. Break the two totems and talk to Slane. He will reveal that he needs Radeka&#039;s Purging Wand as she used it to steal his source and capture him. To obtain the wand, go to the &#039;Hollow Marshes - Dragon&#039;s Beach&#039; waypoint found at {{Coords DOS2|582|103}} and enter the skull-looking cavern at {{Coords DOS2|588|96}}.&lt;br /&gt;
&lt;br /&gt;
Inside the cavern, {{MdChar DOS2|Radeka}} is harvesting blood roses. By either stealing it from her body or upon initiating combat, Radeka&#039;s Thorn can be looted off of her body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: If fighting Radeka, be prepared for her to summon various beetles and undead enemies.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Return {{MdItem DOS2|Radeka&#039;s Thorn}} to Slane for 2100 xp or keep it, which initiates combat. If you defeat him, you recieve 6000 xp and retain Radeka&#039;s Thorn.&lt;br /&gt;
&lt;br /&gt;
For maximum exp, return the purging wand to Slane, granting 2100 xp, and before ending dialogue, have another party member attack Slane 3 times and then end the dialogue. This will start the combat right after he takes Radeka&#039;s thorn, and defeating him grants 6000 xp, for a total of 8100 xp. You will lose out on the purging wand with this option.&lt;br /&gt;
&lt;br /&gt;
If Slane is kept alive, he purges the shriekers blocking the entrance to the final fight in Act One against {{MdChar DOS2|Alexandar}}.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
&lt;br /&gt;
* Break the two totems around Slane at {{Coords DOS2|578|160}}&lt;br /&gt;
* Talk to Slane&lt;br /&gt;
* Teleport to &#039;Hollow Marshes - Dragon&#039;s Beach&#039; waypoint found at {{Coords DOS2|582|103}}&lt;br /&gt;
* Enter the skull-looking cavern at {{Coords DOS2|588|96}}&lt;br /&gt;
* Obtain Radeka&#039;s Thorn&lt;br /&gt;
** Pickpocket it from her body&lt;br /&gt;
** Kill her&lt;br /&gt;
* Talk to Slane&lt;br /&gt;
** Give the wand to Slane (+2100 xp)&lt;br /&gt;
** Keep the wand for yourself, kill Slane (+6000 xp)&lt;br /&gt;
** Give the wand to Slane, have another party member attack Slane 3 times and then end the dialogue and kill him (+8100 xp, lose the wand)&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Sub-quest to Escape from Reaper&#039;s Eye}}&lt;br /&gt;
[[Category:Sub-quests in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:The_Purged_Dragon&amp;diff=16205</id>
		<title>DOS2:The Purged Dragon</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:The_Purged_Dragon&amp;diff=16205"/>
		<updated>2026-03-04T19:25:38Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = The Purged Dragon is a quest in Divinity: Original Sin 2 (DOS2). It is initiated upon interacting with Slane, the winter dragon.}}&lt;br /&gt;
&#039;&#039;&#039;The Purged Dragon&#039;&#039;&#039; is a {{DOS2|Quests|quest}} in &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;. This quest is initiated upon interacting with {{MdChar DOS2|Slane}}, the winter dragon.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
&#039;&#039;The sequence and content of quests vary based on party choices.&#039;&#039;&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Free the Winter Dragon.&lt;br /&gt;
| content = * Alone on the sand, Slane the Winter Dragon was rotting in chains.&lt;br /&gt;
* The Winter Dragon is invulnerable. Whoever captured it must want it alive.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Heal the freed Winter Dragon.&lt;br /&gt;
| content = * The witch {{DOS2|Radeka}} purged Slane. Her Purging Wand may free him.&lt;br /&gt;
* Slane is now free, but he still seems unwell.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Speak with Slane the Winter Dragon.&lt;br /&gt;
| content = * We gave Radeka&#039;s Purging Wand to Slane, and he transformed into a lizard.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Look for Slane&#039;s help, when the moment comes.&lt;br /&gt;
| content = * In return, Slane promised to help us in our hour of need.}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
This quest is completed alongside {{Quest DOS2|The Dragon&#039;s Way}}.&lt;br /&gt;
&lt;br /&gt;
Once you interact with Slane at {{Coords DOS2|578|160}}, you will find that he cannot talk to you until you break the chains or totems. Break the two totems and talk to Slane. He will reveal that he needs Radeka&#039;s Purging Wand as she used it to steal his source and capture him. To obtain the wand, go to the &#039;Hollow Marshes - Dragon&#039;s Beach&#039; waypoint found at {{Coords DOS2|582|103}} and enter the skull-looking cavern at {{Coords DOS2|588|96}}.&lt;br /&gt;
&lt;br /&gt;
Inside the cavern, {{MdChar DOS2|Radeka}} is harvesting blood roses. By either stealing it from her body or upon initiating combat, Radeka&#039;s Thorn can be looted off of her body.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: If fighting Radeka, be prepared for her to summon various beetles and undead enemies.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Return {{MdItem DOS2|Radeka&#039;s Thorn}} to Slane for 2100 xp or keep it, which initiates combat. If you defeat him, you recieve 6000 xp and retain Radeka&#039;s Thorn.&lt;br /&gt;
&lt;br /&gt;
For maximum exp, return the purging wand to Slane, granting 2100 xp, and before ending dialogue, have another party member attack Slane 3 times and then end the dialogue. This will start the combat right after he takes Radeka&#039;s thorn, and defeating him grants 6000 xp, for a total of 8100 xp. You will lose out on the purging wand with this option.&lt;br /&gt;
&lt;br /&gt;
If Slane is kept alive, he purges the shriekers blocking the entrance to the final fight in Act One against {{MdChar DOS2|Alexandar}}.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
&lt;br /&gt;
* Break the two totems around Slane at {{Coords DOS2|578|160}}&lt;br /&gt;
* Talk to Slane&lt;br /&gt;
* Teleport to &#039;Hollow Marshes - Dragon&#039;s Beach&#039; waypoint found at {{Coords DOS2|582|103}}&lt;br /&gt;
* Enter the skull-looking cavern at {{Coords DOS2|588|96}}&lt;br /&gt;
* Obtain Radeka&#039;s Thorn&lt;br /&gt;
** Pickpocket it from her body&lt;br /&gt;
** Kill her&lt;br /&gt;
* Talk to Slane&lt;br /&gt;
** Give the wand to Slane (+2100 xp)&lt;br /&gt;
** Keep the wand for yourself, kill Slane (+6000 xp)&lt;br /&gt;
** Give the wand to Slane, have another party member attack Slane 3 times and then end the dialogue and kill him (+8100 xp, lose the wand)&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Quest}}&lt;br /&gt;
[[Category:Quests in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:A_Fate_Worse_than_Death&amp;diff=16051</id>
		<title>DOS2:A Fate Worse than Death</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:A_Fate_Worse_than_Death&amp;diff=16051"/>
		<updated>2026-03-02T02:49:09Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A Fate Worse than Death&#039;&#039;&#039; is a [[Quests|quest]] in [[Divinity: Original Sin II|&#039;&#039;Divinity: Original Sin II&#039;&#039;]]. It is initiated upon interacting with necromancers {{MdChar DOS2|Gwick}}, {{MdChar DOS2|Rask}}, and {{MdChar DOS2|Tamsyn}}.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = quest.&lt;br /&gt;
| content = * content.}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
When you first interact with necromancers {{MdChar DOS2|Gwick}}, {{MdChar DOS2|Rask}}, and {{MdChar DOS2|Tamsyn}} whether it be their soul jars or meeting them at the {{DOS2|Tower of Braccus Rex}}, this quest will start. &lt;br /&gt;
* If you destroyed/consumed the soul jars, they will be found dead.&lt;br /&gt;
* If you picked up the jar, initiate combat and then destroy the three jars for maximum xp gain. &lt;br /&gt;
* If you meet them at the tower, kill them.&lt;br /&gt;
&lt;br /&gt;
Loot the key from Tamsyn&#039;s body to access the inner part of the tower.&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Quest (DOS2)}}&lt;br /&gt;
[[Category:Quests in DOS2]]&lt;br /&gt;
[[Category:Quests in Act One in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:A_Fate_Worse_than_Death&amp;diff=16029</id>
		<title>DOS2:A Fate Worse than Death</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:A_Fate_Worse_than_Death&amp;diff=16029"/>
		<updated>2026-03-02T02:12:44Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A Fate Worse than Death&#039;&#039;&#039; is a [[Quests|quest]] in [[Divinity: Original Sin II|&#039;&#039;Divinity: Original Sin II&#039;&#039;]]. It is initiated upon interacting with necromancers {{MdChar DOS2|Gwick}}, {{MdChar DOS2|Rask}}, and {{MdChar DOS2|Tasmyn}} whether it be their soul jars or meeting them at the {{DOS2|Tower of Braccus Rex}}. &lt;br /&gt;
&lt;br /&gt;
* If you destroyed/consumed the soul jars, they will be found dead. &lt;br /&gt;
* If you meet them at the tower, kill them.&lt;br /&gt;
&lt;br /&gt;
Loot the key from Tasmyn&#039;s body to access the inner part of the tower.&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Quest (DOS2)}}&lt;br /&gt;
[[Category:Quests in DOS2]]&lt;br /&gt;
[[Category:Quests in Act One in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:A_Fate_Worse_than_Death&amp;diff=16028</id>
		<title>DOS2:A Fate Worse than Death</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:A_Fate_Worse_than_Death&amp;diff=16028"/>
		<updated>2026-03-02T02:08:57Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;A Fate Worse than Death&#039;&#039;&#039; is a [[Quests|quest]] in [[Divinity: Original Sin II|&#039;&#039;Divinity: Original Sin II&#039;&#039;]]. It is initiated upon interacting with necromancers {{MdChar DOS2|Gwick}}, {{MdChar DOS2|Rask}}, and {{MdChar DOS2|Tasmyn}} whether it be their soul jars or meeting them at the {{DOS2|Tower of Braccus Rex}}. &lt;br /&gt;
