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| Vitality | |
| Physical armour | |
| Magic armour | |
| Strength | |
| Finesse | |
| Intelligence | |
| Constitution | |
| Memory | |
| Wits |
DOS2:Sebille: Difference between revisions
Playable companion (DOS2)
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Revision as of 01:32, 26 February 2026
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| Appearances | Divinity: Original Sin II | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Gender | Female | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Race | Elf | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Sebille is one of six Origin characters in Divinity: Original Sin II.
A slave no longer, you still bear the living scar your master used to dominate you. He turned you into an assassin; made you hunt your own kin. Now, you hunt him.
Background
Sebille is an elven assassin who was formerly enslaved.
Involvement
Act One
Sebille is crouched next to a ruined boat in Fort Joy Ghetto at X: 183 Y: 101 , preoccupied with a lizard located down the shoreline. If interacting with her, she strangles the player character in surprise, threatening to kill them. She reveals she was previously enslaved by a lizard and is wary of the player character alerting them. The player character can defend themselves or recruit Sebille to the party.