| Level | 3 |
|---|---|
| Vitality | 64 |
| Physical armour | 0 |
| Magic armour | 0 |
| Strength | 11 |
| Finesse | 12 |
| Intelligence | 11 |
| Constitution | 11 |
| Memory | 10 |
| Wits | 11 |
DOS2:Rulah: Difference between revisions
Elven Sourcerer in Fort Joy Caverns
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'''Rulah''' is a {{DOS2|Sourcerer}} in {{DOS2 | '''Rulah''' is a {{DOS2|Sourcerer}} in {{DOS2|Act One}} of ''[[Divinity: Original Sin II]]''. | ||
{{Quote DOS2|'No-one tells me there are so many children in this Fort Joy.{{DOS2|Magisters of the Divine Order|Magisters}} I handle, but small ones... We do not have many in my tribe anymore.'|Rulah}} | {{Quote DOS2|'No-one tells me there are so many children in this Fort Joy.{{DOS2|Magisters of the Divine Order|Magisters}} I handle, but small ones... We do not have many in my tribe anymore.'|Rulah}} | ||
Latest revision as of 20:29, 9 April 2026
{{#seo| description = Rulah is an elven Sourcerer in Fort Joy Caverns in Divinity: Original Sin 2 (DOS2).| image = Icon DOS2 Rulah.png| keywords = Rulah, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Rulah - Divinity Wiki| type = article}}
| Rulah | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Appearances | Divinity: Original Sin II | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gender | Female | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Race | Elf | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Technical
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Rulah is a Sourcerer in Act One of Divinity: Original Sin II.
'No-one tells me there are so many children in this Fort Joy.Magisters I handle, but small ones... We do not have many in my tribe anymore.'—Rulah
Involvement
Act One
Rulah is in Fort Joy Caverns. She is struggling to cope with the presence of children, describing
Mody as 'the wild one who runs like his clothes catch fire.' She is especially tested when they play the game 'Scream,' competing to scream the loudest.
Despite her gripes, she is still concerned for their safety. If defeating the frogs farther in the Caverns, she thanks the party for protecting the children, granting 600 XP.