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DOS2:Getting Armed: Difference between revisions

Sub-quest to Troubled Waters
Created page with "'''Getting Armed''' is a sub-quest to Troubled Waters in Divinity: Original Sin II. After waking up from Windego's source blast, this quest is initiated. To finish the quest, simply open the Chest with Confiscated Goods."
 
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'''Getting Armed''' is a sub-quest to [[Troubled Waters]] in [[Divinity: Original Sin II]].
{{SEO
| description = Getting Armed is a sub-quest to Troubled Waters in Divinity: Original Sin 2 (DOS2). The quests are part of the chronicle The Merryweather.}}
'''Getting Armed''' is a {{DOS2|Quests|sub-quest}} to {{Quest DOS2|Troubled Waters}} in ''[[Divinity: Original Sin II]]''. The quests are part of the chronicle {{DOS2|The Merryweather}}.


After waking up from [[Windego]]'s source blast, this quest is initiated.  
== Objectives ==
''Quest content may vary based on party choices.''
{{Questline DOS2
| quest = Find a weapon.
| content = * It's not safe here. We should arm ourselves.}}


To finish the quest, simply open the Chest with Confiscated Goods.
{{Questline DOS2
| quest = Quest complete.
| content = * We armed ourselves with some basic weapons.
* ''If returning for survivors:''
** Some other Sourcerers have abandoned {{DOS2|Merryweather|the ship}}; we managed to escape in the nick of time.
* ''If abandoning survivors:''
** We managed to escape the ship. Anyone who still remained on board has likely perished.}}
 
== Walkthrough ==
This sub-quest is initiated after regaining consciousness from {{MdChar DOS2|Windego|Windego's}} attack in the Merryweather stern room. Open the nearby chest with confiscated goods at {{Coords DOS2|78|-238}}. After obtaining the weapons, make sure the player character equips them.
 
== Related quests ==
* {{Quest DOS2|Death Belowdecks}}
* {{Quest DOS2|Troubled Waters}}
** {{Quest DOS2|Getting Armed}}
 
{{SHORTDESC:Sub-quest to Troubled Waters}}
[[Category:Sub-quests in DOS2]]
[[Category:Sub-quests in The Merryweather in DOS2]]

Latest revision as of 10:10, 28 May 2026

{{#seo| description = Getting Armed is a sub-quest to Troubled Waters in Divinity: Original Sin 2 (DOS2). The quests are part of the chronicle The Merryweather.| image = | keywords = Getting Armed, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Getting Armed - Divinity Wiki| type = article}}

Getting Armed is a sub-quest to Troubled Waters in Divinity: Original Sin II. The quests are part of the chronicle The Merryweather.

Objectives

Quest content may vary based on party choices.

Find a weapon.
  • It's not safe here. We should arm ourselves.
Quest complete.
  • We armed ourselves with some basic weapons.
  • If returning for survivors:
    • Some other Sourcerers have abandoned the ship; we managed to escape in the nick of time.
  • If abandoning survivors:
    • We managed to escape the ship. Anyone who still remained on board has likely perished.

Walkthrough

This sub-quest is initiated after regaining consciousness from Windego's attack in the Merryweather stern room. Open the nearby chest with confiscated goods at   X: 78  Y: -238  . After obtaining the weapons, make sure the player character equips them.