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DOS2:Escape from Reaper's Eye: Difference between revisions

Quest (DOS2)
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'''Escape from Reaper's Eye''' is a ''[[Divinity: Original Sin II]]'' [[Quests|quest]] initiated on [[Fort Joy]] beach. This chapter follows the events of the [[Merryweather]].
{{SEO
| description = Escape from Reaper's Eye is a Divinity: Original Sin II quest initiated on Fort Joy beach at the beginning of Act One. This chapter follows the events of the Merryweather.}}
'''Escape from Reaper's Eye''' is a ''[[Divinity: Original Sin II]]'' [[Quests in Divinity: Original Sin II|quest]] initiated on [[Fort Joy]] beach at the beginning of [[Act One (DOS2)|Act One]]. This chapter follows the events of the [[Merryweather]].


== Characters ==
== Characters ==
* [[Sir Lora]] is a squirrel who can be found past the voidlings on the beach at {{Coords|181|307}}.
* {{MdChar DOS2|Sir Lora}} is a squirrel who can be found past the voidlings on the beach at {{Coords|181|307}}.
* [[Tam]], a small child, is located down the stairs past the waypoint at {{Coords|216|363}}.
* {{MdChar DOS2|Tam}} is located down the stairs past the waypoint at {{Coords|216|363}}.
* [[Trice]], a small child from the lifeboat, is near the coastline past the broken bridge at {{Coords|165|245}}.
* {{MdChar DOS2|Trice}}, who survived the Merryweather sinking, is near the coastline past the broken bridge at {{Coords|165|245}}.


Heading south, the player character encounters an interrogation scene with [[Atusa]]. You learn more about [[Alexander]] and [[The Hammer]] throughout the entryway of the town and a "potential cure" for the darkness within the player.
Heading south, the player character encounters an interrogation with {{MdChar DOS2|Atusa}}. You learn more about {{MdChar DOS2|Alexander}} and {{MdChar DOS2|Dallis|The Hammer}} and a 'potential cure' for the darkness within the player.


* [[Elodi]], an elf, is shaken down inside [[Fort Joy Ghetto]]'s gates. Talk to her and you will find out she is a famed assassin. Doing so initiates the quest {{Quest|The Shakedown}}.
* {{MdChar DOS2|Elodi}}, an elf, is shaken down inside [[Fort Joy Ghetto]]'s gates. Talk to her to learn she is a famed assassin. Doing so initiates the quest {{Quest|The Shakedown}}.


* After talking to Elodi, she directs you to talk to [[Saheila]]. A blind elf pacing around the campfire at {{Coords|489|550}} Talking to her initiates the quest {{Quest|The Imprisoned Elf}}.
* After talking to Elodi, she directs the player character to {{MdChar DOS2|Saheila}}, a blind elf pacing around a campfire at {{Coords|489|550}}. Talking to her initiates {{Quest|The Imprisoned Elf}}.


{{SHORTDESC:Quest (DOS2)}}
{{SHORTDESC:Quest (DOS2)}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Quests in DOS2]]
[[Category:Quests in DOS2]]

Revision as of 18:32, 13 February 2026

{{#seo| description = Escape from Reaper's Eye is a Divinity: Original Sin II quest initiated on Fort Joy beach at the beginning of Act One. This chapter follows the events of the Merryweather.| image = | keywords = Escape from Reaper's Eye, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Escape from Reaper's Eye - Divinity Wiki| type = article}}

Escape from Reaper's Eye is a Divinity: Original Sin II quest initiated on Fort Joy beach at the beginning of Act One. This chapter follows the events of the Merryweather.

Characters

Heading south, the player character encounters an interrogation with Atusa. You learn more about File:Icon DOS2 Alexander.png Alexander and The Hammer and a 'potential cure' for the darkness within the player.