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DOS2:Critical damage: Difference between revisions

Gameplay mechanic (DOS2)
Created page with "{{Stub}} '''Critical damage''' or '''critical multiplier''' is the amount of damage that is dealt on a critical hit. In ''Divinity: Original Sin II'', the base critical damage is 150%, which can be adjusted through modifiers such as abilities, talents, and items. == Overview == It is required to equip weapons that list Critical Damage in its tooltip to apply the character's base critical damage to the weapon. {{SHORTDESC:Gameplay mechanic (DOS2)}} Category:Gamepl..."
 
m Alex moved page Critical damage to DOS2:Critical damage without leaving a redirect
 
(No difference)

Latest revision as of 03:37, 26 February 2026

Critical damage or critical multiplier is the amount of damage that is dealt on a critical hit. In Divinity: Original Sin II, the base critical damage is 150%, which can be adjusted through modifiers such as abilities, talents, and items.

Overview

It is required to equip weapons that list Critical Damage in its tooltip to apply the character's base critical damage to the weapon.

Contents