DOS2:The Imprisoned Elf: Difference between revisions
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{{SEO | {{SEO | ||
| description = The Imprisoned Elf is a quest in Fort Joy in Divinity: Original Sin 2 (DOS2).}} | | description = The Imprisoned Elf is a quest in Fort Joy in Divinity: Original Sin 2 (DOS2). It is part of the chronicle Escape from Reaper's Eye.}} | ||
'''The Imprisoned Elf''' is a | '''The Imprisoned Elf''' is a {{DOS2|Quests|quest}} in {{DOS2|Act One}} of ''[[Divinity: Original Sin II]]''. It is part of the chronicle {{DOS2|Escape from Reaper's Eye (chronicle)|Escape from Reaper's Eye}}. | ||
== Objectives == | == Objectives == | ||
{{Questline | ''Quest content mas vary based on party choices.'' | ||
| quest = Free | {{Questline DOS2 | ||
| content = * | | quest = Free {{DOS2|Amyro}}. | ||
| content = * {{DOS2|Saheila}} asked us to free her friend Amyro, held captive nearby. A {{DOS2|Stingtail|lizard of 'dreams and far-feeling'}} may be crucial to our success. | |||
* The elf Amyro stands accused of stealing from {{DOS2|Griff}}, the camp crime boss. Griff has locked Amyro in a cage.}} | |||
{{Questline DOS2 | |||
| quest = Follow {{DOS2|Amyro}}. | |||
| content = * Amyro will lead us to his beloved friend {{DOS2|Saheila}}.}} | |||
{{Questline DOS2 | |||
| quest = Return to {{DOS2|Saheila}}. | |||
| content = * {{DOS2|Amyro}} is free. Saheila will be pleased.}} | |||
{{Questline DOS2 | |||
| quest = Quest complete. | |||
| content = * {{DOS2|Saheila}} thanked us for freeing {{DOS2|Amyro}}.}} | |||
== Walkthrough == | == Walkthrough == | ||
After completing {{Quest DOS2|The Shakedown}}, {{MdChar DOS2|Saheila}} asks the player character to free {{MdChar DOS2|Amyro}}, who is imprisoned nearby. She hints that a 'lizard of 'dreams and far-feeling' may be crucial to our success.' This is a reference to {{MdChar DOS2|Stingtail}}, the real culprit of the stolen goods Amyro was captured for. | After completing {{Quest DOS2|The Shakedown}}, {{MdChar DOS2|Saheila}} asks the player character to free {{MdChar DOS2|Amyro}}, who is imprisoned nearby. She hints that a 'lizard of 'dreams and far-feeling' may be crucial to our success.' This is a reference to {{MdChar DOS2|Stingtail}}, the real culprit of the stolen goods Amyro was captured for. | ||
There are several ways to complete this quest. One option is to approach Stingtail, found sleeping at {{Coords DOS2|185|75}} and pickpocketing the citrus to return to {{MdChar DOS2|Griff}}. Beware that the next time you encounter Stingtail, he will be fighting | There are several ways to complete this quest. One option is to approach Stingtail, found sleeping at {{Coords DOS2|185|75}} and pickpocketing the citrus to return to {{MdChar DOS2|Griff}}. Beware that the next time you encounter Stingtail, he will be fighting Silence, one of Griff's footmen, and may die without intervention. | ||
Another option is to kill Griff and his nearby members and free Amyro after. | Another option is to kill Griff and his nearby members and free Amyro after. | ||
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** {{Quest DOS2|Make the Boss Pay}} | ** {{Quest DOS2|Make the Boss Pay}} | ||
{{SHORTDESC:Quest | {{SHORTDESC:Quest in Escape from Reaper's Eye}} | ||
[[Category:Quests in DOS2]] | [[Category:Quests in DOS2]] | ||
[[Category:Quests in Escape from Reaper's Eye in DOS2]] | |||
Revision as of 05:55, 8 May 2026
The Imprisoned Elf is a quest in Act One of Divinity: Original Sin II. It is part of the chronicle Escape from Reaper's Eye.
Objectives
Quest content mas vary based on party choices.
Free Amyro.
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Follow Amyro.
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Return to Saheila.
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Quest complete.
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Walkthrough
After completing
The Shakedown,
Saheila asks the player character to free
Amyro, who is imprisoned nearby. She hints that a 'lizard of 'dreams and far-feeling' may be crucial to our success.' This is a reference to
Stingtail, the real culprit of the stolen goods Amyro was captured for.
There are several ways to complete this quest. One option is to approach Stingtail, found sleeping at X: 185 Y: 75 and pickpocketing the citrus to return to
Griff. Beware that the next time you encounter Stingtail, he will be fighting Silence, one of Griff's footmen, and may die without intervention.
Another option is to kill Griff and his nearby members and free Amyro after.
- Amyro is in a cage outside of the cavern at X: 204 Y: 129 . The player character will engage in a discussion with Griff.
- The player character can return the crate of supplies Amyro is accused of stealing. Amyro states that Griff may take his own supplies.
- Alternatively, the player character can kill Griff to free Amyro.