| Level | |
|---|---|
| Vitality | |
| Physical armour | |
| Magic armour | |
| Strength | |
| Finesse | |
| Intelligence | |
| Constitution | |
| Memory | |
| Wits |
DOS2:Sebille: Difference between revisions
More actions
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Infobox DOS2 character | {{Infobox DOS2 character | ||
| appearances = dos2 | | appearances = dos2 | ||
| image = Icon DOS2 Sebille.png}} | | image = Icon DOS2 Sebille.png | ||
| race = Elf}} | |||
'''Sebille''' is one of six [[Origins|Origin characters]] aboard the [[Merryweather]] in ''[[Divinity: Original Sin II]]''. | '''Sebille''' is one of six [[Origins|Origin characters]] aboard the [[Merryweather]] in ''[[Divinity: Original Sin II]]''. | ||
| Line 8: | Line 9: | ||
== Background == | == Background == | ||
Sebille is an [[Elf|elven]] assassin who was formerly enslaved. She is described | Sebille is an [[Elf|elven]] assassin who was formerly enslaved. She is described as "an elf with diamond features: regal and radiant, but cold too, and sharper than any knife." | ||
== Involvement == | == Involvement == | ||
=== Act One === | === Act One === | ||
After the wrecking of the Merryweather, Sebille is crouched next to a ruined boat in [[Fort Joy]] | After the wrecking of the Merryweather, Sebille is crouched next to a ruined boat in [[Fort Joy Ghetto]] at {{Coords|183|101}}. Once talking to her she is busy with a lizard far away from her. She strangles you in surprise of being watched and threatens you with a needle to the neck. However, the player character notices a scar on her left cheek. Here you learn that she was previously enslaved by a lizard. She is wary of you alerting the lizard that enslaved her and wants to kill you. You have the option to make an offer to join you or defend yourself. | ||
== Combat == | == Combat == | ||
Revision as of 16:29, 14 February 2026
| Sebille | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Appearances | Divinity: Original Sin II | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Race | Elf | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sebille is one of six Origin characters aboard the Merryweather in Divinity: Original Sin II.
A slave no longer, you still bear the living scar your master used to dominate you. He turned you into an assassin; made you hunt your own kin. Now, you hunt him.
Background
Sebille is an elven assassin who was formerly enslaved. She is described as "an elf with diamond features: regal and radiant, but cold too, and sharper than any knife."
Involvement
Act One
After the wrecking of the Merryweather, Sebille is crouched next to a ruined boat in Fort Joy Ghetto at Template:Coords. Once talking to her she is busy with a lizard far away from her. She strangles you in surprise of being watched and threatens you with a needle to the neck. However, the player character notices a scar on her left cheek. Here you learn that she was previously enslaved by a lizard. She is wary of you alerting the lizard that enslaved her and wants to kill you. You have the option to make an offer to join you or defend yourself.