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DOS2:Escape from Reaper's Eye: Difference between revisions

Quest to Escape from Reaper's Eye
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'''Escape from Reaper's Eye''' is a ''[[Divinity Original Sin II]]'' quest initiated on [[Fort Joy]] beach. This chapter follows the events of [[The Merryweather]]. Along the beach, there are a myriad of NPCs and a waypoint.
{{SEO
| description = Escape from Reaper's Eye is a quest in Divinity: Original Sin 2 (DOS2). It is initiated on Fort Joy Beach at the beginning of Act 1.}}
'''Escape from Reaper's Eye''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''. It is initiated on {{DOS2|Fort Joy Beach}} at the beginning of {{DOS2|Act One}} and can be completed via several sub-quests.


== Characters ==
== Objectives ==
* [[Sir Lora]] is a squirrel who can be found past the voidlings on the beach at {{Coords|181|307}}.
''Quest contents may vary based on party choices.''
* [[Tam]], a small child, is located down the stairs past the waypoint at {{Coords|216|363}}.
{{Questline DOS2
* [[Trice]], a small child from the lifeboat, is near the coastline past the broken bridge at {{Coords|165|245}}.
| quest = Escape from {{DOS2|Reaper's Eye}}.
| content = * We must escape the {{DOS2|Fort Joy|Fort}}, then find a way off the island.
* We forced our way through the main gate. We're out of Fort Joy but still on the island.
* As escapees, we'll likely be attacked on sight.}}


Heading south, the player character encounters an interrogation scene with [[Magister Atusa]]. You learn more about [[Bishop Alexander]] and [[The Hammer]] throughout the entryway of the town and a "potential cure" for the darkness within the player.
{{Questline DOS2
| quest = Join {{DOS2|Malady}} and escape the {{DOS2|Reaper's Eye|island}}.
| content = * The half-elf Malady shows great interest in whether or not we are {{DOS2|Godwoken}}. She will help us escape the island.
* We should talk to Malady when we're ready to leave.}}


* [[Elodi]], an elf, is shaken down inside [[Fort Joy Ghetto]]'s gates. Talk to her and you will find out she is a famed assassin. Doing so initiates the quest {{Quest|The Shakedown}}.
{{Questline DOS2
| quest = Quest complete.
| content = * We boarded the Magister flagship, the {{DOS2|Lady Vengeance}}. We have escaped the {{DOS2|Reaper's Eye|island}}!}}


{{SHORTDESC: Quest (DOS II)}}
== Related quests ==
[[Category:Quests]]
* {{Quest DOS2|Escape from Reaper's Eye}}
[[Category:Quests in DOS II]]
** {{Quest DOS2|Seek and You Shall Find}}
** {{Quest DOS2|Silence the Shrieking}}
** {{Quest DOS2|The Dragon's Way}}


* After talking to Elodi, she directs you to talk to Saheila. A blind elf pacing around the campfire at {{Coords|489|550}} Talking to her initiates the  quest {{Quest|The Imprisoned Elf}}.
{{SHORTDESC:Quest to Escape from Reaper's Eye}}
[[Category:Quests in DOS2]]
[[Category:Quests in Escape from Reaper's Eye in DOS2]]

Latest revision as of 06:13, 8 May 2026

{{#seo| description = Escape from Reaper's Eye is a quest in Divinity: Original Sin 2 (DOS2). It is initiated on Fort Joy Beach at the beginning of Act 1.| image = | keywords = Escape from Reaper's Eye, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Escape from Reaper's Eye - Divinity Wiki| type = article}}

Escape from Reaper's Eye is a quest in Divinity: Original Sin II. It is initiated on Fort Joy Beach at the beginning of Act One and can be completed via several sub-quests.

Objectives

Quest contents may vary based on party choices.

Escape from Reaper's Eye.
  • We must escape the Fort, then find a way off the island.
  • We forced our way through the main gate. We're out of Fort Joy but still on the island.
  • As escapees, we'll likely be attacked on sight.
Join Malady and escape the island.
  • The half-elf Malady shows great interest in whether or not we are Godwoken. She will help us escape the island.
  • We should talk to Malady when we're ready to leave.
Quest complete.