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DOS2:Signs of Resistance: Difference between revisions

Chronicle
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{{Stub}}
{{SEO
| description = Signs of Resistance is a chronicle in Divinity: Original Sin 2. Various party actions can advance a chronicle, which lists notable occurrences relating to the chronicle's main theme or question. The sequence and content of each chronicle vary based on party choices.}}
'''Signs of Resistance''' is a chronicle in ''[[Divinity: Original Sin II]]''. Various party actions can advance a chronicle, which lists notable occurrences relating to the chronicle's main question. The sequence and content of each chronicle vary based on party choices.
'''Signs of Resistance''' is a chronicle in ''[[Divinity: Original Sin II]]''. Various party actions can advance a chronicle, which lists notable occurrences relating to the chronicle's main question. The sequence and content of each chronicle vary based on party choices.


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== Which of the Magisters are potential allies? ==
== Which of the Magisters are potential allies? ==
* Before her execution, {{MdChar DOS2|Atusa|Magister Atusa}} refused to name her accomplices. Who are these dissidents?
* {{MdChar DOS2|Dallis}} warned the Magisters against the {{DOS2|Seekers of the Divine Order|Seekers}}, dissidents who are helping {{DOS2|Sourcerer}}s escape.
* The dissident {{MdChar DOS2|Delorus|Magister Delorus}} is trying to help certain Sourcerers flee. He told us of an escape route.
* The crazed elf {{MdChar DOS2|Verdas}} told us we were important but didn't say why. He seemed afflicted with dark magic.
* The undead {{MdChar DOS2|Zaleskar}} told us that the Seekers are friendly to Sourcerers. They should be willing to help us.
* Dissident Magisters may be in league with the Seekers. We should track them down and learn more.
{{Questline DOS2
{{Questline DOS2
| quest = Read {{DOS2|Orders from Dallis}}.
| quest = Observe an execution at the entrance of Fort Joy.
| content = * Orders on a dead Magister spoke of 'Seekers' - dissidents, hiding in the south-east of the island. We should find them.}}
| content = * Before her execution, {{MdChar DOS2|Atusa|Magister Atusa}} refused to name her accomplices. Who are these dissidents?}}
 
{{Questline DOS2
| quest = Read Warning from Dallis.
| content = * {{DOS2|Dallis}} {{DOS2|Warning from Dallis|warned the Magisters}} against the {{DOS2|Seekers of the Divine Order|Seekers}}, dissidents who are helping {{DOS2|Sourcerer}}s escape.}}
 
{{Questline DOS2
| quest = Save a tortured Magister.
| content = * The dissident {{DOS2|Delorus|Magister Delorus}} is trying to help certain Sourcerers flee. He told us of an escape route.}}
 
{{Questline DOS2
| quest = Speak with a crazed elf.
| content = * The crazed elf {{MdChar DOS2|Verdas}} told us we were important but didn't say why. He seemed afflicted with dark magic.}}
 
{{Questline DOS2
| quest = Ask a certain Undead about the Seekers.
| content = * The undead {{DOS2|Zaleskar}} told us that the Seekers are friendly to Sourcerers. They should be willing to help us.
* Dissident Magisters may be in league with the Seekers. We should track them down and learn more.}}
 
{{Questline DOS2
| quest = Read Orders from Dallis.
| content = * {{DOS2|Orders from Dallis|Orders}} on a dead Magister spoke of 'Seekers' - dissidents, hiding in the south-east of the island. We should find them.}}
 
* The Seekers find and protect Sourcerers with special talents. We should tell them we're Godwoken.
* The Seekers find and protect Sourcerers with special talents. We should tell them we're Godwoken.
* {{MdChar DOS2|Gareth}} told us that the Seekers are trying to escape the island. We may learn more in the safety of Amadia's sanctuary.
* {{MdChar DOS2|Gareth}} told us that the Seekers are trying to escape the island. We may learn more in the safety of Amadia's sanctuary.

Revision as of 14:52, 1 March 2026

{{#seo| description = Signs of Resistance is a chronicle in Divinity: Original Sin 2. Various party actions can advance a chronicle, which lists notable occurrences relating to the chronicle's main theme or question. The sequence and content of each chronicle vary based on party choices.| image = | keywords = Signs of Resistance, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Signs of Resistance - Divinity Wiki| type = article}}

Signs of Resistance is a chronicle in Divinity: Original Sin II. Various party actions can advance a chronicle, which lists notable occurrences relating to the chronicle's main question. The sequence and content of each chronicle vary based on party choices.

Chronicle pages contain extensive spoilers.

Which of the Magisters are potential allies?

Observe an execution at the entrance of Fort Joy.
  • Before her execution, Magister Atusa refused to name her accomplices. Who are these dissidents?
Read Warning from Dallis.
Save a tortured Magister.
  • The dissident Magister Delorus is trying to help certain Sourcerers flee. He told us of an escape route.
Speak with a crazed elf.
  • The crazed elf Verdas told us we were important but didn't say why. He seemed afflicted with dark magic.
Ask a certain Undead about the Seekers.
  • The undead Zaleskar told us that the Seekers are friendly to Sourcerers. They should be willing to help us.
  • Dissident Magisters may be in league with the Seekers. We should track them down and learn more.
Read Orders from Dallis.
  • Orders on a dead Magister spoke of 'Seekers' - dissidents, hiding in the south-east of the island. We should find them.
  • The Seekers find and protect Sourcerers with special talents. We should tell them we're Godwoken.
  • Gareth told us that the Seekers are trying to escape the island. We may learn more in the safety of Amadia's sanctuary.
  • Malady will decide if the Seekers should help us, but she is imprisoned on the Lady Vengeance. The Seekers must seize the ship.