DOS2:Summoning: Difference between revisions
Combat ability (DOS2)
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'''Summoning''' is a combat [[Abilities|ability]] in ''[[Divinity: Original Sin II]]''. | '''Summoning''' is a combat [[Abilities|ability]] in ''[[Divinity: Original Sin II]]''. | ||
{{Quote|Summoning increases | {{Quote|Summoning increases vitality, damage, physical armour and magic armour of your summons and totems.}} | ||
== Leveling == | == Leveling == | ||
For every level of Summoning, summons and totems have: | For every level of Summoning, summons and totems have: | ||
* 10% increased vitality | * 10% increased [[vitality]] | ||
* 10% increased damage | * 10% increased damage | ||
* 10% increased physical and magic armour | * 10% increased [[Physical armour|physical]] and [[magic armour]] | ||
{{SHORTDESC:Combat ability (DOS2)}} | {{SHORTDESC:Combat ability (DOS2)}} | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
[[Category:Abilities in DOS2]] | [[Category:Abilities in DOS2]] | ||
Revision as of 02:35, 12 February 2026
| Summoning | |
|---|---|
| Appearances | Divinity: Original Sin II |
Summoning is a combat ability in Divinity: Original Sin II.
Summoning increases vitality, damage, physical armour and magic armour of your summons and totems.
Leveling
For every level of Summoning, summons and totems have:
- 10% increased vitality
- 10% increased damage
- 10% increased physical and magic armour