&lt;br /&gt;
* If you destroyed/consumed the soul jars, they will be found dead. &lt;br /&gt;
* If you meet them at the tower, kill them.&lt;br /&gt;
&lt;br /&gt;
Loot the key from Tasmyn&#039;s body&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Quest (DOS2)}}&lt;br /&gt;
[[Category:Quests in DOS2]]&lt;br /&gt;
[[Category:Quests in Act One in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Seek_and_You_Shall_Find&amp;diff=16027</id>
		<title>DOS2:Seek and You Shall Find</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Seek_and_You_Shall_Find&amp;diff=16027"/>
		<updated>2026-03-02T01:53:26Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = Seek and You Shall Find is a sub-quest to Escape from Reaper&#039;s Eye in Act 1 of Divinity: Original Sin 2 (DOS2).}}&lt;br /&gt;
&#039;&#039;&#039;Seek and You Shall Find&#039;&#039;&#039; is a {{DOS2|Quests|sub-quest}} to {{Quest DOS2|Escape from Reaper&#039;s Eye}} in {{DOS2|Act One}} of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;. The sequence and content of each quest varies based on party choices. &lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find the hideout.&lt;br /&gt;
| content = * There&#039;s a hideout for escapees somewhere on the island.&lt;br /&gt;
* We can find {{DOS2|Han}} and his friends somewhere deep in the marshes.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find the {{DOS2|Seekers of the Divine Order|Seekers}}.&lt;br /&gt;
| content = * We learned that a group of dissident Magisters known as &#039;Seekers&#039; are helping Sourcerers escape. They might be able to help us.&lt;br /&gt;
* The Seekers plan to seize the Lady Vengeance, the Magister&#039;s flagship, and flee the island.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find Gratiana.&lt;br /&gt;
| content = * Gratiana may have information crucial to our escape.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find Gareth.&lt;br /&gt;
| content = * Gareth intends to break through the Magisters and escape the island.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Return to Gareth.&lt;br /&gt;
| content = * The Seeker Gareth directed us to a hideout in the marsh. He plans to mount a takeover of the Magisters&#039; flagship from said hideout.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Help the Seekers.&lt;br /&gt;
| content = * Gareth plans to seize the Lady Vengeance and escape. First, we need to clear Magister defences from the shore.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find a Purging Wand for Gratiana.&lt;br /&gt;
| content = * These &#039;Purging Wands&#039; are the key to our escape - we have to find some, then return to Gratiana.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find a Purging Wand for Gareth.&lt;br /&gt;
| content = * These &#039;Purging Wands&#039; are the key to our escape - we have to find some, then return to Gareth.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Join the Seekers and head for the beach.&lt;br /&gt;
| content = * The Seekers&#039; plan is underway. We should join them and seize the Magisters&#039; ship.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Escape on Alexandar&#039;s ship.&lt;br /&gt;
| content = * We defeated Bishop Alexandar. The way is clear. Hopefully, the Seekers have seized the ship. We will regroup at the shore.}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Upon reaching the {{DOS2|Hollow Marshes}}, you will learn of a secret hideout known as {{DOS2|Amadia&#039;s Sanctuary}}. Travel to {{Coords DOS2|415|81}} to find its entrance. Talk to {{MdChar DOS2|Bahara}} to learn of {{MdChar DOS2|Gratiana}}, the priestess in the hideout at {{Coords DOS2|431|18}}. She will direct you towards {{MdChar DOS2|Gareth}} in the {{DOS2|Ruined Castle}} found at {{Coords DOS2|468|240}}. After saving him in {{Quest DOS2|Most Dangerous When Cornered}}, he will relocate to the Sanctuary of Amadia.&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Sub-quest in Act One}}&lt;br /&gt;
[[Category:Sub-quests in DOS2]]&lt;br /&gt;
[[Category:Sub-quests in Act One in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Mody&amp;diff=15609</id>
		<title>DOS2:Mody</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Mody&amp;diff=15609"/>
		<updated>2026-03-01T03:45:34Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = Mody is a human Sourcerer in Fort Joy Caverns and the Forgotten Cell in Divinity: Original Sin 2 (DOS2).&lt;br /&gt;
| image = Icon DOS2 Mody.png}}&lt;br /&gt;
{{Infobox DOS2 character&lt;br /&gt;
| appearances = dos2&lt;br /&gt;
| image = Icon DOS2 Mody.png&lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = Human&lt;br /&gt;
| level = 3&lt;br /&gt;
| vit = 64&lt;br /&gt;
| str = 11&lt;br /&gt;
| fin = 11&lt;br /&gt;
| int = 11&lt;br /&gt;
| con = 11&lt;br /&gt;
| mem = 10&lt;br /&gt;
| wit = 10&lt;br /&gt;
| id = 780631fb-3619-4ed1-b48b-f1ff847d4183}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mody&#039;&#039;&#039; is a {{DOS2|Sourcerer}} in {{DOS2|Act One}} of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Quote DOS2|&#039;You&#039;re really fun! Hey - &#039;m gonna hide somewhere in the cave, and you come find me!&#039;|Mody}}&lt;br /&gt;
&lt;br /&gt;
== Involvement ==&lt;br /&gt;
=== Act One ===&lt;br /&gt;
When interacting with Mody in {{DOS2|Fort Joy Caverns}}, he asks the player character to play hide and seek. In the first round, he hides near {{MdChar DOS2|Kalias}} at {{Coords DOS2|475|564}}. In the second round, he becomes invisible and hides at {{Coords DOS2|507|552}}. Then, he leads the player character to a hole where they need a {{MdItem DOS2|Shovel}} to create their own entrance to the {{DOS2|Forgotten Cell}}. Here, Mody introduces his friend {{MdChar DOS2|Lord Withermoore}}, a skeleton knight impaled to a wall with the {{MdItem DOS2|Spear of Braccus Rex}}.&lt;br /&gt;
&lt;br /&gt;
Talking to Withermoore initiates {{Quest DOS2|Withermoore&#039;s Soul Jar}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Mody is scared of {{MdChar DOS2|The Red Prince}}. Choosing the unique dialogue will make him fear you.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
== Related quests ==&lt;br /&gt;
* {{Quest DOS2|Withermoore&#039;s Soul Jar}}&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Human Sourcerer in Fort Joy Caverns}}&lt;br /&gt;
[[Category:Characters in DOS2]]&lt;br /&gt;
[[Category:Characters in Fort Joy Caverns in DOS2]]&lt;br /&gt;
[[Category:Characters in Forgotten Cell in DOS2]]&lt;br /&gt;
[[Category:Humans in DOS2]]&lt;br /&gt;
[[Category:Humans in Fort Joy Caverns in DOS2]]&lt;br /&gt;
[[Category:Humans in Forgotten Cell in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Seek_and_You_Shall_Find&amp;diff=15595</id>
		<title>DOS2:Seek and You Shall Find</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Seek_and_You_Shall_Find&amp;diff=15595"/>
		<updated>2026-03-01T02:52:41Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = Seek and You Shall Find is a sub-quest to Escape from Reaper&#039;s Eye in Act 1 of Divinity: Original Sin 2 (DOS2).}}&lt;br /&gt;
&#039;&#039;&#039;Seek and You Shall Find&#039;&#039;&#039; is a {{DOS2|Quests|sub-quest}} to {{Quest DOS2|Escape from Reaper&#039;s Eye}} in {{DOS2|Act One}} of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;. The sequence and content of each quest varies based on party choices. &lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find the hideout.&lt;br /&gt;
| content = * There&#039;s a hideout for escapees somewhere on the island.&lt;br /&gt;
* We can find {{DOS2|Han}} and his friends somewhere deep in the marshes.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find the {{DOS2|Seekers of the Divine Order|Seekers}}.&lt;br /&gt;
| content = * We learned that a group of dissident Magisters known as &#039;Seekers&#039; are helping Sourcerers escape. They might be able to help us.&lt;br /&gt;
* The Seekers plan to seize the Lady Vengeance, the Magister&#039;s flagship, and flee the island.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find Gratiana.&lt;br /&gt;
| content = * Gratiana may have information crucial to our escape.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find Gareth.&lt;br /&gt;
| content = * Gareth intends to break through the Magisters and escape the island.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Return to Gareth.&lt;br /&gt;
| content = * The Seeker Gareth directed us to a hideout in the marsh. He plans to mount a takeover of the Magisters&#039; flagship from said hideout.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Help the Seekers.&lt;br /&gt;
| content = * Gareth plans to seize the Lady Vengeance and escape. First, we need to clear Magister defences from the shore.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find a Purging Wand for Gratiana.&lt;br /&gt;
| content = * These &#039;Purging Wands&#039; are the key to our escape - we have to find some, then return to Gratiana.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find a Purging Wand for Gareth.&lt;br /&gt;
| content = * These &#039;Purging Wands&#039; are the key to our escape - we have to find some, then return to Gareth.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Join the Seekers and head for the beach.&lt;br /&gt;
| content = * The Seekers&#039; plan is underway. We should join them and seize the Magisters&#039; ship.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Escape on Alexandar&#039;s ship.&lt;br /&gt;
