Toggle menu
2.6K
1.8K
8
21.2K
Divinity Wiki
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

DOS2:The Shakedown: Difference between revisions

Quest (DOS2)
No edit summary
No edit summary
Line 1: Line 1:
'''The Shakedown''' is a [[Divinity Original Sin II]] quest. It is initiated by talking with the group of three people right inside the [[Fort Joy Ghetto]]. Follow her to the cavern in {{Coords|214|96}}. Doing so ends the quest, which rewards various items. During this conversation you learn about [[Saheila]] who is tracing her steps near the camp at {{Coords|485|549}}. Talking to her initiates {{Quest|The Imprisoned Elf}}.
'''The Shakedown''' is a quest in ''[[Divinity: Original Sin II]]''.
 
== Objectives ==
{{Questline
| quest = Resolve the situation.
| content = * Some thuggish Sourcerer extortionists were threatening an innocent elf. We intervened.}}
 
{{Questline
| quest = Listen to Elodi.
| content = * We stood up for the put-upon elf.}}
 
{{Questline
| quest = Follow Elodi.
| content = * The elf, Elodi, told us of a safe place where we can talk safely.}}
 
== Walkthrough ==
The quest is initiated by interacting with a group of people near the entrance of [[Fort Joy Ghetto]]. If siding with Elodi, follow her to the cavern in {{Coords|214|96}}. Doing so ends the quest, which rewards various items. During this conversation you learn about [[Saheila]] who is tracing her steps near the camp at {{Coords|485|549}}. Talking to her initiates {{Quest|The Imprisoned Elf}}.


Additionally, you may play hide and seek with [[Modi]]. Doing so reveals his hideout, which requires a [[shovel]] to enter.
Additionally, you may play hide and seek with [[Modi]]. Doing so reveals his hideout, which requires a [[shovel]] to enter.
{{SHORTDESC:Quest (DOS2)}}
[[Category:Quests]]
[[Category:Quests in DOS2]]

Revision as of 03:19, 4 February 2026

The Shakedown is a quest in Divinity: Original Sin II.

Objectives

Template:Questline

Template:Questline

Template:Questline

Walkthrough

The quest is initiated by interacting with a group of people near the entrance of Fort Joy Ghetto. If siding with Elodi, follow her to the cavern in Template:Coords. Doing so ends the quest, which rewards various items. During this conversation you learn about Saheila who is tracing her steps near the camp at Template:Coords. Talking to her initiates Template:Quest.

Additionally, you may play hide and seek with Modi. Doing so reveals his hideout, which requires a shovel to enter.