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DOS2:Cork: Difference between revisions
Character (DOS2)
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'''Paladin Cork''' is in the [[Magisters of the Divine Order|Magister]] tower of [[Fort Joy]] in ''[[Divinity: Original Sin II]]''. | '''Paladin Cork''' is in the [[Magisters of the Divine Order|Magister]] tower of [[Fort Joy]] in ''[[Divinity: Original Sin II]]''. | ||
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[[Category:Characters in Fort Joy Ghetto | [[Category:Characters in Fort Joy Ghetto in DOS2]] | ||
Revision as of 18:46, 17 February 2026
| This article is a stub and still under development! |
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| Appearances | Divinity: Original Sin II | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gender | Male | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Technical
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Paladin Cork is in the Magister tower of Fort Joy in Divinity: Original Sin II.
Involvement
Act One
Cork is arguing with a Magister at X: 279 Y: 196 . Entering the vicinity immediately triggers combat, with different outcomes depending on whether Cork survives.
If Cork survives, the party receive an extra 2000 XP for saving him, and he plans to report the incident to his grandmaster, Lord Kemm. Before parting ways, he says there's nowhere left to go but the Hollow Marshes.