| content = * We defeated Bishop Alexandar. The way is clear. Hopefully, the Seekers have seized the ship. We will regroup at the shore.}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Upon reaching the {{DOS2|Hollow Marshes}}, you will learn of a secret hideout known as {{DOS2|Amadia&#039;s Sanctuary}}. Travel to {{Coords DOS2|415|81}} to find its entrance. Talk to {{MdChar DOS2|Bahara}} to learn of {{MdChar DOS2|Gratiana}}, the priestess in the hideout at {{Coords DOS2|431|18}}. She will direct you towards {{MdChar DOS2|Gareth}} in the {{DOS2|Ruined Castle}} found at {{Coords DOS2|468|240}}.&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Sub-quest in Act One}}&lt;br /&gt;
[[Category:Sub-quests in DOS2]]&lt;br /&gt;
[[Category:Sub-quests in Act One in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Amadia%27s_Sanctuary&amp;diff=15545</id>
		<title>DOS2:Amadia&#039;s Sanctuary</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Amadia%27s_Sanctuary&amp;diff=15545"/>
		<updated>2026-03-01T00:43:05Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = Amadia&#039;s Sanctuary, also known as the Sanctuary of Amadia, is a hideout dedicated to Amadia, the goddess of wizards. It is an encampment ground for Seekers of the Divine Order, located in the Hollow Marshes of Divinity: Original Sin 2 (DOS2).}}&lt;br /&gt;
&#039;&#039;&#039;Amadia&#039;s Sanctuary,&#039;&#039;&#039; also known as the &#039;&#039;&#039;Sanctuary of Amadia&#039;&#039;&#039;, is a hideout dedicated to {{DOS2|Amadia}}, the goddess of wizards. It is an encampment ground for {{DOS2|Seekers of the Divine Order}}, located in the {{DOS2|Hollow Marshes}} of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;. The entrance is accessed at {{Coords DOS2|415|84}}.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{{div col}}&lt;br /&gt;
* {{LgChar DOS2|Bahara}} is found at {{Coords DOS2|417|81}}&lt;br /&gt;
* {{LgChar DOS2|Duggan}} is found at {{Coords DOS2|441|17}}&lt;br /&gt;
* {{LgChar DOS2|Exter}} is found at {{Coords DOS2|448|20}}&lt;br /&gt;
* {{LgChar DOS2|Feder}} is found at ...&lt;br /&gt;
* {{LgChar DOS2|Gratiana}} is found at {{Coords DOS2|431|18}}&lt;br /&gt;
* {{LgChar DOS2|Han}} is found at {{Coords DOS2|421|48}}&lt;br /&gt;
* {{LgChar DOS2|Jules}} is found at {{Coords DOS2|434|51}}&lt;br /&gt;
* {{LgChar DOS2|Kerban}} is found at {{Coords DOS2|414|21}}&lt;br /&gt;
* {{LgChar DOS2|Klaud}} is found at {{Coords DOS2|439|49}}&lt;br /&gt;
* {{LgChar DOS2|Leya}} is found at {{Coords DOS2|440|17}}&lt;br /&gt;
* {{LgChar DOS2|Matis}} is found at {{Coords DOS2|440|45}}&lt;br /&gt;
* {{LgChar DOS2|Samadel}} is found at {{Coords DOS2|421|48}}&lt;br /&gt;
* {{LgChar DOS2|Simone}} is found at {{Coords DOS2|432|49}}&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Location in the Hollow Marshes}}&lt;br /&gt;
[[Category:Locations in DOS2]]&lt;br /&gt;
[[Category:Locations in Hollow Marshes in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Amadia%27s_Sanctuary&amp;diff=15542</id>
		<title>DOS2:Amadia&#039;s Sanctuary</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Amadia%27s_Sanctuary&amp;diff=15542"/>
		<updated>2026-03-01T00:40:01Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = Amadia&#039;s Sanctuary, also known as the Sanctuary of Amadia, is a hideout dedicated to Amadia, the goddess of wizards. It is an encampment ground for Seekers of the Divine Order, located in the Hollow Marshes of Divinity: Original Sin 2 (DOS2).}}&lt;br /&gt;
&#039;&#039;&#039;Amadia&#039;s Sanctuary,&#039;&#039;&#039; also known as the &#039;&#039;&#039;Sanctuary of Amadia&#039;&#039;&#039;, is a hideout dedicated to {{DOS2|Amadia}}, the goddess of wizards. It is an encampment ground for {{DOS2|Seekers of the Divine Order}}, located in the {{DOS2|Hollow Marshes}} of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;. The entrance is accessed at {{Coords DOS2|415|84}}.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
{{div col}}&lt;br /&gt;
* {{LgChar DOS2|Bahara}} is found at {{Coords DOS2|417|81}}&lt;br /&gt;
* {{LgChar DOS2|Duggan}} is found at {{Coords DOS2|441|17}}&lt;br /&gt;
* {{LgChar DOS2|Exter}} is found at {{Coords DOS2|448|20}}&lt;br /&gt;
* {{LgChar DOS2|Gratiana}} is found at {{Coords DOS2|431|18}}&lt;br /&gt;
* {{LgChar DOS2|Han}} is found at {{Coords DOS2|421|48}}&lt;br /&gt;
* {{LgChar DOS2|Jules}} is found at {{Coords DOS2|434|51}}&lt;br /&gt;
* {{LgChar DOS2|Kerban}} is found at {{Coords DOS2|414|21}}&lt;br /&gt;
* {{LgChar DOS2|Klaud}} is found at {{Coords DOS2|439|49}}&lt;br /&gt;
* {{LgChar DOS2|Leya}} is found at {{Coords DOS2|440|17}}&lt;br /&gt;
* {{LgChar DOS2|Matis}} is found at {{Coords DOS2|440|45}}&lt;br /&gt;
* {{LgChar DOS2|Samadel}} is found at {{Coords DOS2|421|48}}&lt;br /&gt;
* {{LgChar DOS2|Simone}} is found at {{Coords DOS2|432|49}}&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Location in the Hollow Marshes}}&lt;br /&gt;
[[Category:Locations in DOS2]]&lt;br /&gt;
[[Category:Locations in Hollow Marshes in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Seek_and_You_Shall_Find&amp;diff=15541</id>
		<title>DOS2:Seek and You Shall Find</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Seek_and_You_Shall_Find&amp;diff=15541"/>
		<updated>2026-03-01T00:36:06Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = Seek and You Shall Find is a sub-quest to Escape from Reaper&#039;s Eye in Act 1 of Divinity: Original Sin 2 (DOS2).}}&lt;br /&gt;
&#039;&#039;&#039;Seek and You Shall Find&#039;&#039;&#039; is a {{DOS2|Quests|sub-quest}} to {{Quest DOS2|Escape from Reaper&#039;s Eye}} in {{DOS2|Act One}} of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find the hideout.&lt;br /&gt;
| content = * There&#039;s a hideout for escapees somewhere on the island.&lt;br /&gt;
* We can find {{DOS2|Han}} and his friends somewhere deep in the marshes.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find Gratiana.&lt;br /&gt;
| content = * Gratiana may have information crucial to our escape.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find Gareth.&lt;br /&gt;
| content = * Gareth intends to break through the Magisters and escape the island.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Return to Gareth.&lt;br /&gt;
| content = * The Seeker Gareth directed us to a hideout in the marsh. He plans to mount a takeover of the Magisters&#039; flagship from said hideout.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Help the Seekers.&lt;br /&gt;
| content = * Gareth plans to seize the Lady Vengeance and escape. First, we need to clear Magister defences from the shore.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find a Purging Wand for Gratiana.&lt;br /&gt;
| content = * These &#039;Purging Wands&#039; are the key to our escape - we have to find some, then return to Gratiana.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find a Purging Wand for Gareth.&lt;br /&gt;
| content = * These &#039;Purging Wands&#039; are the key to our escape - we have to find some, then return to Gareth.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Join the Seekers and head for the beach.&lt;br /&gt;
| content = * The Seekers&#039; plan is underway. We should join them and seize the Magisters&#039; ship.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Escape on Alexandar&#039;s ship.&lt;br /&gt;
| content = * We defeated Bishop Alexandar. The way is clear. Hopefully, the Seekers have seized the ship. We will regroup at the shore.}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
Upon reaching the {{DOS2|Hollow Marshes}}, you will learn of a secret hideout known as {{DOS2|Amadia&#039;s Sanctuary}}. Travel to {{Coords DOS2|415|81}} to find its entrance. Talk to {{MdChar DOS2|Bahara}} to learn of {{MdChar DOS2|Gratiana}} the priestess located within the hideout at {{Coords DOS2|431|18}}. &lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Sub-quest in Act One}}&lt;br /&gt;
[[Category:Sub-quests in DOS2]]&lt;br /&gt;
[[Category:Sub-quests in Act One in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Seek_and_You_Shall_Find&amp;diff=15540</id>
		<title>DOS2:Seek and You Shall Find</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Seek_and_You_Shall_Find&amp;diff=15540"/>
		<updated>2026-03-01T00:34:52Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = Seek and You Shall Find is a sub-quest to Escape from Reaper&#039;s Eye in Act 1 of Divinity: Original Sin 2 (DOS2).}}&lt;br /&gt;
&#039;&#039;&#039;Seek and You Shall Find&#039;&#039;&#039; is a {{DOS2|Quests|sub-quest}} to {{Quest DOS2|Escape from Reaper&#039;s Eye}} in {{DOS2|Act One}} of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find the hideout.&lt;br /&gt;
| content = * There&#039;s a hideout for escapees somewhere on the island.&lt;br /&gt;
* We can find {{DOS2|Han}} and his friends somewhere deep in the marshes.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find Gratiana.&lt;br /&gt;
| content = * Gratiana may have information crucial to our escape.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find Gareth.&lt;br /&gt;
| content = * Gareth intends to break through the Magisters and escape the island.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Return to Gareth.&lt;br /&gt;
| content = * The Seeker Gareth directed us to a hideout in the marsh. He plans to mount a takeover of the Magisters&#039; flagship from said hideout.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Help the Seekers.&lt;br /&gt;
| content = * Gareth plans to seize the Lady Vengeance and escape. First, we need to clear Magister defences from the shore.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find a Purging Wand for Gratiana.&lt;br /&gt;
