DOS2:Finding Emmie: Difference between revisions
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== Walkthrough == | == Walkthrough == | ||
Finding Emmie is initiated by talking to {{MdChar DOS2|Buddy}} using {{MdTalent DOS2|Pet Pal}}. Buddy asks the player character to find his friend {{DOS2|Emmie}}, a source hound in the main Magister building in {{DOS2|Fort Joy}}. If you are nice to him, he will dig up {{MdItem DOS2|Buddy's Key}}, which unlocks the door to the source hound room where Emmie is found. Upon entering, the dogs are hostile in dialogue, but mentioning Buddy to Emmie will pacify them, granting 2200 XP. | Finding Emmie is initiated by talking to {{MdChar DOS2|Buddy}} using {{MdTalent DOS2|Pet Pal}}. Buddy asks the player character to find his friend {{MdChar DOS2|Emmie}}, a source hound in the main Magister building in {{DOS2|Fort Joy}}. If you are nice to him, he will dig up {{MdItem DOS2|Buddy's Key}}, which unlocks the door to the source hound room where Emmie is found. Upon entering, the dogs are hostile in dialogue, but mentioning Buddy to Emmie will pacify them, granting 2200 XP. | ||
'''Note:''' A red shiny ball found in the pockets of a Magister in the {{DOS2|Holding Cells}} may also pacify them, but as long as you have talked to Buddy, Emmie is the easiest way to pacify them. | '''Note:''' A red shiny ball found in the pockets of a Magister in the {{DOS2|Holding Cells}} may also pacify them, but as long as you have talked to Buddy, Emmie is the easiest way to pacify them. | ||
Revision as of 09:14, 1 March 2026
Finding Emmie is a quest in Fort Joy during Act One of Divinity: Original Sin II. It is part of the chronicle Escape from Reaper's Eye.
Objectives
The sequence and content of quests vary based on party choices.
Find Emmie.
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Quest complete.
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Walkthrough
Finding Emmie is initiated by talking to
Buddy using
Pet Pal. Buddy asks the player character to find his friend
Emmie, a source hound in the main Magister building in Fort Joy. If you are nice to him, he will dig up
Buddy's Key, which unlocks the door to the source hound room where Emmie is found. Upon entering, the dogs are hostile in dialogue, but mentioning Buddy to Emmie will pacify them, granting 2200 XP.
Note: A red shiny ball found in the pockets of a Magister in the Holding Cells may also pacify them, but as long as you have talked to Buddy, Emmie is the easiest way to pacify them.
Otherwise, the hounds initiate combat, granting 125 XP per hound killed for a total of 500 XP. For maximum XP, choosing a passive option and killing the hounds afterward grant a total of 2700 XP.
Tutorial
- Talk to Buddy (Pet Pal talent) and be nice in dialogue
- Take the key
- Go to (TBC)