DOS2:Finding Emmie: Difference between revisions
More actions
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{SEO | {{SEO | ||
| description = Finding Emmie is a quest in Divinity: Original Sin | | description = Finding Emmie is a quest in Divinity: Original Sin 2 (DOS2).}} | ||
'''Finding Emmie''' is a [[Quests in Divinity: Original Sin II|quest]] in [[ | '''Finding Emmie''' is a [[Quests in Divinity: Original Sin II|quest]] in [[Act One (DOS2)|Act One]] of ''[[Divinity: Original Sin II]]''. | ||
== Objectives == | == Objectives == | ||
| Line 17: | Line 17: | ||
# Go to (TBC) | # Go to (TBC) | ||
{{SHORTDESC:Quest (DOS2)}} | {{SHORTDESC:Quest in Act One (DOS2)}} | ||
[[Category:Quests in DOS2]] | [[Category:Quests in DOS2]] | ||
[[Category:Quests in Act One in DOS2]] | |||
Revision as of 22:14, 19 February 2026
Finding Emmie is a quest in Act One of Divinity: Original Sin II.
Objectives
Walkthrough
Finding Emmie is initiated by talking to Buddy using
Pet Pal. Buddy asks the player character to find his friend, Emmie, a source hound in the Magister castle of Fort Joy. If you are nice to him, he will dig up Buddy's Key, which unlocks the door to the source hound room where Emmie is found. Upon entering, the dogs will be hostile in dialogue, but if you mention Buddy to Emmie, she will be pacified, granting 2200 xp.
Note: A red shiny ball found in the pockets of a Magister in the Holding Cells may also pacify them, but as long as you have talked to Buddy, Emmie is the easiest way to pacify them.
Otherwise, the hounds initiate combat, granting 125 xp per hound killed for a total of 500 xp. For maximum xp, choosing a passive option and killing the hounds afterward will grant a total of 2700 xp.
Tutorial
- Talk to Buddy (Pet Pal talent) and be nice in dialogue
- Take the key
- Go to (TBC)