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DOS2:Magic armour: Difference between revisions

Gameplay mechanic
Created page with "{{Stub}} '''Magic armour''' absorbs magical damage. If magic armour is above 0, the character is immune to magic statuses like Burning and Stunned. {{SHORTDESC:Gameplay mechanic}} Category:Gameplay mechanics Category:Gameplay mechanics in DOS2"
 
m Alex moved page Magic armour to DOS2:Magic armour without leaving a redirect
(One intermediate revision by the same user not shown)
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{{SHORTDESC:Gameplay mechanic}}
{{SHORTDESC:Gameplay mechanic}}
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics in DOS2]]
[[Category:Gameplay mechanics in DOS2]]

Revision as of 03:23, 26 February 2026

Magic armour absorbs magical damage. If magic armour is above 0, the character is immune to magic statuses like Burning and Stunned.