Toggle menu
2.5K
1.7K
8
20.9K
Divinity Wiki
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

DOS2:Getting Armed: Difference between revisions

Quest (DOS2)
Created page with "'''Getting Armed''' is a sub-quest to Troubled Waters in Divinity: Original Sin II. After waking up from Windego's source blast, this quest is initiated. To finish the quest, simply open the Chest with Confiscated Goods."
 
No edit summary
Line 1: Line 1:
'''Getting Armed''' is a sub-quest to [[Troubled Waters]] in [[Divinity: Original Sin II]].
'''Getting Armed''' is a sub-quest in ''[[Divinity: Original Sin II]]''. It is initiated after regaining consciousness from [[Windego|Windego's]] [[Source Blast]] aboard [[The Merryweather]].


After waking up from [[Windego]]'s source blast, this quest is initiated.  
== Objectives ==
{{Questline
| quest = Find a weapon.
| content = * It's not safe here. We should arm ourselves.
}}
{{Questline
| quest = We armed ourselves with some basic weapons.
| content =
}}


To finish the quest, simply open the Chest with Confiscated Goods.
== Walkthrough ==
Open the chest with confiscated goods at {{Coords|78|-238}}.
 
== Related quests ==
* {{Quest|Troubled Waters}}
 
{{SHORTDESC:Quest (DOS2)}}
[[Category:Quests]]
[[Category:Quests in DOS2]]

Revision as of 00:32, 4 February 2026

Getting Armed is a sub-quest in Divinity: Original Sin II. It is initiated after regaining consciousness from Windego's Source Blast aboard The Merryweather.

Objectives

Template:Questline Template:Questline

Walkthrough

Open the chest with confiscated goods at Template:Coords.