DOS2:Getting Armed: Difference between revisions
Quest (DOS2)
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Created page with "'''Getting Armed''' is a sub-quest to Troubled Waters in Divinity: Original Sin II. After waking up from Windego's source blast, this quest is initiated. To finish the quest, simply open the Chest with Confiscated Goods." |
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'''Getting Armed''' is a sub-quest | '''Getting Armed''' is a sub-quest in ''[[Divinity: Original Sin II]]''. It is initiated after regaining consciousness from [[Windego|Windego's]] [[Source Blast]] aboard [[The Merryweather]]. | ||
== Objectives == | |||
{{Questline | |||
| quest = Find a weapon. | |||
| content = * It's not safe here. We should arm ourselves. | |||
}} | |||
{{Questline | |||
| quest = We armed ourselves with some basic weapons. | |||
| content = | |||
}} | |||
== Walkthrough == | |||
Open the chest with confiscated goods at {{Coords|78|-238}}. | |||
== Related quests == | |||
* {{Quest|Troubled Waters}} | |||
{{SHORTDESC:Quest (DOS2)}} | |||
[[Category:Quests]] | |||
[[Category:Quests in DOS2]] | |||
Revision as of 00:32, 4 February 2026
Getting Armed is a sub-quest in Divinity: Original Sin II. It is initiated after regaining consciousness from Windego's Source Blast aboard The Merryweather.
Objectives
Walkthrough
Open the chest with confiscated goods at Template:Coords.