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DOS2:The Imprisoned Elf: Difference between revisions

Escape from Reaper's Eye quest
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After talking to Saheila after finishing {{Quest|The Shakedown}} she asks the player character to free Amyro, who is being held captive nearby. She hints that a "lizard of 'dreams and far-feeling' may be crucial to our success."
{{SEO
| description = The Imprisoned Elf is a quest in Fort Joy in Divinity: Original Sin 2 (DOS2).}}
'''The Imprisoned Elf''' is a {{DOS2|Quests|quest}} in {{DOS2|Act One}} of ''[[Divinity: Original Sin II]]''. It is part of the chronicle {{DOS2|Escape from Reaper's Eye (chronicle)|Escape from Reaper's Eye}}.


# [[Amyro]] is found in a cage outside of the cavern and to the left at {{Coords|204|129}}. And the Player Character will engage in a discussion with [[Camp Boss Griff]]. T
== Objectives ==
# The Player Character is able to return the crate of supplies that Amyro has allegedly stolen. Amyro states that Griff may take his own supplies.
''The sequence and content of quests vary based on party choices.''
# Or the Player Character is able to kill Griff to free Amyro.
{{Questline DOS2
| quest = Free Amyro.
| content = * {{DOS2|Saheila}} asked us to free her friend {{DOS2|Amyro}}, held captive nearby. A {{DOS2|Stingtail|lizard of 'dreams and far-feeling'}} may be crucial to our success.
* The elf Amyro stands accused of stealing from Griff, the camp crime boss. Griff has locked Amyro in a cage.}}
 
{{Questline DOS2
| quest = Return to Saheila.
| content = * Amyro is free. Saheila will be pleased.}}
 
{{Questline DOS2
| quest = Quest complete.
| content = * Saheila thanked us for freeing Amyro.}}
 
== Walkthrough ==
After completing {{Quest DOS2|The Shakedown}}, {{MdChar DOS2|Saheila}} asks the player character to free {{MdChar DOS2|Amyro}}, who is imprisoned nearby. She hints that a 'lizard of 'dreams and far-feeling' may be crucial to our success.' This is a reference to {{MdChar DOS2|Stingtail}}, the real culprit of the stolen goods Amyro was captured for.
 
There are several ways to complete this quest. One option is to approach Stingtail, found sleeping at {{Coords DOS2|185|75}} and pickpocketing the citrus to return to {{MdChar DOS2|Griff}}. Beware that the next time you encounter Stingtail, he will be fighting Silence, one of Griff's footmen, and may die without intervention.
 
Another option is to kill Griff and his nearby members and free Amyro after.
 
# Amyro is in a cage outside of the cavern at {{Coords DOS2|204|129}}. The player character will engage in a discussion with Griff.
# The player character can return the crate of supplies Amyro is accused of stealing. Amyro states that Griff may take his own supplies.
# Alternatively, the player character can kill Griff to free Amyro.
 
== Related quests ==
* {{Quest DOS2|The Imprisoned Elf}}
** {{Quest DOS2|Keep the Boss Happy}}
** {{Quest DOS2|Make the Boss Pay}}
 
{{SHORTDESC:Escape from Reaper's Eye quest}}
[[Category:Quests in DOS2]]
[[Category:Quests in Escape from Reaper's Eye in DOS2]]

Latest revision as of 09:04, 1 March 2026

{{#seo| description = The Imprisoned Elf is a quest in Fort Joy in Divinity: Original Sin 2 (DOS2).| image = | keywords = The Imprisoned Elf, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = The Imprisoned Elf - Divinity Wiki| type = article}}

The Imprisoned Elf is a quest in Act One of Divinity: Original Sin II. It is part of the chronicle Escape from Reaper's Eye.

Objectives

The sequence and content of quests vary based on party choices.

Free Amyro.
  • Saheila asked us to free her friend Amyro, held captive nearby. A lizard of 'dreams and far-feeling' may be crucial to our success.
  • The elf Amyro stands accused of stealing from Griff, the camp crime boss. Griff has locked Amyro in a cage.
Return to Saheila.
  • Amyro is free. Saheila will be pleased.
Quest complete.
  • Saheila thanked us for freeing Amyro.

Walkthrough

After completing The Shakedown, Saheila asks the player character to free Amyro, who is imprisoned nearby. She hints that a 'lizard of 'dreams and far-feeling' may be crucial to our success.' This is a reference to Stingtail, the real culprit of the stolen goods Amyro was captured for.

There are several ways to complete this quest. One option is to approach Stingtail, found sleeping at   X: 185  Y: 75   and pickpocketing the citrus to return to Griff. Beware that the next time you encounter Stingtail, he will be fighting Silence, one of Griff's footmen, and may die without intervention.

Another option is to kill Griff and his nearby members and free Amyro after.

  1. Amyro is in a cage outside of the cavern at   X: 204  Y: 129  . The player character will engage in a discussion with Griff.
  2. The player character can return the crate of supplies Amyro is accused of stealing. Amyro states that Griff may take his own supplies.
  3. Alternatively, the player character can kill Griff to free Amyro.