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DOS2:The Thing Inside: Difference between revisions

Origin quest for Lohse
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| quest = Speak to {{DOS2|Malady}} in {{DOS2|Arx}}.
| quest = Speak to {{DOS2|Malady}} in {{DOS2|Arx}}.
| content = * Malady told me that my demon lives in Arx. While I hunt {{DOS2|Dallis}}, Malady will look for a way to weaken him.}}
| content = * Malady told me that my demon lives in Arx. While I hunt {{DOS2|Dallis}}, Malady will look for a way to weaken him.}}
{{Questline DOS2
| quest = Travel to Adramahlihk's home plane.
| content = * I met {{DOS2|Malady}} near the arch-demon Ardramahlihk's house. She has found a way to his home plane - there, we may be able to weaken him.
* I decided to travel with Malady to the demon's home realm. There, I'll find a way to weaken him.}}
{{Questline DOS2
| quest = Face the demon. Face Adramahlihk.
| content = * I snuffed out the souls in the demon's home plane. He'll be weaker now, and easier to kill.}}
{{Questline DOS2
| quest = Divinity beckons...
| content = * I defeated the demon. But it's not over. I had a vision: souls haunted by demons, as I was. I could abandon them... or I could ascend.}}


{{SHORTDESC:Origin quest for Lohse}}
{{SHORTDESC:Origin quest for Lohse}}
[[Category:Quests in DOS2]]
[[Category:Origin quests in DOS2]]
[[Category:Origin quests for Lohse in DOS2]]

Revision as of 03:45, 8 May 2026

{{#seo| description = The Thing Inside is an origin quest for Lohse in Divinity: Original Sin 2 (DOS2).| image = | keywords = The Thing Inside, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = The Thing Inside - Divinity Wiki| type = article}}

The Thing Inside is an origin quest for Lohse in Divinity: Original Sin II. The quest objectives are available when selecting Lohse as an origin character.

Objectives

Quest content may vary based on party choices.

Silence the voice in your head.
  • A bad gig landed me on the wrong side of the Magisters, but how bad can Fort Joy can be? If the voice in my head shuts up, I should be okay.
Get help.
  • An island of Sourcerers. Maybe one of them can help me with my crowded brain.
Assassinate the Advocate.
Jahan will help me, but first I must do him a favour - go to a haunted island and kill 'the Advocate'.
Report back to Jahan.
  • The Advocate is dead. Jahan will be pleased.
Learn the name of the demon.
  • Jahan showed me how to better master my Source powers. Now I need the name of the demon haunting Bloodmoon Island.
  • Jahan told me that the demon he seeks is the same demon I hear in my head. Once I find this demon's name, he will exorcise me.
Report back to Jahan.
  • I discovered the name of the demon haunting Bloodmoon Island: Adramahlihk. Now Jahan can perform the exorcism!
Journey to the city of Arx.
  • The exorcism failed, but Jahan asked to travel with me to Arx, where the demon is hiding.
  • With Jahan, I'll travel to Arx and hunt down the demon.
Speak to Malady in Arx.
  • Malady told me that my demon lives in Arx. While I hunt Dallis, Malady will look for a way to weaken him.
Travel to Adramahlihk's home plane.
  • I met Malady near the arch-demon Ardramahlihk's house. She has found a way to his home plane - there, we may be able to weaken him.
  • I decided to travel with Malady to the demon's home realm. There, I'll find a way to weaken him.
Face the demon. Face Adramahlihk.
  • I snuffed out the souls in the demon's home plane. He'll be weaker now, and easier to kill.
Divinity beckons...
  • I defeated the demon. But it's not over. I had a vision: souls haunted by demons, as I was. I could abandon them... or I could ascend.