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DOS2:The Path of Common Knowledge: Difference between revisions

Sub-quest to Escape from Fort Joy
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'''The Path of Common Knowledge''' is a sub-quest to {{Quest|Escape from Fort Joy}} in ''[[Divinity: Original Sin II]]''.
{{SEO
| description = The Path of Common Knowledge is a sub-quest to Escape from Fort Joy in Act One of Divinity: Original Sin 2 (DOS2). The quests are part of the chronicle Escape from Reaper's Eye.}}
'''The Path of Common Knowledge''' is a {{DOS2|Quests|sub-quest}} to {{Quest DOS2|Escape from Fort Joy}} in ''[[Divinity: Original Sin II]]''. The quests are part of the chronicle {{Quest DOS2|Escape from Reaper's Eye (chronicle)|Escape from Reaper's Eye}}.


== Objectives ==
== Objectives ==
{{Questline
''Quest content may vary based on party choices.''
{{Questline DOS2
| quest = Ask around.
| quest = Ask around.
| content = * Someone in Fort Joy must know of a way out.}}
| content = * Someone in {{DOS2|Fort Joy}} must know of a way out.}}


{{Questline
{{Questline DOS2
| quest = Talk to Griff about escape.
| quest = Talk to {{DOS2|Griff}} about escape.
| content = * Perhaps gang leader [[Griff]] will know some way to escape.}}
| content = * Perhaps gang leader Griff will know some way to escape.}}


{{Questline
{{Questline DOS2
| quest = Talk to Saheila about escape.
| quest = Talk to {{DOS2|Saheila}} about escape.
| content = * Perhaps [[Saheila]] the elf will know of a way out.}}
| content = * Perhaps Saheila the elf will know of a way out.}}


{{Questline
{{Questline DOS2
| quest = Free Amyro.
| quest = Free {{DOS2|Amyro}}.
| content = * [[Amyro]] may know of a way out of the fort. We'll have to free him from Griff's cage.}}
| content = * Amyro may know of a way out of the {{DOS2|Fort Joy|fort}}. We'll have to free him from {{DOS2|Griff|Griff's}} cage.
* Amyro claimed he could help us escape - but we'd have to free him first.}}
 
{{Questline DOS2
| quest = Follow {{DOS2|Amyro|Amyro's}} directions.
| content = * Amyro marked an escape route on our map. Once free of {{DOS2|Reaper's Eye|the island}}, we are to tell his people that {{DOS2|Saheila}} is in {{DOS2|Fort Joy}}.}}
 
{{Questline DOS2
| quest = Escape through the dungeon.
| content = * The secret passage led to the dungeon below {{DOS2|Fort Joy|the fort}}.}}


== Related quests ==
== Related quests ==
* {{Quest|Escape from Fort Joy}}
* {{Quest DOS2|Escape from Fort Joy}}
** {{Quest|Follow Your Own Path}}
** {{Quest DOS2|Follow Your Own Path}}
** {{Quest|Leaving Hand in Hand}}
** {{Quest DOS2|Leaving Hand in Hand}}
** {{Quest|The Path of Common Knowledge}}
** {{Quest DOS2|The Path of Common Knowledge}}
** {{Quest|The Path of Greatest Resistance}}
** {{Quest DOS2|The Path of Greatest Resistance}}
** {{Quest DOS2|The Path of the Soul}}
* {{Quest DOS2|The Imprisoned Elf}}
** {{Quest DOS2|Keep the Boss Happy}}
** {{Quest DOS2|Make the Boss Pay}}


{{SHORTDESC:Sub-quest (DOS2)}}
{{SHORTDESC:Sub-quest to Escape from Fort Joy}}
[[Category:Quests]]
[[Category:Quests in DOS2]]
[[Category:Sub-quests]]
[[Category:Sub-quests in DOS2]]
[[Category:Sub-quests in DOS2]]
[[Category:Sub-quests in Escape from Reaper's Eye in DOS2]]

Latest revision as of 21:51, 10 May 2026

{{#seo| description = The Path of Common Knowledge is a sub-quest to Escape from Fort Joy in Act One of Divinity: Original Sin 2 (DOS2). The quests are part of the chronicle Escape from Reaper's Eye.| image = | keywords = The Path of Common Knowledge, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = The Path of Common Knowledge - Divinity Wiki| type = article}}

The Path of Common Knowledge is a sub-quest to Escape from Fort Joy in Divinity: Original Sin II. The quests are part of the chronicle Escape from Reaper's Eye.

Objectives

Quest content may vary based on party choices.

Ask around.
  • Someone in Fort Joy must know of a way out.
Talk to Griff about escape.
  • Perhaps gang leader Griff will know some way to escape.
Talk to Saheila about escape.
  • Perhaps Saheila the elf will know of a way out.
Free Amyro.
  • Amyro may know of a way out of the fort. We'll have to free him from Griff's cage.
  • Amyro claimed he could help us escape - but we'd have to free him first.
Follow Amyro's directions.
Escape through the dungeon.
  • The secret passage led to the dungeon below the fort.