DOS2:Call to Arms: Difference between revisions
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{{SEO | {{SEO | ||
| description = Call to Arms is a quest in Divinity: Original Sin 2 (DOS2). It is initiated upon saving Gareth in the quest Most Dangerous When | | description = Call to Arms is a quest in Divinity: Original Sin 2 (DOS2). It is initiated upon saving Gareth in the quest Most Dangerous When Cornered. This quest is completed alongside The Shriekers.}} | ||
'''Call to Arms''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''. It is initiated upon saving {{MdChar DOS2|Gareth}} in {{Quest DOS2|Most Dangerous When Cornered}}. This quest is completed alongside {{Quest DOS2|The Shriekers}}. | '''Call to Arms''' is a {{DOS2|Quests|quest}} in ''[[Divinity: Original Sin II]]''. It is initiated upon saving {{MdChar DOS2|Gareth}} in {{Quest DOS2|Most Dangerous When Cornered}}. This quest is completed alongside {{Quest DOS2|The Shriekers}}. | ||
| Line 28: | Line 28: | ||
| quest = Give the Seekers the go-ahead. | | quest = Give the Seekers the go-ahead. | ||
| content = * The Shriekers destroyed, the Seekers can launch their attack.}} | | content = * The Shriekers destroyed, the Seekers can launch their attack.}} | ||
{{Questline DOS2 | |||
| quest = Board the boat for the Lady Vengeance. | |||
| content = * The path is clear. We can leave for the Lady Vengeance.}} | |||
== Walkthrough == | == Walkthrough == | ||
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# Enter combat with the magisters and Alexander | # Enter combat with the magisters and Alexander | ||
{{SHORTDESC: | {{SHORTDESC:Escape from Reaper's Eye quest}} | ||
[[Category:Quests in DOS2]] | [[Category:Quests in DOS2]] | ||
[[Category:Quests in | [[Category:Quests in Escape from Reaper's Eye in DOS2]] | ||
Revision as of 00:56, 2 March 2026
Call to Arms is a quest in Divinity: Original Sin II. It is initiated upon saving
Gareth in
Most Dangerous When Cornered. This quest is completed alongside
The Shriekers.
Objectives
The sequence and content of quests vary based on party choices.
Speak to Sir Gareth at Amadia's Sanctuary.
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Find Purging Wands.
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Return to the Seekers at Amadia's Sanctuary.
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Speak to Gareth.
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Destroy the Shriekers.
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Give the Seekers the go-ahead.
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Board the boat for the Lady Vengeance.
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Walkthrough
After saving Gareth in
Most Dangerous When Cornered, he relocates to Amadia's Sanctuary. There, when you talk to him, he will inform you that he needs a purging wand to get rid of the Shriekers. You can find a purging wand various ways:
- Pickpocketing it from
Radeka or killing her - Finding one in the Vault of Braccus Rex
- Using Braccus Rex's Tyrant's Helm from
Artefacts of the Tyrant
Once you have a purging wand, tell the seekers in Amadia's Sanctuary. A majority of them will relocate to the Abandoned Camp in the northeast part of the map, newly labeled 'Gareth's Rallying Point'. Using the wand, purge the two shriekers directly north of the camp. The shriekers on the right are optional.
Note: If you gave Slane Radeka's purging wand and kept him alive, he will purge these two shriekers for you.
Through the gates at X: 561 Y: 285 ,
Bishop Alexandar and other Magisters await the party. After attacking the Magisters, the quest ends.
Tutorial
- Save Gareth in
Most Dangerous When Cornered - Teleport to 'Amadia's Sanctuary' and talk to Gareth
- Find a purging wand
- Pickpocket from
Radeka or killing her - Find one in the Vault of Braccus Rex near
Trompdoy's soul jar - Use Braccus Rex's Tyrant's Helm from
Artefacts of the Tyrant
- Pickpocket from
- Tell Seekers you have a means of purging shriekers
- Teleport to 'Hollow Marshes - Abandoned Camp'
- Go north and purge the shriekers Note: If you gave Slane Radeka's purging wand and kept him alive, he will purge these two shriekers for you
- Enter combat with the magisters and Alexander