| content = * These &#039;Purging Wands&#039; are the key to our escape - we have to find some, then return to Gratiana.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find a Purging Wand for Gareth.&lt;br /&gt;
| content = * These &#039;Purging Wands&#039; are the key to our escape - we have to find some, then return to Gareth.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Join the Seekers and head for the beach.&lt;br /&gt;
| content = * The Seekers&#039; plan is underway. We should join them and seize the Magisters&#039; ship.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Escape on Alexandar&#039;s ship.&lt;br /&gt;
| content = * We defeated Bishop Alexandar. The way is clear. Hopefully, the Seekers have seized the ship. We will regroup at the shore.}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
Upon reaching the {{DOS2|Hollow Marshes}}, you will learn of a secret hideout known as {{DOS2|Amadia&#039;s Sanctuary}}. Travel to {{Coords DOS2|415|81}} to find its entrance. Talk to {{MdChar DOS2|Bahara}} to learn of {{MdChar|Gratiana}} the priestess located within the hideout at {{Coords DOS2|431|18}}. &lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Sub-quest in Act One}}&lt;br /&gt;
[[Category:Sub-quests in DOS2]]&lt;br /&gt;
[[Category:Sub-quests in Act One in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Gratiana&amp;diff=15539</id>
		<title>DOS2:Gratiana</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Gratiana&amp;diff=15539"/>
		<updated>2026-03-01T00:34:36Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = Gratiana is an Undead seeking refuge in Amadia&#039;s Sanctuary in the Hollow Marshes of Divinity: Original Sin 2 (DOS2).&lt;br /&gt;
| image = Icon DOS2 Gratiana.png}}&lt;br /&gt;
{{Infobox DOS2 character&lt;br /&gt;
| appearances = dos2&lt;br /&gt;
| image = Icon DOS2 Gratiana.png&lt;br /&gt;
| gender = Female&lt;br /&gt;
| occupation = {{DOS2|List of traders|Trader}}}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gratiana&#039;&#039;&#039; is an Undead seeking refuge in {{DOS2|Amadia&#039;s Sanctuary}} in the {{DOS2|Hollow Marshes}} of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;. She is known as the priestess of {{DOS2|Amadia}}, and the leader of the sanctuary found at {{Coords DOS2|431|18}}.&lt;br /&gt;
&lt;br /&gt;
She is an {{DOS2|Aerotheurge}} skillbooks trader.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Gratiana reveals she was Braccus Rex&#039;s former concubine/lover after returning her soul jar to her.&lt;br /&gt;
&lt;br /&gt;
== Related quests ==&lt;br /&gt;
* {{Quest DOS2|Escape from Reaper&#039;s Eye}}&lt;br /&gt;
** {{Quest DOS2|Seek and You Shall Find}}&lt;br /&gt;
* {{Quest DOS2|Most Dangerous When Cornered}}&lt;br /&gt;
* {{Quest DOS2|The Shriekers}}&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Aerotheurge skillbooks trader in Amadia&#039;s Sanctuary}}&lt;br /&gt;
[[Category:Characters in DOS2]]&lt;br /&gt;
[[Category:Traders in DOS2]]&lt;br /&gt;
[[Category:Undead in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Seek_and_You_Shall_Find&amp;diff=15525</id>
		<title>DOS2:Seek and You Shall Find</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Seek_and_You_Shall_Find&amp;diff=15525"/>
		<updated>2026-02-28T23:59:34Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = Seek and You Shall Find is a sub-quest to Escape from Reaper&#039;s Eye in Act 1 of Divinity: Original Sin 2 (DOS2).}}&lt;br /&gt;
&#039;&#039;&#039;Seek and You Shall Find&#039;&#039;&#039; is a {{DOS2|Quests|sub-quest}} to {{Quest DOS2|Escape from Reaper&#039;s Eye}} in {{DOS2|Act One}} of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find the hideout.&lt;br /&gt;
| content = * There&#039;s a hideout for escapees somewhere on the island.&lt;br /&gt;
* We can find {{DOS2|Han}} and his friends somewhere deep in the marshes.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find Gratiana.&lt;br /&gt;
| content = * Gratiana may have information crucial to our escape.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find Gareth.&lt;br /&gt;
| content = * Gareth intends to break through the Magisters and escape the island.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Return to Gareth.&lt;br /&gt;
| content = * The Seeker Gareth directed us to a hideout in the marsh. He plans to mount a takeover of the Magisters&#039; flagship from said hideout.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Help the Seekers.&lt;br /&gt;
| content = * Gareth plans to seize the Lady Vengeance and escape. First, we need to clear Magister defences from the shore.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find a Purging Wand for Gratiana.&lt;br /&gt;
| content = * These &#039;Purging Wands&#039; are the key to our escape - we have to find some, then return to Gratiana.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find a Purging Wand for Gareth.&lt;br /&gt;
| content = * These &#039;Purging Wands&#039; are the key to our escape - we have to find some, then return to Gareth.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Join the Seekers and head for the beach.&lt;br /&gt;
| content = * The Seekers&#039; plan is underway. We should join them and seize the Magisters&#039; ship.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Escape on Alexandar&#039;s ship.&lt;br /&gt;
| content = * We defeated Bishop Alexandar. The way is clear. Hopefully, the Seekers have seized the ship. We will regroup at the shore.}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
Upon reaching the {{DOS2|Hollow Marshes}}, you will learn of a secret hideout known as {{DOS2|Amadia&#039;s Sanctuary}}. Travel to {{Coords DOS2|415|81}} to find its entrance. Talk to {{MdChar DOS2|Bahara}} to learn of...&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Sub-quest in Act One}}&lt;br /&gt;
[[Category:Sub-quests in DOS2]]&lt;br /&gt;
[[Category:Sub-quests in Act One in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Seek_and_You_Shall_Find&amp;diff=15524</id>
		<title>DOS2:Seek and You Shall Find</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Seek_and_You_Shall_Find&amp;diff=15524"/>
		<updated>2026-02-28T23:49:25Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = Seek and You Shall Find is a sub-quest to Escape from Reaper&#039;s Eye in Act 1 of Divinity: Original Sin 2 (DOS2).}}&lt;br /&gt;
&#039;&#039;&#039;Seek and You Shall Find&#039;&#039;&#039; is a {{DOS2|Quests|sub-quest}} to {{Quest DOS2|Escape from Reaper&#039;s Eye}} in {{DOS2|Act One}} of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find the hideout.&lt;br /&gt;
| content = * There&#039;s a hideout for escapees somewhere on the island.&lt;br /&gt;
* We can find {{DOS2|Han}} and his friends somewhere deep in the marshes.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find Gratiana.&lt;br /&gt;
| content = * Gratiana may have information crucial to our escape.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find Gareth.&lt;br /&gt;
| content = * Gareth intends to break through the Magisters and escape the island.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Return to Gareth.&lt;br /&gt;
| content = * The Seeker Gareth directed us to a hideout in the marsh. He plans to mount a takeover of the Magisters&#039; flagship from said hideout.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Help the Seekers.&lt;br /&gt;
| content = * Gareth plans to seize the Lady Vengeance and escape. First, we need to clear Magister defences from the shore.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find a Purging Wand for Gratiana.&lt;br /&gt;
| content = * These &#039;Purging Wands&#039; are the key to our escape - we have to find some, then return to Gratiana.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find a Purging Wand for Gareth.&lt;br /&gt;
| content = * These &#039;Purging Wands&#039; are the key to our escape - we have to find some, then return to Gareth.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Join the Seekers and head for the beach.&lt;br /&gt;
| content = * The Seekers&#039; plan is underway. We should join them and seize the Magisters&#039; ship.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Escape on Alexandar&#039;s ship.&lt;br /&gt;
| content = * We defeated Bishop Alexandar. The way is clear. Hopefully, the Seekers have seized the ship. We will regroup at the shore.}}&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Sub-quest in Act One}}&lt;br /&gt;
[[Category:Sub-quests in DOS2]]&lt;br /&gt;
[[Category:Sub-quests in Act One in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Escape_from_Reaper%27s_Eye&amp;diff=15523</id>
		<title>DOS2:Escape from Reaper&#039;s Eye</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Escape_from_Reaper%27s_Eye&amp;diff=15523"/>
		<updated>2026-02-28T23:42:20Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = Escape from Reaper&#039;s Eye is a quest in Divinity: Original Sin 2 (DOS2). It is initiated on Fort Joy beach at the beginning of Act 1.}}&lt;br /&gt;
&#039;&#039;&#039;Escape from Reaper&#039;s Eye&#039;&#039;&#039; is a {{DOS2|Quests|quest}} in {{DOS2|Act One}} of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;. It is initiated on {{DOS2|Fort Joy Beach}} at the beginning of {{DOS2|Act One}}. &lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Escape from Reaper&#039;s Eye.&lt;br /&gt;
| content = * As escapees, we&#039;ll likely be attacked on sight.&lt;br /&gt;
