| Level | 3 |
|---|---|
| Vitality | 64 |
| Physical armour | |
| Magic armour | |
| Strength | 12 |
| Finesse | 11 |
| Intelligence | 11 |
| Constitution | 11 |
| Memory | 11 |
| Wits | 10 |
DOS2:Noosey: Difference between revisions
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{{Infobox DOS2 character | |||
| appearances = dos2 | |||
| level = 3 | |||
| vit = 64 | |||
| str = 12 | |||
| fin = 11 | |||
| int = 11 | |||
| con = 11 | |||
| mem = 11 | |||
| wit = 10}} | |||
'''Noosey''' is one of [[Griff]]'s lackeys at [[Fort Joy]] in ''[[Divinity: Original Sin II]]''. | |||
{{Quote|"Not scared, are ya? Go on. Down the hatch."|Noosey}} | |||
== Divinity: Original Sin II == | |||
Interacting with Noosey initiates {{Quest|The Arena of Fort Joy}} quest. She informs the player character of the underground fighting ring, urging them to join. | |||
== Related quests == | == Related quests == | ||
Revision as of 18:39, 4 February 2026
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| Appearances | Divinity: Original Sin II | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Noosey is one of Griff's lackeys at Fort Joy in Divinity: Original Sin II.
"Not scared, are ya? Go on. Down the hatch."—Noosey
Divinity: Original Sin II
Interacting with Noosey initiates Template:Quest quest. She informs the player character of the underground fighting ring, urging them to join.