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DOS2:The Armoury: Difference between revisions

Escape from Reaper's Eye quest
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{{SEO
{{SEO
| description = The Armoury is a quest in Divinity: Original Sin 2 (DOS2). It is initiated upon entering the Decrepit Ruins in the Hollow Marshes.}}
| description = The Armoury is a quest in Divinity: Original Sin 2 (DOS2). After completing Most Dangerous When Cornered, this quest is initiated by entering the Decrepit Ruins.}}
'''The Armoury''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''. This quest is initiated upon entering the {{DOS2|Decrepit Ruins}} in the {{DOS2|Hollow Marshes}}.
'''The Armoury''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''. After completing {{Quest DOS2|Most Dangerous When Cornered}}, this quest is initiated by entering the {{DOS2|Decrepit Ruins}}.


== Objectives ==
== Objectives ==
''The sequence and content of quests vary based on party choices.''
{{Questline DOS2
{{Questline DOS2
| quest = Open the armoury door.
| quest = Open the armoury door.
| content = * {{DOS2|Magisters of the Divine Order|Magisters}} lie dead at the door of an ancient armoury. Did the door do this to them?}}
| content = * {{DOS2|Magisters of the Divine Order|Magisters}} lie dead at the door of an ancient armoury. Did the door do this to them?}}
{{Questline DOS2
| quest = Bless the cursed lever.
| content = * We should bless the cursed lever, or we'll end up like the dead Magisters.}}


{{Questline DOS2
{{Questline DOS2
Line 15: Line 20:
| quest = Examine the monolith.
| quest = Examine the monolith.
| content = * Inside, we found a strange monolith.}}
| content = * Inside, we found a strange monolith.}}
{{Questline DOS2
| quest = Quest complete.
| content = * The monolith gave up its treasure.}}


== Walkthrough ==
== Walkthrough ==
After entering the {{DOS2|Decrepit Ruins}}, a diseased Magister {{DOS2|Sang}} can be found in front of a large door. You may choose to spare his life, but he dies regardless. Killing him grants 1700 xp.  
After entering the {{DOS2|Decrepit Ruins}}, a diseased {{MdChar DOS2|Sang|Magister Sang}} can be found in front of a large door. You may choose to spare his life, but he dies regardless. Killing him grants 1700 xp.


'''Note: If you do not already have the Bless ability, continue this quest later.'''  
'''Note: If you do not already have the Bless ability, continue this quest later.'''  
Line 24: Line 33:


== Tutorial ==
== Tutorial ==
# Enter {{DOS2|Decrepit Ruins}}
# Enter the {{DOS2|Decrepit Ruins}}
# Talk to and/or kill Magister Sang (+1700 xp)
# Talk to and/or kill Magister Sang (+1700 xp)
# Get source from source fountain at {{Coords DOS2|334|480}}
# Obtain a Source Point from the fountain in the room
# Bless the lever at {{Coords DOS2|314|480}} (+300 xp)
# Bless the lever next to the large door (+300 xp)
# Grab another source point
# Obtain another Source Point from the fountain
# Enter {{DOS2|Braccus' Armoury}} (+2100 xp)
# Use the lever and enter the interior room, ''Braccus' Armoury'' (+2100 xp)
# Infuse monolith with source (+900 xp)
# Infuse the Shrine of Braccus Rex with Source (+900 xp)
 
== Related quests ==
* {{Quest DOS2|Artefacts of the Tyrant}}


{{SHORTDESC:Quest in Decrepit Ruins}}
{{SHORTDESC:Escape from Reaper's Eye quest}}
[[Category:Quests in DOS2]]
[[Category:Quests in DOS2]]
[[Category:Quests in Act One in DOS2]]
[[Category:Quests in Escape from Reaper's Eye in DOS2]]

Latest revision as of 12:29, 30 March 2026

{{#seo| description = The Armoury is a quest in Divinity: Original Sin 2 (DOS2). After completing Most Dangerous When Cornered, this quest is initiated by entering the Decrepit Ruins.| image = | keywords = The Armoury, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = The Armoury - Divinity Wiki| type = article}}

The Armoury is a quest in Divinity: Original Sin II. After completing Most Dangerous When Cornered, this quest is initiated by entering the Decrepit Ruins.

Objectives

The sequence and content of quests vary based on party choices.

Open the armoury door.
  • Magisters lie dead at the door of an ancient armoury. Did the door do this to them?
Bless the cursed lever.
  • We should bless the cursed lever, or we'll end up like the dead Magisters.
Explore the second room.
  • We opened the door to the second room.
Examine the monolith.
  • Inside, we found a strange monolith.
Quest complete.
  • The monolith gave up its treasure.

Walkthrough

After entering the Decrepit Ruins, a diseased Magister Sang can be found in front of a large door. You may choose to spare his life, but he dies regardless. Killing him grants 1700 xp.

Note: If you do not already have the Bless ability, continue this quest later.

The source fountain at   X: 334  Y: 480   may be used to gain a source charge. Use bless on the lever at   X: 314  Y: 480   for 300 xp and flip the lever. Go back to the source fountain and get another source point before entering the next room which gives you 2100 xp. Interact with the glowing monolith at   X: 319  Y: 502   and infuse it with source.

Tutorial

  1. Enter the Decrepit Ruins
  2. Talk to and/or kill Magister Sang (+1700 xp)
  3. Obtain a Source Point from the fountain in the room
  4. Bless the lever next to the large door (+300 xp)
  5. Obtain another Source Point from the fountain
  6. Use the lever and enter the interior room, Braccus' Armoury (+2100 xp)
  7. Infuse the Shrine of Braccus Rex with Source (+900 xp)