* We must escape the Fort, then find a way off the island.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Join Malady and escape the island.&lt;br /&gt;
| content = * We should talk to Malady when we&#039;re ready to leave. &lt;br /&gt;
* The half-elf Malady shows great interest in whether or not we are Godwoken. She will help us escape the island.}}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
* {{MdChar DOS2|Sir Lora}} is a squirrel who can be found past the voidlings on the beach at {{Coords DOS2|181|307}}.&lt;br /&gt;
* {{MdChar DOS2|Tam}} is located down the stairs past the waypoint at {{Coords DOS2|216|363}}.&lt;br /&gt;
* {{MdChar DOS2|Trice}}, who survived the Merryweather sinking, is near the coastline past the broken bridge at {{Coords DOS2|165|245}}.&lt;br /&gt;
&lt;br /&gt;
Heading south, the player character encounters an interrogation with {{MdChar DOS2|Atusa}}. You learn more about {{MdChar DOS2|Alexandar}} and {{MdChar DOS2|Dallis|The Hammer}} and a &#039;potential cure&#039; for the darkness within the player.&lt;br /&gt;
&lt;br /&gt;
* {{MdChar DOS2|Elodi}}, an elf, is shaken down inside {{DOS2|Fort Joy Ghetto}}&#039;s gates. Talk to her to learn she is a famed assassin. Doing so initiates the quest {{Quest DOS2|The Shakedown}}.&lt;br /&gt;
&lt;br /&gt;
* After talking to Elodi, she directs the player character to {{MdChar DOS2|Saheila}}, a blind elf pacing around a campfire at {{Coords DOS2|489|550}}. Talking to her initiates {{Quest DOS2|The Imprisoned Elf}}.&lt;br /&gt;
&lt;br /&gt;
== Related quests ==&lt;br /&gt;
* {{Quest DOS2|Escape from Reaper&#039;s Eye}}&lt;br /&gt;
** {{Quest DOS2|Seek and You Shall Find}}&lt;br /&gt;
** {{Quest DOS2|The Dragon&#039;s Way}}&lt;br /&gt;
** {{Quest DOS2|Silence the Shrieking}}&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Quest in Act One}}&lt;br /&gt;
[[Category:Quests in DOS2]]&lt;br /&gt;
[[Category:Quests in Act One in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Duggan&amp;diff=15522</id>
		<title>DOS2:Duggan</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Duggan&amp;diff=15522"/>
		<updated>2026-02-28T23:25:14Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = Duggan is in Amadia&#039;s Sanctuary in the Hollow Marshes of Divinity: Original Sin 2 (DOS2).&lt;br /&gt;
| image = Icon DOS2 Duggan.png}}&lt;br /&gt;
{{Infobox DOS2 character&lt;br /&gt;
| appearances = dos2&lt;br /&gt;
| image = Icon DOS2 Duggan.png&lt;br /&gt;
| gender = Male&lt;br /&gt;
| race = }}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Duggan&#039;&#039;&#039; is a {{DOS2|Seekers of the Divine Order|Seeker}} finding refuge in {{DOS2|Amadia&#039;s Sanctuary}} in the {{DOS2|Hollow Marshes}} of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Leya and {{MdChar DOS2|Duggan}} were en route to {{DOS2|Fort Joy}} when their Magister caravan was ambushed by {{DOS2|Seekers of the Divine Order|Seekers}}. {{MdChar DOS2|Gareth}}, leading the ambush, freed the pair and led them to the {{DOS2|Amadia&#039;s Sanctuary|Sanctuary of Amadia}}, which was an act that touched Leya significantly.&lt;br /&gt;
&lt;br /&gt;
== Involvement ==&lt;br /&gt;
=== Act One ===&lt;br /&gt;
Duggan and {{MdChar DOS2|Beast}} have a unique interaction which may result in Leya removing the player character&#039;s collar.&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Character in Amadia&#039;s Sanctuary}}&lt;br /&gt;
[[Category:Characters in DOS2]]&lt;br /&gt;
[[Category:Characters in Amadia&#039;s Sanctuary in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Rask&amp;diff=15521</id>
		<title>DOS2:Rask</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Rask&amp;diff=15521"/>
		<updated>2026-02-28T23:02:03Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: Created page with &amp;quot;Necromancer &amp;#039;&amp;#039;&amp;#039;Rask&amp;#039;&amp;#039;&amp;#039; is an {{DOS2|Undead}} found in the {{DOS2|Tower of Braccus Rex}} in the {{DOS2|Hollow Marshes}} of &amp;#039;&amp;#039;Divinity: Original Sin II&amp;#039;&amp;#039;.  == Involvement ==  === Act One ===  Rask&amp;#039;s soul jar can be found in the depths of the {{DOS2|Dark Cavern}}. Rask, along with {{MdChar DOS2|Tasmyn}} and {{MdChar DOS2|Gwick}} can be found having a conversation just outside the entrance to Braccus Rex&amp;#039;s Tower. Approaching them will force a persuasion check. If failed,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Necromancer &#039;&#039;&#039;Rask&#039;&#039;&#039; is an {{DOS2|Undead}} found in the {{DOS2|Tower of Braccus Rex}} in the {{DOS2|Hollow Marshes}} of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Involvement ==&lt;br /&gt;
&lt;br /&gt;
=== Act One ===&lt;br /&gt;
&lt;br /&gt;
Rask&#039;s soul jar can be found in the depths of the {{DOS2|Dark Cavern}}. Rask, along with {{MdChar DOS2|Tasmyn}} and {{MdChar DOS2|Gwick}} can be found having a conversation just outside the entrance to Braccus Rex&#039;s Tower. Approaching them will force a persuasion check. If failed, it will initiate combat with the three of them. Destroying their soul jars mid-combat will kill them and yield 1125 xp per necromancer.&lt;br /&gt;
&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest DOS2|A Fate Worse than Death}}&lt;br /&gt;
* {{Quest DOS2|The Vault of Braccus Rex}}&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Tamsyn&amp;diff=15520</id>
		<title>DOS2:Tamsyn</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Tamsyn&amp;diff=15520"/>
		<updated>2026-02-28T23:01:34Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: Created page with &amp;quot;Necromancer &amp;#039;&amp;#039;&amp;#039;Tasmyn&amp;#039;&amp;#039;&amp;#039; is an {{DOS2|Undead}} found in the {{DOS2|Tower of Braccus Rex}} in the {{DOS2|Hollow Marshes}} of &amp;#039;&amp;#039;Divinity: Original Sin II&amp;#039;&amp;#039;.  == Involvement ==  === Act One ===  Tasmyn&amp;#039;s soul jar can be found in the depths of the {{DOS2|Dark Cavern}}. Tasmyn, along with {{MdChar DOS2|Gwick}} and {{MdChar DOS2|Rask}} can be found having a conversation just outside the entrance to Braccus Rex&amp;#039;s Tower. Approaching them will force a persuasion check. If fai...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Necromancer &#039;&#039;&#039;Tasmyn&#039;&#039;&#039; is an {{DOS2|Undead}} found in the {{DOS2|Tower of Braccus Rex}} in the {{DOS2|Hollow Marshes}} of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Involvement ==&lt;br /&gt;
&lt;br /&gt;
=== Act One ===&lt;br /&gt;
&lt;br /&gt;
Tasmyn&#039;s soul jar can be found in the depths of the {{DOS2|Dark Cavern}}. Tasmyn, along with {{MdChar DOS2|Gwick}} and {{MdChar DOS2|Rask}} can be found having a conversation just outside the entrance to Braccus Rex&#039;s Tower. Approaching them will force a persuasion check. If failed, it will initiate combat with the three of them. Destroying their soul jars mid-combat will kill them and yield 1125 xp per necromancer.&lt;br /&gt;
&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest DOS2|A Fate Worse than Death}}&lt;br /&gt;
* {{Quest DOS2|The Vault of Braccus Rex}}&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Gwick&amp;diff=15519</id>
		<title>DOS2:Gwick</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Gwick&amp;diff=15519"/>
		<updated>2026-02-28T23:00:57Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: Created page with &amp;quot;Necromancer &amp;#039;&amp;#039;&amp;#039;Gwick&amp;#039;&amp;#039;&amp;#039; is an {{DOS2|Undead}} found in the {{DOS2|Tower of Braccus Rex}} in the {{DOS2|Hollow Marshes}} of &amp;#039;&amp;#039;Divinity: Original Sin II&amp;#039;&amp;#039;.  == Involvement ==  === Act One ===  Gwick&amp;#039;s soul jar can be found in the depths of the {{DOS2|Dark Cavern}}. Gwick, along with {{MdChar DOS2|Tasmyn}} and {{MdChar DOS2|Rask}} can be found having a conversation just outside the entrance to Braccus Rex&amp;#039;s Tower. Approaching them will force a persuasion check. If faile...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Necromancer &#039;&#039;&#039;Gwick&#039;&#039;&#039; is an {{DOS2|Undead}} found in the {{DOS2|Tower of Braccus Rex}} in the {{DOS2|Hollow Marshes}} of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Involvement ==&lt;br /&gt;
&lt;br /&gt;
=== Act One ===&lt;br /&gt;
&lt;br /&gt;
Gwick&#039;s soul jar can be found in the depths of the {{DOS2|Dark Cavern}}. Gwick, along with {{MdChar DOS2|Tasmyn}} and {{MdChar DOS2|Rask}} can be found having a conversation just outside the entrance to Braccus Rex&#039;s Tower. Approaching them will force a persuasion check. If failed, it will initiate combat with the three of them. Destroying their soul jars mid-combat will kill them and yield 1125 xp per necromancer.&lt;br /&gt;
&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest DOS2|A Fate Worse than Death}}&lt;br /&gt;
* {{Quest DOS2|The Vault of Braccus Rex}}&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Tower_of_Braccus_Rex&amp;diff=15518</id>
		<title>DOS2:Tower of Braccus Rex</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Tower_of_Braccus_Rex&amp;diff=15518"/>
		<updated>2026-02-28T22:47:24Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Tower of Braccus Rex&#039;&#039;&#039;, also known as &#039;Braccus Rex&#039;s Tower&#039;, is a tower found in the {{DOS2|Hollow Marshes}} of [[Divinity: Original Sin II|&#039;&#039;Divinity: Original Sin II&#039;&#039;]]. It is accessible upon completing {{Quest DOS2|The Gargoyle&#039;s Maze}} at {{Coords DOS2|571|65}}.&lt;br /&gt;
&lt;br /&gt;
== Involvement ==&lt;br /&gt;
&lt;br /&gt;
Three necromancers can be found outside the doors to the actual tower. Their soul jars may be found...&lt;br /&gt;
