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DOS2:Action points: Difference between revisions

Gameplay mechanic
Created page with "{{Stub}} '''Action points (AP)''' are used to take actions during combat. All actions have varying point costs. == Divinity: Original Sin II == Each character replenishes {{AP DOS2|4}} at the beginning of their combat turn. When all AP is depleted, the character's turn ends. Unspent AP is added to the character's next turn but cannot exceed their maximum AP. == Differences from Baldur's Gate 3 == ''Baldur's Gate 3'' adopts ''Dungeons & Dragons 5e'' rules, which usu..."
 
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{{Stub}}
'''Action points (AP)''' are used to take actions during combat. All actions have varying point costs.
'''Action points (AP)''' are used to take actions during combat. All actions have varying point costs.


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''[[Baldur's Gate 3]]'' adopts ''Dungeons & Dragons 5e'' rules, which usually allows each character to move up to 9m (30ft) per turn ''and'' take an action and bonus action. Actions and bonus actions can scale based on character build whereas movement can vary based on factors such as character race. For simplicity, we assume characters are moving up to 9m (30ft) per turn and taking 1 action and 1 bonus action. This splits the combat economy into multiple resources: movement, action, and bonus action.
''[[Baldur's Gate 3]]'' adopts ''Dungeons & Dragons 5e'' rules, which usually allows each character to move up to 9m (30ft) per turn ''and'' take an action and bonus action. Actions and bonus actions can scale based on character build whereas movement can vary based on factors such as character race. For simplicity, we assume characters are moving up to 9m (30ft) per turn and taking 1 action and 1 bonus action. This splits the combat economy into multiple resources: movement, action, and bonus action.


In ''[[Divinity: Original Sin II]]'', all combat actions use AP. This means characters can use all AP on a single action, such as travelling a great distance. Alternatively, they can forego movement to attack multiple times per turn.
In ''[[Divinity: Original Sin II]]'', all combat actions use AP. This means characters can use all AP on a single action, such as travelling a great distance or forgoing all movement to attack multiple times per turn.


== How to increase action points ==
== How to increase action points ==
* {{MdSkill DOS2|Adrenaline}}
* {{MdTalent DOS2|Elemental Affinity}}
* {{MdTalent DOS2|Elemental Affinity}}
* {{MdSkill DOS2|Flesh Sacrifice}}
* {{MdSkill DOS2|Flesh Sacrifice}}
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* {{MdTalent DOS2|What A Rush}}
* {{MdTalent DOS2|What A Rush}}


{{SHORTDESC:Gameplay mechanics in multiple Divinity games}}
== See also ==
[[Category:Gameplay mechanics]]
* {{DOS2|Constitution}} is an {{DOS2|Attributes|attribute}} that determines AP.
[[Category:Gameplay mechanics in DOS]]
 
{{SHORTDESC:Gameplay mechanic}}
[[Category:Gameplay mechanics in DOS2]]
[[Category:Gameplay mechanics in DOS2]]

Latest revision as of 14:32, 6 May 2026

Action points (AP) are used to take actions during combat. All actions have varying point costs.

Divinity: Original Sin II

Each character replenishes 4 AP at the beginning of their combat turn. When all AP is depleted, the character's turn ends. Unspent AP is added to the character's next turn but cannot exceed their maximum AP.

Differences from Baldur's Gate 3

Baldur's Gate 3 adopts Dungeons & Dragons 5e rules, which usually allows each character to move up to 9m (30ft) per turn and take an action and bonus action. Actions and bonus actions can scale based on character build whereas movement can vary based on factors such as character race. For simplicity, we assume characters are moving up to 9m (30ft) per turn and taking 1 action and 1 bonus action. This splits the combat economy into multiple resources: movement, action, and bonus action.

In Divinity: Original Sin II, all combat actions use AP. This means characters can use all AP on a single action, such as travelling a great distance or forgoing all movement to attack multiple times per turn.

How to increase action points

See also