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DOS2:The Path of Common Knowledge: Difference between revisions

Sub-quest to Escape from Fort Joy
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| quest = Follow {{DOS2|Amyro|Amyro's}} directions.
| quest = Follow {{DOS2|Amyro|Amyro's}} directions.
| content = * Amyro marked an escape route on our map. Once free of {{DOS2|Reaper's Eye|the island}}, we are to tell his people that {{DOS2|Saheila}} is in {{DOS2|Fort Joy}}.}}
| content = * Amyro marked an escape route on our map. Once free of {{DOS2|Reaper's Eye|the island}}, we are to tell his people that {{DOS2|Saheila}} is in {{DOS2|Fort Joy}}.}}
{{Questline DOS2
| quest = Escape through the dungeon.
| content = * The secret passage led to the dungeon below {{DOS2|Fort Joy|the fort}}.}}


== Related quests ==
== Related quests ==

Revision as of 21:51, 10 May 2026

{{#seo| description = The Path of Common Knowledge is a sub-quest to Escape from Fort Joy in Act One of Divinity: Original Sin 2 (DOS2). The quests are part of the chronicle Escape from Reaper's Eye.| image = | keywords = The Path of Common Knowledge, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = The Path of Common Knowledge - Divinity Wiki| type = article}}

The Path of Common Knowledge is a sub-quest to Escape from Fort Joy in Divinity: Original Sin II. The quests are part of the chronicle Escape from Reaper's Eye.

Objectives

Quest content may vary based on party choices.

Ask around.
  • Someone in Fort Joy must know of a way out.
Talk to Griff about escape.
  • Perhaps gang leader Griff will know some way to escape.
Talk to Saheila about escape.
  • Perhaps Saheila the elf will know of a way out.
Free Amyro.
  • Amyro may know of a way out of the fort. We'll have to free him from Griff's cage.
  • Amyro claimed he could help us escape - but we'd have to free him first.
Follow Amyro's directions.
Escape through the dungeon.
  • The secret passage led to the dungeon below the fort.