Toggle menu
2.8K
1.8K
8
22.5K
Divinity Wiki
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

DOS2:Sebille: Difference between revisions

Companion (DOS2)
No edit summary
No edit summary
Line 1: Line 1:
'''Sebille''' is one of six playable companions aboard [[The Merryweather]] in ''[[Divinity: Original Sin II]]''.
'''Sebille''' is one of six playable companions aboard the [[Merryweather]] in ''[[Divinity: Original Sin II]]''.


{{Quote|A slave no longer, you still bear the living scar your master used to dominate you. He turned you into an assassin; made you hunt your own kin. Now, you hunt him.}}
{{Quote|A slave no longer, you still bear the living scar your master used to dominate you. He turned you into an assassin; made you hunt your own kin. Now, you hunt him.}}


== Divinity: Original Sin 2 ==
== Background ==
=== Background ===
Sebille is an elven assassin who was formerly enslaved. She is described by the narrator as "an elf with diamond features: regal and radiant, but cold too, and sharper than any knife."
Sebille is an elven assassin who was formerly enslaved.
 
She is described by the narrator as "an elf with diamond features: regal and radiant, but cold too, and sharper than any knife."


== Act One ==
=== Fort Joy ===
=== Fort Joy ===
After the wrecking of The Merryweather, Sebille is found crouched next to a ruined boat in the [[Fort Joy]] Ghetto. at {{Coords|183|101}}. Once talking to her she is busy with a lizard far away from her. She strangles you in surprise of being watched and she threatens you with a needle to the neck. However, the player character notices a scar on her left cheek. Here you learn that she was previously enslaved by a lizard. She is wary of you potentially alerting the lizard that had enslaved her and wants to kill you, you have the option to either make an offer to join you or defend yourself.
After the wrecking of the Merryweather, Sebille is crouched next to a ruined boat in [[Fort Joy]] Ghetto at {{Coords|183|101}}. Once talking to her she is busy with a lizard far away from her. She strangles you in surprise of being watched and threatens you with a needle to the neck. However, the player character notices a scar on her left cheek. Here you learn that she was previously enslaved by a lizard. She is wary of you alerting the lizard that enslaved her and wants to kill you. You have the option to make an offer to join you or defend yourself.


== Combat ==
== Combat ==
Line 24: Line 22:
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters in DOS2]]
[[Category:Characters in DOS2]]
[[Category:Characters in Act One of DOS2]]
[[Category:Characters on the Merryweather]]
[[Category:Companions]]
[[Category:Companions]]
[[Category:Companions in DOS2]]
[[Category:Companions in DOS2]]
[[Category:Elves]]
[[Category:Elves]]
[[Category:Elves in DOS2]]
[[Category:Elves in DOS2]]
[[Category:Sourcerers]]
[[Category:Sourcerers in DOS2]]
[[Category:Sourcerers in Act One of DOS2]]
[[Category:Sourcerers on the Merryweather]]

Revision as of 18:00, 5 February 2026

Sebille is one of six playable companions aboard the Merryweather in Divinity: Original Sin II.

A slave no longer, you still bear the living scar your master used to dominate you. He turned you into an assassin; made you hunt your own kin. Now, you hunt him.

Background

Sebille is an elven assassin who was formerly enslaved. She is described by the narrator as "an elf with diamond features: regal and radiant, but cold too, and sharper than any knife."

Act One

Fort Joy

After the wrecking of the Merryweather, Sebille is crouched next to a ruined boat in Fort Joy Ghetto at Template:Coords. Once talking to her she is busy with a lizard far away from her. She strangles you in surprise of being watched and threatens you with a needle to the neck. However, the player character notices a scar on her left cheek. Here you learn that she was previously enslaved by a lizard. She is wary of you alerting the lizard that enslaved her and wants to kill you. You have the option to make an offer to join you or defend yourself.

Combat

Special skills

Talents