DOS2:Worm Tremor: Difference between revisions
Geomancer skills
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Created page with "{{SEO | description = Worm Tremor is a Geomancer skill in Divinity: Original Sin 2 (DOS2). Deals Earth damage to each character in the area. At your command, poisonous worms slither up from the earth, attaching to every character in the area who is not protected by Magic Armour. Affected characters cannot move or teleport, and they receive Poison damage each turn. | image = Skill DOS2 Worm Tremor Icon.png}} {{Infobox DOS2 skill | appearances = dos2 | image = Skill DOS2 W..." |
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== Requirements == | == Requirements == | ||
* {{ | * {{LgAbility DOS2|Geomancer}}: Level 2 | ||
== Effects == | == Effects == | ||
* {{ | * {{Status DOS2|Entangled|Set Entangled|for 2 turns}} | ||
* {{MA DOS2|Resisted by}} | * {{MA DOS2|Resisted by}} | ||
Revision as of 23:16, 20 April 2026
{{#seo| description = Worm Tremor is a Geomancer skill in Divinity: Original Sin 2 (DOS2). Deals Earth damage to each character in the area. At your command, poisonous worms slither up from the earth, attaching to every character in the area who is not protected by Magic Armour. Affected characters cannot move or teleport, and they receive Poison damage each turn.| image = Skill DOS2 Worm Tremor Icon.png| keywords = Worm Tremor, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Worm Tremor - Divinity Wiki| type = article}}
| Worm Tremor | |
|---|---|
| Appearances | Divinity: Original Sin II |
| Type | Geomancer |
| Usages | |
| AP | |
| Damage | Earth |
| Range | 13m |
| Cooldown | |
| Properties | |
| Memory slots | 1 |
Worm Tremor is a Geomancer skill in Divinity: Original Sin II.
Deals Earth damage to each character in the area. At your command, poisonous worms slither up from the earth, attaching to every character in the area who is not protected by Magic Armour. Affected characters cannot move or teleport, and they receive Poison damage each turn.
Requirements
Geomancer: Level 2
Effects
Set Entangled for 2 turns
Resisted by Magic Armour