DOS2:The Imprisoned Elf: Difference between revisions
Quest in Fort Joy in Act One
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| quest = Return to Saheila. | | quest = Return to Saheila. | ||
| content = * Amyro is free. Saheila will be pleased.}} | | content = * Amyro is free. Saheila will be pleased.}} | ||
{{Questline DOS2 | |||
| quest = Quest complete. | |||
| content = * Saheila thanked us for freeing Amyro.}} | |||
== Walkthrough == | == Walkthrough == | ||
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** {{Quest DOS2|Make the Boss Pay}} | ** {{Quest DOS2|Make the Boss Pay}} | ||
{{SHORTDESC:Quest in Fort Joy in Act One | {{SHORTDESC:Quest in Fort Joy in Act One}} | ||
[[Category:Quests in DOS2]] | [[Category:Quests in DOS2]] | ||
[[Category:Quests in Act One in DOS2]] | [[Category:Quests in Act One in DOS2]] | ||
Revision as of 22:35, 27 February 2026
{{#seo| description = The Imprisoned Elf is a quest in Fort Joy in Divinity: Original Sin 2 (DOS2).| image = | keywords = The Imprisoned Elf, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = The Imprisoned Elf - Divinity Wiki| type = article}}
The Imprisoned Elf is a quest in Act One of Divinity: Original Sin II.
Objectives
Free Amyro.
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Return to Saheila.
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Quest complete.
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Walkthrough
After completing
The Shakedown,
Saheila asks the player character to free
Amyro, who is imprisoned nearby. She hints that a 'lizard of 'dreams and far-feeling' may be crucial to our success.' This is a reference to
Stingtail, the real culprit of the stolen goods Amyro was captured for.
There are several ways to complete this quest. One option is to approach Stingtail, found sleeping at X: 185 Y: 75 and pickpocketing the citrus to return to
Griff. Beware that the next time you encounter Stingtail, he will be fighting Silence, one of Griff's footmen, and may die without intervention.
Another option is to kill Griff and his nearby members and free Amyro after.
- Amyro is in a cage outside of the cavern at X: 204 Y: 129 . The player character will engage in a discussion with Griff.
- The player character can return the crate of supplies Amyro is accused of stealing. Amyro states that Griff may take his own supplies.
- Alternatively, the player character can kill Griff to free Amyro.