DOS2:Physical armour: Difference between revisions
Gameplay mechanic
More actions
m Alex moved page Physical armour to DOS2:Physical armour without leaving a redirect |
No edit summary |
||
| Line 1: | Line 1: | ||
{{Stub}} | {{Stub}} | ||
'''Physical armour''' absorbs | '''Physical armour''' absorbs {{DOS2|Physical}} damage. If Physical armour is above 0, the character is immune to physical statuses like {{DOS2|Bleeding (status)|Bleeding}} and {{DOS2|Knocked Down (status)|Knocked Down}}. | ||
{{SHORTDESC:Gameplay mechanic}} | {{SHORTDESC:Gameplay mechanic}} | ||
[[Category:Combat mechanics in DOS2]] | [[Category:Combat mechanics in DOS2]] | ||
Latest revision as of 00:38, 27 February 2026
| This article is a stub and still under development! |
Physical armour absorbs Physical damage. If Physical armour is above 0, the character is immune to physical statuses like Bleeding and Knocked Down.