DOS2:The Armoury: Difference between revisions
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Created page with "'''The Armoury''' is a quest in ''Divinity: Original Sin II.'' This quest is initiated upon entering Braccus' Armoury in the Hollow Marshes. == Objectives == {{Questline DOS2 | quest = Open the armoury door. | content = Magisters lie dead at the door of an ancient armoury. Did the door do this to them?}} {{Questline DOS2 | quest = Explore the second room. | content = We opened the door to the second room.}} {{Questline DO..." |
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'''The Armoury''' is a | {{SEO | ||
| description = The Armoury is a quest in Divinity: Original Sin 2 (DOS2). After completing Most Dangerous When Cornered, this quest is initiated by entering the Decrepit Ruins.}} | |||
'''The Armoury''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''. After completing {{Quest DOS2|Most Dangerous When Cornered}}, this quest is initiated by entering the {{DOS2|Decrepit Ruins}}. | |||
== Objectives == | == Objectives == | ||
''The sequence and content of quests vary based on party choices.'' | |||
{{Questline DOS2 | |||
| quest = Open the armoury door. | |||
| content = * {{DOS2|Magisters of the Divine Order|Magisters}} lie dead at the door of an ancient armoury. Did the door do this to them?}} | |||
{{Questline DOS2 | {{Questline DOS2 | ||
| quest = | | quest = Bless the cursed lever. | ||
| content = Magisters | | content = * We should bless the cursed lever, or we'll end up like the dead Magisters.}} | ||
{{Questline DOS2 | {{Questline DOS2 | ||
| quest = Explore the second room. | | quest = Explore the second room. | ||
| content = We opened the door to the second room.}} | | content = * We opened the door to the second room.}} | ||
{{Questline DOS2 | {{Questline DOS2 | ||
| quest = Examine the monolith. | | quest = Examine the monolith. | ||
| content = Inside, we found a strange monolith.}} | | content = * Inside, we found a strange monolith.}} | ||
{{Questline DOS2 | |||
| quest = Quest complete. | |||
| content = * The monolith gave up its treasure.}} | |||
== Walkthrough == | == Walkthrough == | ||
After entering | After entering the {{DOS2|Decrepit Ruins}}, a diseased {{MdChar DOS2|Sang|Magister Sang}} can be found in front of a large door. You may choose to spare his life, but he dies regardless. Killing him grants 1700 xp. | ||
'''Note: If you do not already have the Bless ability, continue this quest later.''' | |||
The source fountain at {{Coords DOS2|334|480}} may be used to gain a source charge. Use bless on the lever at {{Coords DOS2|314|480}} for 300 xp and flip the lever. Go back to the source fountain and get another source point before entering the next room which gives you 2100 xp. Interact with the glowing monolith at {{Coords DOS2|319|502}} and infuse it with source. | |||
== Tutorial == | |||
# Enter the {{DOS2|Decrepit Ruins}} | |||
# Talk to and/or kill Magister Sang (+1700 xp) | |||
# Obtain a Source Point from the fountain in the room | |||
# Bless the lever next to the large door (+300 xp) | |||
# Obtain another Source Point from the fountain | |||
# Use the lever and enter the interior room, ''Braccus' Armoury'' (+2100 xp) | |||
# Infuse the Shrine of Braccus Rex with Source (+900 xp) | |||
== Related quests == | |||
* {{Quest DOS2|Artefacts of the Tyrant}} | |||
{{SHORTDESC:Escape from Reaper's Eye quest}} | |||
[[Category:Quests in DOS2]] | |||
[[Category:Quests in Escape from Reaper's Eye in DOS2]] | |||
Revision as of 12:29, 30 March 2026
The Armoury is a quest in Divinity: Original Sin II. After completing
Most Dangerous When Cornered, this quest is initiated by entering the Decrepit Ruins.
Objectives
The sequence and content of quests vary based on party choices.
Open the armoury door.
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Bless the cursed lever.
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Explore the second room.
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Examine the monolith.
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Quest complete.
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Walkthrough
After entering the Decrepit Ruins, a diseased
Magister Sang can be found in front of a large door. You may choose to spare his life, but he dies regardless. Killing him grants 1700 xp.
Note: If you do not already have the Bless ability, continue this quest later.
The source fountain at X: 334 Y: 480 may be used to gain a source charge. Use bless on the lever at X: 314 Y: 480 for 300 xp and flip the lever. Go back to the source fountain and get another source point before entering the next room which gives you 2100 xp. Interact with the glowing monolith at X: 319 Y: 502 and infuse it with source.
Tutorial
- Enter the Decrepit Ruins
- Talk to and/or kill Magister Sang (+1700 xp)
- Obtain a Source Point from the fountain in the room
- Bless the lever next to the large door (+300 xp)
- Obtain another Source Point from the fountain
- Use the lever and enter the interior room, Braccus' Armoury (+2100 xp)
- Infuse the Shrine of Braccus Rex with Source (+900 xp)