|
|
| (4 intermediate revisions by the same user not shown) |
| Line 1: |
Line 1: |
| {{SEO | | {{SEO |
| | description = Attitude is a game mechanic spanning multiple Divinity games. In general, the mechanic reflects a character's disposition toward party members, which affects how the NPC behaves around the party. | | | description = Attitude is a game mechanic spanning multiple Divinity games. In general, the mechanic reflects a character's disposition toward party members, which affects how the NPC behaves around the party. |
| | image = | | | image = }} |
| }}{{High priority}}
| | |
| {{SHORTDESC: Game mechanic in multiple Divinity games}}
| |
| <tabber> | | <tabber> |
| Divinity: Original Sin II = | | Divinity: Original Sin II = |
| '''Attitude''' is a game mechanic in ''[[Divinity: Original Sin II]]''. The number represents a character's favorability toward a party member, with positive numbers indicating good favorability and negative numbers indicating dislike. | | '''Attitude''' is a game mechanic in ''[[Divinity: Original Sin II]]''. The number represents a character's favorability toward a party member, with positive numbers indicating good favorability and negative numbers indicating dislike. |
|
| |
|
| == NPC attitude == | | == Character attitude == |
| Attitude affects merchant prices. Traders upcharge their wares if they dislike the party, while discounts are offered if they view the party favorably. | | Attitude affects merchant prices. [[Traders]] upcharge their wares if they dislike the party, while discounts are offered if they view the party favorably. |
|
| |
|
| The attitude value reflected in an NPC is specific to the selected party member. This means that an NPC can dislike one party member but like another. | | The attitude value reflected in an NPC is specific to the selected party member. This means that an NPC can dislike one party member but like another. |
|
| |
|
| NPC attitude can be increased through dialogue options and offering gifts (through the trading menu). Attitude can be decreased through dialogue and committing crimes. | | NPC attitude can be increased through dialogue options and offering gifts (through the trading menu). Attitude can be decreased through dialogue and committing crimes. |
| | |
| | === Improving character attitude === |
| | * {{MdAbility DOS2|Persuasion}} |
|
| |
|
| == Companion attitude == | | == Companion attitude == |
| Companion attitude is affected by dialogue responses and the player character's choices in their origin quests and origin moments. If companion attitude falls too low, the companion might permanently leave the party. | | Companion attitude is affected by dialogue responses and the player character's choices in their origin quests and origin moments. If companion attitude falls too low, the companion might permanently leave the party. |
|
| |
|
| |-| | | {{Navbox DOS2 game}} |
| Divinity: Original Sin = | | |
| | |-| Divinity: Original Sin = |
| '''Attitude''' is a game mechanic in ''[[Divinity: Original Sin]]''. | | '''Attitude''' is a game mechanic in ''[[Divinity: Original Sin]]''. |
| |-| | | |
| Divine Divinity = | | {{Navbox DOS game}} |
| | |
| | |-| Divine Divinity = |
| '''Attitude''' is a game mechanic in ''[[Divine Divinity]]'', which represents an NPC's opinion of the player character. | | '''Attitude''' is a game mechanic in ''[[Divine Divinity]]'', which represents an NPC's opinion of the player character. |
|
| |
|
| Line 29: |
Line 34: |
|
| |
|
| NPC attitude can be increased through dialogue options, completing certain quests, and offering gifts (through the trading menu). Attitude can be decreased through dialogue options and committing crimes, such as stealing. | | NPC attitude can be increased through dialogue options, completing certain quests, and offering gifts (through the trading menu). Attitude can be decreased through dialogue options and committing crimes, such as stealing. |
| | |
| | {{Navbox DD game}} |
| </tabber> | | </tabber> |
|
| |
|
| [[Category:Game mechanics]]
| | {{SHORTDESC:Gameplay mechanic}} |
| [[Category:Game mechanics in Divine Divinity]] | | [[Category:Gameplay mechanics in DD]] |
| [[Category:Game mechanics in Divinity: Original Sin]] | | [[Category:Gameplay mechanics in DOS]] |
| [[Category:Game mechanics in Divinity: Original Sin II]] | | [[Category:Social mechanics in DOS2]] |