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DOS2:The Arena of Fort Joy: Difference between revisions

Escape from Reaper's Eye quest)
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{{SEO
{{SEO
| description = The Arena of Fort Joy is a quest in Divinity: Original Sin 2 (DOS2). This quest overlaps with Hot Under the Collar.}}
| description = The Arena of Fort Joy is a quest in Divinity: Original Sin 2 (DOS2). It overlaps with Hot Under the Collar and its sub-quest The Blacksmith's Collar Removal Service. All quests are part of the chronicle Escape from Reaper's Eye.}}
'''The Arena of Fort Joy''' is a [[Quests in Divinity: Original Sin II|quest]] in [[Act One (DOS2)|Act One]] of ''[[Divinity: Original Sin II]]''. This quest overlaps with {{Quest DOS2|Hot Under the Collar}}.
'''The Arena of Fort Joy''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''. It overlaps with {{Quest DOS2|Hot Under the Collar}} and its sub-quest {{Quest DOS2|The Blacksmith's Collar Removal Service}}. All quests are part of the chronicle {{DOS2|Escape from Reaper's Eye (chronicle)|Escape from Reaper's Eye}}.


== Objectives ==
== Objectives ==
''The sequence and content of quests vary based on party choices.''
{{Questline DOS2
{{Questline DOS2
| quest = Find the arena.
| quest = Find the arena.
| content = * There's a fighting arena [[Arena of the One|somewhere beneath Fort Joy]].}}
| content = * There's a fighting arena {{DOS2|Arena of the One|somewhere beneath Fort Joy}}.}}


{{Questline DOS2
{{Questline DOS2
Line 13: Line 14:


{{Questline DOS2
{{Questline DOS2
| quest = Talk to [[Thola|Thola, the Thorny One]].
| quest = Talk to {{DOS2|Thola|Thola, the Thorny One}}.
| content = * We fought in the arena. Fort Joy has a new champion. Thola, the Thorny One will want to hear this.}}
| content = * We fought in the arena. Fort Joy has a new champion. Thola, the Thorny One will want to hear this.}}


{{Questline DOS2
{{Questline DOS2
| quest = Quest complete.
| quest = Quest complete.
| content = * The [[Nebora|blacksmith]] might remove the Source collar of the new champion of Fort Joy.}}
| content = * The {{DOS2|Nebora|blacksmith}} might remove the Source collar of the new champion of Fort Joy.}}


== Walkthrough ==
== Walkthrough ==
This quest can be initiated by speaking with {{MdChar DOS2|Noosey}} in [[Fort Joy Ghetto]] at {{Coords DOS2|214|130}}, who invites the player character to join the arena. The [[Arena of the One]] is accessed via the wooden hatch on the ground directly south of Noosey. Once in the arena, speak with {{MdChar DOS2|Thola}} to initiate combat.
This quest can be initiated by speaking with {{MdChar DOS2|Noosey}} in {{DOS2|Fort Joy Ghetto}} at {{Coords DOS2|214|130}}, who invites the player character to join the arena. The {{DOS2|Arena of the One}} is accessed via the wooden hatch on the ground directly south of Noosey. Once in the arena, speak with {{MdChar DOS2|Thola}} to initiate combat.


'''Note: This fight can be attempted only once. Be sure the party is strong enough to fight three level 4 Magisters.'''
'''Note: This fight can be attempted only once. Be sure the party is strong enough to fight three level 4 Magisters.'''


The fight consists of 3 Magisters-- a mage, ranger, and melee fighter-- as well as a hound. They grant 1625 [[Experience|XP]] total. Upon defeating them, Thola directs the player character to the 'tinkerer' {{MdChar DOS2|Nebora}}, advancing the quest {{Quest DOS2|Hot Under the Collar}}.
The fight consists of 3 Magisters-- a mage, ranger, and melee fighter-- as well as a hound. They grant 1625 XP total. Upon defeating them, Thola directs the player character to the 'tinkerer' {{MdChar DOS2|Nebora}}, advancing the quest {{Quest DOS2|Hot Under the Collar}}.


== Tutorial ==
== Tutorial ==
# Speak with Noosey (optional).
# Speak with Noosey (optional).
# Enter the hatch in [[Fort Joy Ghetto]] at {{Coords DOS2|214|130}}, leading to [[Arena of the One]].
# Enter the hatch in {{DOS2|Fort Joy Ghetto}} at {{Coords DOS2|214|130}}, leading to {{DOS2|Arena of the One}}.
# Speak with Thola, the Thorny One.
# Speak with Thola, the Thorny One.
# Assent to combat. '''Note: This fight can be attempted only once. Be sure the party is strong enough to fight three level 4 Magisters and a hound.'''
# Assent to combat. '''Note: This fight can be attempted only once. Be sure the party is strong enough to fight three level 4 Magisters and a hound.'''
Line 39: Line 40:
** {{Quest DOS2|The Blacksmith's Collar Removal Service}}
** {{Quest DOS2|The Blacksmith's Collar Removal Service}}


{{SHORTDESC:Quest in Fort Joy in Act One (DOS2)}}
{{SHORTDESC:Escape from Reaper's Eye quest)}}
[[Category:Quests in DOS2]]
[[Category:Quests in DOS2]]
[[Category:Quests in Act One in DOS2]]
[[Category:Quests in Act One in DOS2]]

Revision as of 09:23, 1 March 2026

{{#seo| description = The Arena of Fort Joy is a quest in Divinity: Original Sin 2 (DOS2). It overlaps with Hot Under the Collar and its sub-quest The Blacksmith's Collar Removal Service. All quests are part of the chronicle Escape from Reaper's Eye.| image = | keywords = The Arena of Fort Joy, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = The Arena of Fort Joy - Divinity Wiki| type = article}}

The Arena of Fort Joy is a quest in Divinity: Original Sin II. It overlaps with Hot Under the Collar and its sub-quest The Blacksmith's Collar Removal Service. All quests are part of the chronicle Escape from Reaper's Eye.

Objectives

The sequence and content of quests vary based on party choices.

Find the arena.
Compete in the arena.
  • We found our way down to the arena.
  • We fought in the arena. Fort Joy has a new champion. Thola, the Thorny One will want to hear this.
Quest complete.
  • The blacksmith might remove the Source collar of the new champion of Fort Joy.

Walkthrough

This quest can be initiated by speaking with Noosey in Fort Joy Ghetto at   X: 214  Y: 130  , who invites the player character to join the arena. The Arena of the One is accessed via the wooden hatch on the ground directly south of Noosey. Once in the arena, speak with Thola to initiate combat.

Note: This fight can be attempted only once. Be sure the party is strong enough to fight three level 4 Magisters.

The fight consists of 3 Magisters-- a mage, ranger, and melee fighter-- as well as a hound. They grant 1625 XP total. Upon defeating them, Thola directs the player character to the 'tinkerer' Nebora, advancing the quest Hot Under the Collar.

Tutorial

  1. Speak with Noosey (optional).
  2. Enter the hatch in Fort Joy Ghetto at   X: 214  Y: 130  , leading to Arena of the One.
  3. Speak with Thola, the Thorny One.
  4. Assent to combat. Note: This fight can be attempted only once. Be sure the party is strong enough to fight three level 4 Magisters and a hound.
  5. Defeat the combatants and dog (+1625 XP).
  6. Speak with Thola again to complete the quest.