&lt;br /&gt;
The mysterious well on the eastmost part of the tower yields great rewards when level 9 and paying 150 gold. &#039;&#039;&#039;Note: Using Fane&#039;s Mask of the Shapeshifter allows each party member to claim rewards 5 seperate times.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
* {{LgChar DOS2|Gwick}}&lt;br /&gt;
* {{LgChar DOS2|Rask}}&lt;br /&gt;
* {{LgChar DOS2|Tasmyn}}&lt;br /&gt;
&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest DOS2|A Fate Worse than Death}}&lt;br /&gt;
* {{Quest DOS2|Artefacts of the Tyrant}}&lt;br /&gt;
* {{Quest DOS2|The Gargoyle&#039;s Maze}}&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Hollow_Marshes&amp;diff=15512</id>
		<title>DOS2:Hollow Marshes</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Hollow_Marshes&amp;diff=15512"/>
		<updated>2026-02-28T06:21:30Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Hollow Marshes&#039;&#039;&#039; is a location on {{DOS2|Reaper&#039;s Eye}} in &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* {{DOS2|Abandoned Camp}}&lt;br /&gt;
* {{DOS2|Amadia&#039;s Sanctuary}}&lt;br /&gt;
* {{DOS2|Dark Cavern}}&lt;br /&gt;
* {{DOS2|Dragon&#039;s Beach}}&lt;br /&gt;
** {{DOS2|Radeka&#039;s Cave}}&lt;br /&gt;
** {{DOS2|Captain&#039;s Hideaway}}&lt;br /&gt;
* {{DOS2|Gargoyle&#039;s Maze}}&lt;br /&gt;
* {{DOS2|Ruined Castle}}&lt;br /&gt;
** {{DOS2|Decrepit Ruins}}&lt;br /&gt;
* {{DOS2|Tower of Braccus Rex}}&lt;br /&gt;
&lt;br /&gt;
== Waypoints ==&lt;br /&gt;
* Amadia&#039;s Sanctuary&lt;br /&gt;
* Hollow Marshes - Abandoned Camp&lt;br /&gt;
* Hollow Marshes - Bridge&lt;br /&gt;
* Hollow Marshes - Dragon&#039;s Beach&lt;br /&gt;
* Hollow Marshes - Ruined Castle&lt;br /&gt;
&lt;br /&gt;
== Quests ==&lt;br /&gt;
{{div col}}&lt;br /&gt;
* {{Quest DOS2|A Fate Worse than Death}}&lt;br /&gt;
* {{Quest DOS2|Call to Arms}}&lt;br /&gt;
* {{Quest DOS2|Healing Touch}}&lt;br /&gt;
* {{Quest DOS2|Most Dangerous When Cornered}}&lt;br /&gt;
* {{Quest DOS2|The Armoury}}&lt;br /&gt;
* {{Quest DOS2|The Burning Pigs}}&lt;br /&gt;
* {{Quest DOS2|The Cursed Ring}}&lt;br /&gt;
* {{Quest DOS2|The Eternal Worshipper}}&lt;br /&gt;
* {{Quest DOS2|The Gargoyle&#039;s Maze}}&lt;br /&gt;
* {{Quest DOS2|The Purged Dragon}}&lt;br /&gt;
* {{Quest DOS2|The Shriekers}}&lt;br /&gt;
* {{Quest DOS2|The Vault of Braccus Rex}}&lt;br /&gt;
{{div col end}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;[[Modern Chronicles of Reaper&#039;s Coast]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Location on Reaper&#039;s Eye}}&lt;br /&gt;
[[Category:Locations in Reaper&#039;s Eye in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Tower_of_Braccus_Rex&amp;diff=15511</id>
		<title>DOS2:Tower of Braccus Rex</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Tower_of_Braccus_Rex&amp;diff=15511"/>
		<updated>2026-02-28T06:13:41Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Tower of Braccus Rex&amp;#039;&amp;#039;&amp;#039;, also known as &amp;#039;Braccus Rex&amp;#039;s Tower&amp;#039;, is a tower found in the {{DOS2|Hollow Marshes}} of Divinity: Original Sin II. It is accessible upon completing {{Quest DOS2|The Gargoyle&amp;#039;s Maze}} at {{Coords DOS2|571|65}}.  == Involvement ==  Three necromancers can be found outside the doors to the actual tower. Their soul jars may be found...  The mysterious well on the eastmost part of the tower yields great rewards when level 9 and paying 150 go...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Tower of Braccus Rex&#039;&#039;&#039;, also known as &#039;Braccus Rex&#039;s Tower&#039;, is a tower found in the {{DOS2|Hollow Marshes}} of [[Divinity: Original Sin II]]. It is accessible upon completing {{Quest DOS2|The Gargoyle&#039;s Maze}} at {{Coords DOS2|571|65}}.&lt;br /&gt;
&lt;br /&gt;
== Involvement ==&lt;br /&gt;
&lt;br /&gt;
Three necromancers can be found outside the doors to the actual tower. Their soul jars may be found...&lt;br /&gt;
&lt;br /&gt;
The mysterious well on the eastmost part of the tower yields great rewards when level 9 and paying 150 gold. &#039;&#039;&#039;Note: Using Fane&#039;s Mask of the Shapeshifter allows each party member to claim rewards 5 seperate times.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
* {{LgChar DOS2|Gwick}}&lt;br /&gt;
* {{LgChar DOS2|Rask}}&lt;br /&gt;
* {{LgChar DOS2|Tasmyn}}&lt;br /&gt;
&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest DOS2|A Fate Worse than Death}}&lt;br /&gt;
* {{Quest DOS2|Artefacts of the Tyrant}}&lt;br /&gt;
* {{Quest DOS2|The Gargoyle&#039;s Maze}}&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Artefacts_of_the_Tyrant&amp;diff=15510</id>
		<title>DOS2:Artefacts of the Tyrant</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Artefacts_of_the_Tyrant&amp;diff=15510"/>
		<updated>2026-02-28T05:48:45Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Artefacts of the Tyrant&#039;&#039;&#039; is a {{DOS2|Quests|quest}} in {{DOS2|Act One}} of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;. It is initiated upon retrieving your first piece of Tyrant armor, typically Tyrant&#039;s Stride.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find the ancient armour.&lt;br /&gt;
| content = * We read of the &#039;Artefacts of the Tyrant&#039;. A powerful suit of armour, it must be equipped in its entirety, lest the armour be cursed.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find the rest of the armour.&lt;br /&gt;
| content = * One senses that the &#039;Tyrant&#039;s Stride&#039; may hinder, not help.&lt;br /&gt;
* Holding the &#039;Tracks of the Tyrant&#039; gives one an odd crippling sensation.&lt;br /&gt;
* A scorching aura burns from the &#039;Heart of the Tyrant&#039;. It may be too hot to handle.&lt;br /&gt;
* There&#039;s something demonic about the &#039;Tyrant&#039;s Helm&#039;.&lt;br /&gt;
* The &#039;Hands of the Tyrant&#039; have a strange, pestilential aura.}}&lt;br /&gt;
&lt;br /&gt;
There are 5 armor pieces in total:&lt;br /&gt;
* Corrupted Tyrant&#039;s Helm - located in {{DOS2|Decrepit Ruins}} after infusing the shrine of Braccus Rex with source in the {{DOS2|Hollow Marshes}}&lt;br /&gt;
* Heart of the Tyrant - located in the {{DOS2|Dark Cavern}} of the Hollow Marshes&lt;br /&gt;
* Hands of the Tyrant - located in the {{DOS2|Tower of Braccus Rex}} in one of the sarcophagus behind the magic wall in the Hollow Marshes&lt;br /&gt;
* Tyrant&#039;s Stride - located in the {{DOS2|Ancient Passage}} under {{DOS2|Fort Joy}}&lt;br /&gt;
* Tracks of the Tyrant - located on the dead body of Lorenzo atop a tower at {{Coords DOS2|427|298}} in the Hollow Marshes&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
Upon reaching the ancient passage in {{Quest DOS2|Withermoore&#039;s Soul Jar}}, two statues can be found on the east and west sides. Interacting with the west side statue at {{Coords DOS2|362|552}}, a wits check will be performed. With at least 15 wits, you will pass the persuasion check and receive the Tyrant&#039;s Stride, the leggings for this armour set. &#039;&#039;&#039;This is the only piece of the armour set found in {{DOS2|Fort Joy}}&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Upon reaching the {{DOS2|Hollow Marshes}}, the other four pieces may be found &#039;&#039;&#039;in any order&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Tracks of the Tyrant, the boots of this armour set, is found atop a tower located at {{Coords DOS2|429|295}}. You must have a teleportation ability in order to retrieve this armour piece from Lorenzo&#039;s body.&lt;br /&gt;
&lt;br /&gt;
After saving Gareth in {{Quest DOS2|Most Dangerous When Cornered}}, near the &#039;Hollow Marshes - Ruined Castle&#039; waypoint is a door at {{Coords DOS2|468|240}} associated with {{Quest DOS2|The Armoury}}. Completing this quest gives you the Tyrant&#039;s Helm, the helmet for this armour set.&lt;br /&gt;
&lt;br /&gt;
Upon completing the {{Quest DOS2|The Vault of Braccus Rex}}, the Heart of the Tyrant, the chest armour, is found on the floor in the same room as {{MdChar DOS2|Trompdoy|Trompdoy&#039;s}} soul jar.&lt;br /&gt;
&lt;br /&gt;
Lastly, the Hands of the Tyrant, the gloves for this set, can be found inside a coffin in the {{DOS2|Tower of Braccus Rex}} after completing {{Quest DOS2|The Gargoyle&#039;s Maze}}. The tower, associated with {{Quest DOS2|A Fate Worse than Death}}, is protected by 3 undead necromancers. At the northernmost end of the tower, using a source point can deactivate the barrier leading you to the two coffins. You must have 18+ strength in order to open the coffin lids.&lt;br /&gt;
&lt;br /&gt;
Wearing all 5 armour pieces at the same time removes the individual cursed effects.&lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
&lt;br /&gt;
