DOS2:The Shakedown: Difference between revisions
Quest (DOS2)
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'''The Shakedown''' is a [[Quests|quest]] in ''[[Divinity: Original Sin II]]''. | '''The Shakedown''' is a [[Quests|quest]] in ''[[Divinity: Original Sin II]]''. | ||
== Objectives == | |||
{{Questline | |||
| quest = Resolve the situation. | |||
| content = * Some thuggish [[Sourcerer]] extortionists were threatening an innocent [[elf]]. We intervened.}} | |||
{{Questline | |||
| quest = Listen to Elodi. | |||
| content = * We stood up for the put-upon elf.}} | |||
{{Questline | |||
| quest = Follow Elodi. | |||
| content = * The elf, [[Elodi]], told us of a safe place where we can talk safely.}} | |||
== Walkthrough == | == Walkthrough == | ||
The | The Shakedown is initiated by talking with a group of people at the entrance of [[Fort Joy]]. Follow {{MdChar DOS2|Elodi}} to the cavern at {{Coords|214|96}}. Doing so ends the quest, which rewards various items. During this conversation, the party learn about {{MdChar DOS2|Saheila}} who is tracing her steps near the camp at {{Coords|485|549}}. Talking to her initiates {{Quest|The Imprisoned Elf}}. | ||
Additionally, the party may play hide and seek with | Additionally, the party may play hide and seek with {{MdChar DOS2|Mody}}. Doing so reveals his hideout, which requires a {{MdItem DOS2|Shovel}} to enter. | ||
{{SHORTDESC:Quest (DOS2)}} | {{SHORTDESC:Quest (DOS2)}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Quests in DOS2]] | [[Category:Quests in DOS2]] | ||
Revision as of 17:55, 10 February 2026
The Shakedown is a quest in Divinity: Original Sin II.
Objectives
Walkthrough
The Shakedown is initiated by talking with a group of people at the entrance of Fort Joy. Follow
Elodi to the cavern at Template:Coords. Doing so ends the quest, which rewards various items. During this conversation, the party learn about
Saheila who is tracing her steps near the camp at Template:Coords. Talking to her initiates Template:Quest.
Additionally, the party may play hide and seek with
Mody. Doing so reveals his hideout, which requires a
Shovel to enter.