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DOS2:Finding Emmie: Difference between revisions

Quest in Fort Joy
m Alex moved page Finding Emmie to DOS2:Finding Emmie without leaving a redirect
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{{SEO
{{SEO
| description = Finding Emmie is a quest in Fort Joy during Act One of Divinity: Original Sin 2 (DOS2).}}
| description = Finding Emmie is a quest in Fort Joy during Act One of Divinity: Original Sin 2 (DOS2).}}
'''Finding Emmie''' is a [[Quests in Divinity: Original Sin II|quest]] in [[Fort Joy]] during [[Act One (DOS2)|Act One]] of ''[[Divinity: Original Sin II]]''.
'''Finding Emmie''' is a {{DOS2|Quests|quest}} in {{DOS2|Fort Joy}} during {{DOS2|Act One}} of ''[[Divinity: Original Sin II]]''.


== Objectives ==
== Objectives ==
{{Questline DOS2
{{Questline DOS2
| quest = Find Emmie.
| quest = Find Emmie.
| content = * [[Buddy]] the dog asked us to find his mate, Emmie.}}
| content = * {{DOS2|Buddy}} the dog asked us to find his mate, Emmie.}}


== Walkthrough ==
== Walkthrough ==
Finding Emmie is initiated by talking to [[Buddy]] using {{MdTalent DOS2|Pet Pal}}. Buddy asks the player character to find his friend, [[Emmie]], a source hound in the Magister castle of Fort Joy. If you are nice to him, he will dig up {{MdItem DOS2|Buddy's Key}}, which unlocks the door to the source hound room where Emmie is found. Upon entering, the dogs are hostile in dialogue, but if you mention Buddy to Emmie, she will be pacified, granting 2200 xp.
Finding Emmie is initiated by talking to {{DOS2|Buddy}} using {{MdTalent DOS2|Pet Pal}}. Buddy asks the player character to find his friend, {{DOS2|Emmie}}, a source hound in the Magister castle of Fort Joy. If you are nice to him, he will dig up {{MdItem DOS2|Buddy's Key}}, which unlocks the door to the source hound room where Emmie is found. Upon entering, the dogs are hostile in dialogue, but if you mention Buddy to Emmie, she will be pacified, granting 2200 xp.


'''Note:''' A red shiny ball found in the pockets of a Magister in the [[Holding Cells]] may also pacify them, but as long as you have talked to Buddy, Emmie is the easiest way to pacify them.
'''Note:''' A red shiny ball found in the pockets of a Magister in the {{DOS2|Holding Cells}} may also pacify them, but as long as you have talked to Buddy, Emmie is the easiest way to pacify them.


Otherwise, the hounds initiate combat, granting 125 xp per hound killed for a total of 500 xp. For maximum xp, choosing a passive option and killing the hounds afterward will grant a total of 2700 xp.
Otherwise, the hounds initiate combat, granting 125 xp per hound killed for a total of 500 xp. For maximum xp, choosing a passive option and killing the hounds afterward will grant a total of 2700 xp.
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# Go to (TBC)
# Go to (TBC)


{{SHORTDESC:Quest in Act One (DOS2)}}
{{SHORTDESC:Quest in Fort Joy}}
[[Category:Quests in DOS2]]
[[Category:Quests in DOS2]]
[[Category:Quests in Act One in DOS2]]
[[Category:Quests in Act One in DOS2]]

Revision as of 22:50, 26 February 2026

{{#seo| description = Finding Emmie is a quest in Fort Joy during Act One of Divinity: Original Sin 2 (DOS2).| image = | keywords = Finding Emmie, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Finding Emmie - Divinity Wiki| type = article}}

Finding Emmie is a quest in Fort Joy during Act One of Divinity: Original Sin II.

Objectives

Find Emmie.
  • Buddy the dog asked us to find his mate, Emmie.

Walkthrough

Finding Emmie is initiated by talking to Buddy using Pet Pal. Buddy asks the player character to find his friend, Emmie, a source hound in the Magister castle of Fort Joy. If you are nice to him, he will dig up Buddy's Key, which unlocks the door to the source hound room where Emmie is found. Upon entering, the dogs are hostile in dialogue, but if you mention Buddy to Emmie, she will be pacified, granting 2200 xp.

Note: A red shiny ball found in the pockets of a Magister in the Holding Cells may also pacify them, but as long as you have talked to Buddy, Emmie is the easiest way to pacify them.

Otherwise, the hounds initiate combat, granting 125 xp per hound killed for a total of 500 xp. For maximum xp, choosing a passive option and killing the hounds afterward will grant a total of 2700 xp.

Tutorial

  1. Talk to Buddy (Pet Pal talent) and be nice in dialogue
  2. Take the key
  3. Go to (TBC)