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	<id>https://divinitywiki.com/index.php?action=history&amp;feed=atom&amp;title=DOS2%3AAttitude</id>
	<title>DOS2:Attitude - Revision history</title>
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	<updated>2026-07-28T13:57:43Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://divinitywiki.com/index.php?title=DOS2:Attitude&amp;diff=24068&amp;oldid=prev</id>
		<title>Alex: Created page with &quot;&#039;&#039;&#039;Attitude&#039;&#039;&#039; is a gameplay mechanic in &#039;&#039;Divinity: Original Sin II&#039;&#039;. Attitude represents a character&#039;s disposition to the player character, which affects item prices.  == Overview == The higher a character&#039;s Attitude, the more favorable their prices. Attitude can be increased by gifting items or gold. It can be decreased through crimes such as stealing, trespassing, and attacking the character&#039;s allies. In some cases, responding to character dialogue affects attit...&quot;</title>
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		<updated>2026-05-22T14:06:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Attitude&amp;#039;&amp;#039;&amp;#039; is a gameplay mechanic in &amp;#039;&amp;#039;&lt;a href=&quot;/index.php/Divinity:_Original_Sin_II&quot; title=&quot;Divinity: Original Sin II&quot;&gt;Divinity: Original Sin II&lt;/a&gt;&amp;#039;&amp;#039;. Attitude represents a character&amp;#039;s disposition to the player character, which affects item prices.  == Overview == The higher a character&amp;#039;s Attitude, the more favorable their prices. Attitude can be increased by gifting items or gold. It can be decreased through crimes such as stealing, trespassing, and attacking the character&amp;#039;s allies. In some cases, responding to character dialogue affects attit...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Attitude&amp;#039;&amp;#039;&amp;#039; is a gameplay mechanic in &amp;#039;&amp;#039;[[Divinity: Original Sin II]]&amp;#039;&amp;#039;. Attitude represents a character&amp;#039;s disposition to the player character, which affects item prices.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The higher a character&amp;#039;s Attitude, the more favorable their prices. Attitude can be increased by gifting items or gold. It can be decreased through crimes such as stealing, trespassing, and attacking the character&amp;#039;s allies. In some cases, responding to character dialogue affects attitude.&lt;br /&gt;
&lt;br /&gt;
{{SHORTDESC:Gameplay mechanic}}&lt;br /&gt;
[[Category:Gameplay mechanics in DOS2]]&lt;/div&gt;</summary>
		<author><name>Alex</name></author>
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