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| | description = Attitude is a game mechanic spanning multiple Divinity games. In general, the mechanic reflects a character's disposition toward party members, which affects how the NPC behaves around the party. | | | description = Attitude is a game mechanic spanning multiple Divinity games. In general, the mechanic reflects a character's disposition toward party members, which affects how the NPC behaves around the party. |
| | image = | | | image = |
| }}{{High priority}} | | }} |
| | {{High priority}} |
| {{SHORTDESC: Gameplay mechanic in multiple Divinity games}} | | {{SHORTDESC: Gameplay mechanic in multiple Divinity games}} |
| <tabber> | | <tabber> |
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| Companion attitude is affected by dialogue responses and the player character's choices in their origin quests and origin moments. If companion attitude falls too low, the companion might permanently leave the party. | | Companion attitude is affected by dialogue responses and the player character's choices in their origin quests and origin moments. If companion attitude falls too low, the companion might permanently leave the party. |
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| |-| | | {{Navbox DOS2 game}} |
| Divinity: Original Sin = | | |
| | |-| Divinity: Original Sin = |
| '''Attitude''' is a game mechanic in ''[[Divinity: Original Sin]]''. | | '''Attitude''' is a game mechanic in ''[[Divinity: Original Sin]]''. |
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| Divine Divinity = | | {{Navbox DOS game}} |
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| | |-| Divine Divinity = |
| '''Attitude''' is a game mechanic in ''[[Divine Divinity]]'', which represents an NPC's opinion of the player character. | | '''Attitude''' is a game mechanic in ''[[Divine Divinity]]'', which represents an NPC's opinion of the player character. |
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| NPC attitude can be increased through dialogue options, completing certain quests, and offering gifts (through the trading menu). Attitude can be decreased through dialogue options and committing crimes, such as stealing. | | NPC attitude can be increased through dialogue options, completing certain quests, and offering gifts (through the trading menu). Attitude can be decreased through dialogue options and committing crimes, such as stealing. |
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| | {{Navbox DD game}} |
| </tabber> | | </tabber> |
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| [[Category:Gameplay mechanics]] | | [[Category:Gameplay mechanics]] |
| [[Category:Gameplay mechanics in Divine Divinity]] | | [[Category:Gameplay mechanics in DD]] |
| [[Category:Gameplay mechanics in Divinity: Original Sin]] | | [[Category:Gameplay mechanics in DOS]] |
| [[Category:Gameplay mechanics in Divinity: Original Sin II]] | | [[Category:Gameplay mechanics in DOS2]] |