# Enter Ancient Passage&lt;br /&gt;
# Interact with the west side statue at {{Coords DOS2|362|552}} with ≥15 wits for Tyrant&#039;s Stride&lt;br /&gt;
# Get to Hollow Marshes&lt;br /&gt;
# Follow the northern beach until you find the broken tower at {{Coords DOS2|429|295}}. &lt;br /&gt;
## Use teleportation ability to get up, and loot Lorenzo&#039;s body for Tracks of the Tyrant&lt;br /&gt;
# Enter {{DOS2|Braccus&#039; Armoury}} after saving Gareth in {{Quest DOS2|Most Dangerous When Cornered}}&lt;br /&gt;
## This initiates {{Quest DOS2|The Armoury}}. Complete the quest for Tyrant&#039;s Helm&lt;br /&gt;
# Complete {{Quest DOS2|The Vault of Braccus Rex}}. The Heart of the Tyrant is found on the floor in the same room as {{MdChar DOS2|Trompdoy|Trompdoy&#039;s}} soul jar. &#039;&#039;&#039;Note: Taking the other 4 soul jars will help with later steps.&#039;&#039;&#039;&lt;br /&gt;
# Complete {{Quest DOS2|The Gargoyle&#039;s Maze}}&lt;br /&gt;
# Complete {{Quest DOS2|A Fate Worse than Death}} one of two ways:&lt;br /&gt;
## Destroy the 3 necromancer&#039;s soul jars from earlier&lt;br /&gt;
## Defeat the 3 necromancers in combat&lt;br /&gt;
# Using the key from one of their bodies, traverse the tower until you get to the northernmost end of the tower&lt;br /&gt;
# Use a source point to deactivate the barrier leading you to the two coffins&lt;br /&gt;
# With ≥18 strength, open both coffins to find the Hands of the Tyrant&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* If you use the purge ability that comes with the Corrupted Tyrant&#039;s Helm 3 times, {{MdChar DOS2|Krylr the Kettlegrinder}} will summon, initiating combat.&lt;br /&gt;
* The new helmet Krylr drops comes with {{DOS2|Shackles of Pain}}.&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Quest}}&lt;br /&gt;
[[Category:Quests in DOS2]]&lt;br /&gt;
[[Category:Quests in Act One in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Decrepit_Ruins&amp;diff=15509</id>
		<title>DOS2:Decrepit Ruins</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Decrepit_Ruins&amp;diff=15509"/>
		<updated>2026-02-28T05:47:32Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Decrepit Ruins&amp;#039;&amp;#039;&amp;#039; also known as &amp;#039;Braccus&amp;#039; Armoury&amp;#039; is a cave system found in the {{DOS2|Hollow Marshes}} of Divinity: Original Sin II}}. It is accessible after saving Gareth in {{Quest DOS2|Most Dangerous When Cornered}} behind the door labeled &amp;#039;Braccus&amp;#039; Armoury&amp;#039; on the minimap at {{Coords DOS2|468|240}}.  == Involvement ==  Magister {{MdChar DOS2|Sang}} found in the middle of the room is unable to be saved. Using the Bless skill on the lever at {{Coords DOS2|31...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Decrepit Ruins&#039;&#039;&#039; also known as &#039;Braccus&#039; Armoury&#039; is a cave system found in the {{DOS2|Hollow Marshes}} of [[Divinity: Original Sin II}}. It is accessible after saving Gareth in {{Quest DOS2|Most Dangerous When Cornered}} behind the door labeled &#039;Braccus&#039; Armoury&#039; on the minimap at {{Coords DOS2|468|240}}.&lt;br /&gt;
&lt;br /&gt;
== Involvement ==&lt;br /&gt;
&lt;br /&gt;
Magister {{MdChar DOS2|Sang}} found in the middle of the room is unable to be saved. Using the Bless skill on the lever at {{Coords DOS2|314|480}} opens the door to the actual armoury. The monolith in the middle of the room gives you the Corrupted Tyrant&#039;s Helm for {{Quest DOS2|Artefacts of the Tyrant}}.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&lt;br /&gt;
* {{LgChar DOS2|Sang}}&lt;br /&gt;
&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
&lt;br /&gt;
* {{Quest DOS2|Artefacts of the Tyrant}}&lt;br /&gt;
* {{Quest DOS2|The Armoury}}&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Dark_Cavern&amp;diff=15508</id>
		<title>DOS2:Dark Cavern</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Dark_Cavern&amp;diff=15508"/>
		<updated>2026-02-28T05:34:26Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = The Dark Cavern is a cave in the Hollow Marshes of Divinity: Original Sin 2 (DOS2).}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dark Cavern&#039;&#039;&#039; is a cave located in the {{DOS2|Hollow Marshes}} of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;. On the minimap, it is labeled &#039;Mysterious Cave&#039; at {{Coords DOS2|516|70}}.&lt;br /&gt;
&lt;br /&gt;
== Involvement ==&lt;br /&gt;
&lt;br /&gt;
There are magic platforms that appear when stepped on. Past the first two magic platforms is the first {{MdChar DOS2|Trompdoy}} encounter. Traverse the cave to the &#039;Mysterious Room&#039; and interact with the statue at the center of the room at {{Coords DOS2|634|542}} to proceed. The riddle is solved by looking at the word to which the letter corresponds to. &lt;br /&gt;
&lt;br /&gt;
&#039;BRACCUS is a bloody, rotten, thieving, very, very, awful fellow. Some even call him a cur! A CUR is...?&#039;&lt;br /&gt;
&lt;br /&gt;
Braccus is a B - bloody, R - rotten, A - thieving, C - very, C - very, U - awful, S - fellow. CUR = very, awful, rotten&lt;br /&gt;
&lt;br /&gt;
&#039;SOURCE is a scourge, a devil, a misery, a blight, a hex, a curse. And yet, the CURE is...&lt;br /&gt;
&lt;br /&gt;
Source is a S - a scourge, O - a devil, U - a misery, R - a blight, C - a hex, E - a curse. CURE = a hex, a misery, a blight, a curse.&lt;br /&gt;
&lt;br /&gt;
On the minimap, you can see that the correct door is on the north wall on the left side at {{Coords DOS2|645|548}}. Past the next two invisible platforms is the second Trompdoy encounter. Keep exploring the area to the &#039;Madman&#039;s Enclave&#039; for a room full of gold and soul jars. The very last encounter with Trompdoy is seen at the end of this room, regardless of your choice. The soul jars found may be used for the quests {{Quest DOS2|The Eternal Worshipper}}, {{Quest DOS2|A Fate Worse than Death}}, and {{Quest DOS2|The Vault of Braccus Rex}}. Additionally, the Heart of the Tyrant piece from the {{Quest DOS2|Artefacts of the Tyrant}} can be found here. &lt;br /&gt;
&lt;br /&gt;
Just outside of the &#039;Madman&#039;s Enclave&#039; is a statue at {{Coords DOS2|690|509}} which can be interacted with to learn the Bless skill if you have not yet made it to the {{DOS2|Hall of Echoes}} through the {{DOS2|Tower of Braccus Rex}}.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
* {{LgChar DOS2|Trompdoy}}&lt;br /&gt;
&lt;br /&gt;
== Related quests ==&lt;br /&gt;
* {{Quest DOS2|A Fate Worse than Death}}&lt;br /&gt;
* {{Quest DOS2|Artefacts of the Tyrant}}&lt;br /&gt;
* {{Quest DOS2|The Cursed Ring}}&lt;br /&gt;
* {{Quest DOS2|The Eternal Worshipper}}&lt;br /&gt;
* {{Quest DOS2|The Vault of Braccus Rex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Location in Act One (DOS2)}}&lt;br /&gt;
[[Category:Locations in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:The_Eternal_Worshipper&amp;diff=15506</id>
		<title>DOS2:The Eternal Worshipper</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:The_Eternal_Worshipper&amp;diff=15506"/>
		<updated>2026-02-28T04:45:09Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Eternal Worshipper&#039;&#039;&#039; is a [[Quests|quest]] in [[Divinity: Original Sin II|&#039;&#039;Divinity: Original Sin II&#039;&#039;]]. It is initiated upon talking to {{MdChar DOS2|Gratiana}}.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Find Gratiana&#039;s Soul Jar.&lt;br /&gt;
| content = * Gratiana sent us to find the Soul Jars in Braccus Rex&#039;s vault.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Deal with Gratiana&#039;s Soul Jar.&lt;br /&gt;
| content = * We found Gratiana&#039;s Soul Jar.}}&lt;br /&gt;
&lt;br /&gt;
{{Questline DOS2&lt;br /&gt;
| quest = Quest complete.&lt;br /&gt;
| content = * We gave Gratiana her Soul Jar. She was deeply grateful.}}&lt;br /&gt;
&lt;br /&gt;
== Walkthrough ==&lt;br /&gt;
&lt;br /&gt;
After talking to Gratiana, head northeast from {{DOS2|Amadia&#039;s Sanctuary}} to the {{DOS2|Dark Cavern}} labelled &#039;Mysterious Cave&#039; at {{Coords DOS2|516|70}} on the minimap. Follow the steps to complete {{Quest DOS2|The Vault of Braccus Rex}}. In the room &#039;Madman&#039;s Enclave,&#039; Gratiana&#039;s soul jar can be found. Pick up the soul jar and head back to the sanctuary. Either choose to give Gratiana her soul jar back, yielding 4200 xp, consume it, yielding 2100 xp and rare loot, or pretend to give her the soul jar and break it, yielding 4200 xp and the loot left behind. &lt;br /&gt;
&lt;br /&gt;
== Tutorial ==&lt;br /&gt;
&lt;br /&gt;
* Talk to Gratiana&lt;br /&gt;
* Head to {{DOS2|Dark Cavern}} at {{Coords DOS2|516|70}}&lt;br /&gt;
* Complete {{Quest DOS2|The Vault of Braccus Rex}}&lt;br /&gt;
* Pick up Gratiana&#039;s soul jar at &#039;Madman&#039;s Enclave&#039; room with Trompdoy&lt;br /&gt;
* Give the soul jar back to Gratiana (+4200 xp)&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Quest (DOS2)}}&lt;br /&gt;
[[Category:Quests in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Dark_Cavern&amp;diff=15505</id>
		<title>DOS2:Dark Cavern</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Dark_Cavern&amp;diff=15505"/>
		<updated>2026-02-28T04:28:31Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SEO&lt;br /&gt;
| description = The Dark Cavern is a cave in the Hollow Marshes of Divinity: Original Sin 2 (DOS2).}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dark Cavern&#039;&#039;&#039; is a cave located in the [[Hollow Marshes]] of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;. On the minimap, it is labeled &#039;Mysterious Cave&#039; at {{Coords DOS2|516|70}}.&lt;br /&gt;
== Characters ==&lt;br /&gt;
* {{LgChar DOS2|Trompdoy}}&lt;br /&gt;
&lt;br /&gt;
== Related quests ==&lt;br /&gt;
* {{Quest DOS2|The Vault of Braccus Rex}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Location in Act One (DOS2)}}&lt;br /&gt;
[[Category:Locations in DOS2]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Radeka&amp;diff=15442</id>
		<title>DOS2:Radeka</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Radeka&amp;diff=15442"/>
		<updated>2026-02-27T16:39:08Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Radeka&#039;&#039;&#039; is a powerful witch found in the depths of {{DOS2|Dragon&#039;s Beach}} in the {{DOS2|Hollow Marshes}} of [[Divinity: Original Sin II|&#039;&#039;Divinity: Original Sin II&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Radeka is the one who enslaved {{MdChar DOS2|Slane}} and purged him of his source centuries ago.&lt;br /&gt;
