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DOS2:Cork: Difference between revisions

Character in the Magister tower
m Alex moved page Cork to DOS2:Cork without leaving a redirect
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'''Paladin Cork''' is in the Magister tower of [[Fort Joy]] during [[Act One (DOS2)|Act One]] of ''[[Divinity: Original Sin II]]''.
'''Paladin Cork''' is in the Magister tower of {{DOS2|Fort Joy}} during {{DOS2|Act One}} of ''[[Divinity: Original Sin II]]''.


== Involvement ==
== Involvement ==
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Cork is arguing with a Magister at {{Coords DOS2|279|196}}. Entering the vicinity immediately triggers combat, with different outcomes depending on whether Cork survives.
Cork is arguing with a Magister at {{Coords DOS2|279|196}}. Entering the vicinity immediately triggers combat, with different outcomes depending on whether Cork survives.


If Cork survives, the party receive an extra 2000 [[Experience|XP]] for saving him, and he plans to report the incident to his grandmaster, [[Lord Kemm]]. Before parting ways, he says there's nowhere left to go but the [[Hollow Marshes]].
If Cork survives, the party receive an extra 2000 XP for saving him, and he plans to report the incident to his grandmaster, {{DOS2|Lord Kemm}}. Before parting ways, he says there's nowhere left to go but the {{DOS2|Hollow Marshes}}.


{{SHORTDESC:Character (DOS2)}}
{{SHORTDESC:Character in the Magister tower}}
[[Category:Characters in DOS2]]
[[Category:Characters in DOS2]]
[[Category:Characters in Fort Joy Ghetto in DOS2]]
[[Category:Characters in Fort Joy Ghetto in DOS2]]

Revision as of 22:54, 26 February 2026

{{#seo| description = Paladin Cork is in the Magister tower of Fort Joy during Act 1 of Divinity: Original Sin 2 (DOS2).| image = Icon DOS2 Cork.png| keywords = Cork, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Cork - Divinity Wiki| type = article}}
Cork
AppearancesDivinity: Original Sin II
GenderMale
RaceHuman

Level
Vitality
Physical armour
Magic armour
Strength
Finesse
Intelligence
Constitution
Memory
Wits

Level
Vitality
Physical armour
Magic armour
Strength
Finesse
Intelligence
Constitution
Memory
Wits

Level
Vitality
Physical armour
Magic armour
Strength
Finesse
Intelligence
Constitution
Memory
Wits

Level
Vitality
Physical armour
Magic armour
Strength
Finesse
Intelligence
Constitution
Memory
Wits

Technical
IDc01e16ca-ce9a-48c8-ac36-90ef7de12404

Paladin Cork is in the Magister tower of Fort Joy during Act One of Divinity: Original Sin II.

Involvement

Act One

Cork is arguing with a Magister at   X: 279  Y: 196  . Entering the vicinity immediately triggers combat, with different outcomes depending on whether Cork survives.

If Cork survives, the party receive an extra 2000 XP for saving him, and he plans to report the incident to his grandmaster, Lord Kemm. Before parting ways, he says there's nowhere left to go but the Hollow Marshes.