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DOS2:The Imprisoned Elf: Difference between revisions

Quest in Fort Joy in Act One (DOS2)
m Alex moved page The Imprisoned Elf to DOS2:The Imprisoned Elf without leaving a redirect
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{{SEO
{{SEO
| description = The Imprisoned Elf is a quest in Fort Joy in Divinity: Original Sin 2 (DOS2).}}
| description = The Imprisoned Elf is a quest in Fort Joy in Divinity: Original Sin 2 (DOS2).}}
'''The Imprisoned Elf''' is a [[Quests in Divinity: Original Sin II|quest]] in [[Act One (DOS2)|Act One]] of ''[[Divinity: Original Sin II]]''.
'''The Imprisoned Elf''' is a {{DOS2|Quests|quest}} in {{DOS2|Act One}} of ''[[Divinity: Original Sin II]]''.


== Objectives ==
== Objectives ==
{{Questline DOS2
{{Questline DOS2
| quest = Free [[Amyro]].
| quest = Free {{DOS2|Amyro}}.
| content = * [[Saheila]] asked us to free her friend Amyro, held captive nearby. A [[Stingtail|lizard of 'dreams and far-feeling']] may be crucial to our success.
| content = * {{DOS2|Saheila}} asked us to free her friend Amyro, held captive nearby. A {{DOS2|Stingtail|lizard of 'dreams and far-feeling'}} may be crucial to our success.
* The elf Amyro stands accused of stealing from Griff, the camp crime boss. Griff has locked Amyro in a cage.}}
* The elf Amyro stands accused of stealing from Griff, the camp crime boss. Griff has locked Amyro in a cage.}}


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After completing {{Quest DOS2|The Shakedown}}, {{MdChar DOS2|Saheila}} asks the player character to free {{MdChar DOS2|Amyro}}, who is imprisoned nearby. She hints that a 'lizard of 'dreams and far-feeling' may be crucial to our success.' This is a reference to {{MdChar DOS2|Stingtail}}, the real culprit of the stolen goods Amyro was captured for.
After completing {{Quest DOS2|The Shakedown}}, {{MdChar DOS2|Saheila}} asks the player character to free {{MdChar DOS2|Amyro}}, who is imprisoned nearby. She hints that a 'lizard of 'dreams and far-feeling' may be crucial to our success.' This is a reference to {{MdChar DOS2|Stingtail}}, the real culprit of the stolen goods Amyro was captured for.


There are several ways to complete this quest. One option is to approach Stingtail, found sleeping at {{Coords DOS2|185|75}} and pickpocketing the citrus to return to {{MdChar DOS2|Griff}}. Beware that the next time you encounter Stingtail, he will be fighting [[Silence]], one of Griff's footmen, and may die without intervention.
There are several ways to complete this quest. One option is to approach Stingtail, found sleeping at {{Coords DOS2|185|75}} and pickpocketing the citrus to return to {{MdChar DOS2|Griff}}. Beware that the next time you encounter Stingtail, he will be fighting Silence, one of Griff's footmen, and may die without intervention.


Another option is to kill Griff and his nearby members and free Amyro after.
Another option is to kill Griff and his nearby members and free Amyro after.

Revision as of 04:46, 26 February 2026

{{#seo| description = The Imprisoned Elf is a quest in Fort Joy in Divinity: Original Sin 2 (DOS2).| image = | keywords = The Imprisoned Elf, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = The Imprisoned Elf - Divinity Wiki| type = article}}

The Imprisoned Elf is a quest in Act One of Divinity: Original Sin II.

Objectives

Free Amyro.
  • Saheila asked us to free her friend Amyro, held captive nearby. A lizard of 'dreams and far-feeling' may be crucial to our success.
  • The elf Amyro stands accused of stealing from Griff, the camp crime boss. Griff has locked Amyro in a cage.
Return to Saheila.
  • Amyro is free. Saheila will be pleased.

Walkthrough

After completing The Shakedown, Saheila asks the player character to free Amyro, who is imprisoned nearby. She hints that a 'lizard of 'dreams and far-feeling' may be crucial to our success.' This is a reference to Stingtail, the real culprit of the stolen goods Amyro was captured for.

There are several ways to complete this quest. One option is to approach Stingtail, found sleeping at   X: 185  Y: 75   and pickpocketing the citrus to return to Griff. Beware that the next time you encounter Stingtail, he will be fighting Silence, one of Griff's footmen, and may die without intervention.

Another option is to kill Griff and his nearby members and free Amyro after.

  1. Amyro is in a cage outside of the cavern at   X: 204  Y: 129  . The player character will engage in a discussion with Griff.
  2. The player character can return the crate of supplies Amyro is accused of stealing. Amyro states that Griff may take his own supplies.
  3. Alternatively, the player character can kill Griff to free Amyro.