&lt;br /&gt;
== Involvement ==&lt;br /&gt;
&lt;br /&gt;
=== Act One ===&lt;br /&gt;
Radeka can be found in {{DOS2|Radeka&#039;s Cave}} harvesting {{MdItem DOS2|Blood Rose}}s. Killing her or pickpocketing her will give you a purging wand, progressing {{Quest DOS2|The Shriekers}}, {{Quest DOS2|Call to Arms}}, and {{Quest DOS2|The Purged Dragon}}&lt;br /&gt;
&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest DOS2|The Purged Dragon}}&lt;br /&gt;
* {{Quest DOS2|Call to Arms}}&lt;br /&gt;
* {{Quest DOS2|The Shriekers}}&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Abandoned_Camp&amp;diff=15441</id>
		<title>DOS2:Abandoned Camp</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Abandoned_Camp&amp;diff=15441"/>
		<updated>2026-02-27T16:31:28Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Abandoned Camp&#039;&#039;&#039; is a camp found in the {{DOS2|Hollow Marshes}} of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Formerly used as a campground for the {{DOS2|Seekers of the Divine Order}}, magisters ambushed them, causing them to flee to {{DOS2|Amadia&#039;s Sanctuary}}. Those who were captured by the magisters, unable to flee, are found trussed up to a cross, in the process of turning into {{DOS2|Shriekers}}.&lt;br /&gt;
&lt;br /&gt;
== Involvement ==&lt;br /&gt;
&lt;br /&gt;
=== Act One ===&lt;br /&gt;
&lt;br /&gt;
After telling {{MdChar DOS2|Gareth}} that you have a purging wand in the Sanctuary of Amadia, he and a majority of the seekers will relocate to the Abandoned Camp to make their move on the magisters.&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Abandoned_Camp&amp;diff=15440</id>
		<title>DOS2:Abandoned Camp</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Abandoned_Camp&amp;diff=15440"/>
		<updated>2026-02-27T16:31:10Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Abandoned Camp&#039;&#039;&#039; is a camp found in the {{DOS|Hollow Marshes}} of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Formerly used as a campground for the {{DOS2|Seekers of the Divine Order}}, magisters ambushed them, causing them to flee to {{DOS2|Amadia&#039;s Sanctuary}}. Those who were captured by the magisters, unable to flee, are found trussed up to a cross, in the process of turning into {{DOS2|Shriekers}}.&lt;br /&gt;
&lt;br /&gt;
== Involvement ==&lt;br /&gt;
&lt;br /&gt;
=== Act One ===&lt;br /&gt;
&lt;br /&gt;
After telling {{MdChar DOS2|Gareth}} that you have a purging wand in the Sanctuary of Amadia, he and a majority of the seekers will relocate to the Abandoned Camp to make their move on the magisters.&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Radeka&amp;diff=15439</id>
		<title>DOS2:Radeka</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Radeka&amp;diff=15439"/>
		<updated>2026-02-27T16:25:44Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Radeka&#039;&#039;&#039; is a powerful witch found in the depths of {{DOS2|Dragon&#039;s Beach}} in the {{DOS2|Hollow Marshes}} of [[Divinity: Original Sin II]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Radeka is the one who enslaved {{MdChar DOS2|Slane}} and purged him of his source centuries ago.&lt;br /&gt;
&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest DOS2|The Purged Dragon}}&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Radeka&amp;diff=15438</id>
		<title>DOS2:Radeka</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Radeka&amp;diff=15438"/>
		<updated>2026-02-27T16:23:01Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Radeka&amp;#039;&amp;#039;&amp;#039; is a powerful witch found in the depths of Dragon&amp;#039;s Beach in the Hollow Marshes of Divinity: Original Sin II.  == Background == Radeka is the one who enslaved {{MdChar DOS2|Slane}} and purged him of his source centuries ago.  == Related Quests == * {{Quest DOS2|The Purged Dragon}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Radeka&#039;&#039;&#039; is a powerful witch found in the depths of Dragon&#039;s Beach in the Hollow Marshes of [[Divinity: Original Sin II]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Radeka is the one who enslaved {{MdChar DOS2|Slane}} and purged him of his source centuries ago.&lt;br /&gt;
&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
* {{Quest DOS2|The Purged Dragon}}&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Abandoned_Camp&amp;diff=15437</id>
		<title>DOS2:Abandoned Camp</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Abandoned_Camp&amp;diff=15437"/>
		<updated>2026-02-27T16:16:14Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;Abandoned Camp&amp;#039;&amp;#039;&amp;#039; is a camp found in the Hollow Marshes of &amp;#039;&amp;#039;Divinity: Original Sin II&amp;#039;&amp;#039;.  == Background ==  Formerly used as a campground for the Seekers, magisters ambushed them, causing them to flee to the Sanctuary of Amadia. Those who were captured by the magisters, unable to flee, are found trussed up to a cross, in the process of turning into Shriekers.  == Involvement ==  === Act One ===  After telling {{MdChar DOS2|Gareth}} that you have a purging wan...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Abandoned Camp&#039;&#039;&#039; is a camp found in the Hollow Marshes of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Formerly used as a campground for the Seekers, magisters ambushed them, causing them to flee to the Sanctuary of Amadia. Those who were captured by the magisters, unable to flee, are found trussed up to a cross, in the process of turning into Shriekers.&lt;br /&gt;
&lt;br /&gt;
== Involvement ==&lt;br /&gt;
&lt;br /&gt;
=== Act One ===&lt;br /&gt;
&lt;br /&gt;
After telling {{MdChar DOS2|Gareth}} that you have a purging wand in the Sanctuary of Amadia, he and a majority of the seekers will relocate to the Abandoned Camp to make their move on the magisters.&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Captain%27s_Hideaway&amp;diff=14451</id>
		<title>DOS2:Captain&#039;s Hideaway</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Captain%27s_Hideaway&amp;diff=14451"/>
		<updated>2026-02-26T05:31:26Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Captain&amp;#039;s Hideaway&amp;#039;&amp;#039;&amp;#039; is a cave located on the Dragon&amp;#039;s Beach of Divinity: Original Sin II.  == Characters == * {{LgChar DOS2|Captain Sech Zapor}} * First Mate * Second Mate * Third Mate&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Captain&#039;s Hideaway&#039;&#039;&#039; is a cave located on the Dragon&#039;s Beach of [[Divinity: Original Sin II]].&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
* {{LgChar DOS2|Captain Sech Zapor}}&lt;br /&gt;
* First Mate&lt;br /&gt;
* Second Mate&lt;br /&gt;
* Third Mate&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Dragon%27s_Beach&amp;diff=14430</id>
		<title>DOS2:Dragon&#039;s Beach</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Dragon%27s_Beach&amp;diff=14430"/>
		<updated>2026-02-26T05:24:52Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: Skelluwu moved page Dragon&amp;#039;s Beach to DOS2:Dragon&amp;#039;s Beach without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Dragon&#039;s Beach&#039;&#039;&#039; is a beach found in the [[Hollow Marshes]] of &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Waypoints ==&lt;br /&gt;
* Hollow Marshes - Dragon&#039;s Beach&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* [[Radeka&#039;s Cave]]&lt;br /&gt;
* [[Captain&#039;s Hideaway]]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
* [[Slane]] the Dragon&lt;br /&gt;
* [[Radeka]] the Witch&lt;br /&gt;
* Captain [[Sech Zapor]]&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Sech_Zapor&amp;diff=14429</id>
		<title>DOS2:Sech Zapor</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Sech_Zapor&amp;diff=14429"/>
		<updated>2026-02-26T05:24:25Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: Skelluwu moved page Sech Zapor to DOS2:Sech Zapor without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Captain &#039;&#039;&#039;Sech Zapor&#039;&#039;&#039; is an undead who was sealed in an ornate chest in the [[Hollow Marshes]] of [[Divinity: Original Sin II|&#039;&#039;Divinity: Original Sin II&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Sech Zapor made a deal with Braccus Rex-- his soul for a unique set of armour that could charm opponents. After he got greedy for more, he planned to rob Braccus of his money and his soul jar back. Once Braccus found out, he sealed Sech Zapor away into an ornate chest. Before he was sealed away, however, he hid the pieces of his armour across the Reaper&#039;s Eye. Read more at {{MDItem DOS2|Theft of the Tyrant}}.&lt;br /&gt;
&lt;br /&gt;
== Related Quests ==&lt;br /&gt;
{{Quest DOS2|Threads of a Curse}}&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
	<entry>
		<id>https://divinitywiki.com/index.php?title=DOS2:Radeka%27s_Cave&amp;diff=14428</id>
		<title>DOS2:Radeka&#039;s Cave</title>
		<link rel="alternate" type="text/html" href="https://divinitywiki.com/index.php?title=DOS2:Radeka%27s_Cave&amp;diff=14428"/>
		<updated>2026-02-26T05:23:40Z</updated>

		<summary type="html">&lt;p&gt;Skelluwu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Radeka&#039;s Cave&#039;&#039;&#039; is a cave found in the [[Dragon&#039;s Beach]] of the [[Hollow Marshes]] in &#039;&#039;[[Divinity: Original Sin II]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
This cave is home to {{MdChar DOS2|Radeka}}&#039;s [[Blood Rose]] garden.&lt;/div&gt;</summary>
		<author><name>Skelluwu</name></author>
	</entry>
</feed>