DOS2:The Imprisoned Elf: Difference between revisions
Quest (DOS2)
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'''The Imprisoned Elf''' is a quest in ''[[Divinity: Original Sin II]]''. | '''The Imprisoned Elf''' is a [[Quests|quest]] in ''[[Divinity: Original Sin II]]''. | ||
After | == Walkthrough == | ||
After completing {{Quest|The Shakedown}}, [[Saheila]] asks the player character to free Amyro, who is imprisoned nearby. She hints that a "lizard of 'dreams and far-feeling' may be crucial to our success." This is a reference to [[Stingtail]], as he is the real culprit of the stolen goods Amyro was captured for. | |||
There are | There are several ways to complete this quest. One option is to approach Stingtail, found sleeping at {{Coords|185|75}} and pickpocketing the citrus to return to Griff. Beware that the next time you encounter Stingtail, he will be fighting [[Silence]], one of Griff's footmen. | ||
# [[Amyro]] is | # [[Amyro]] is in a cage outside of the cavern at {{Coords|204|129}}. The player character will engage in a discussion with [[Griff]]. | ||
# The | # The player character can return the crate of supplies Amyro is accused of stealing. Amyro states that Griff may take his own supplies. | ||
# | # Alternatively, the player character can kill Griff to free Amyro. | ||
{{SHORTDESC:Quest (DOS2)}} | {{SHORTDESC:Quest (DOS2)}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Quests in DOS2]] | [[Category:Quests in DOS2]] | ||
Revision as of 16:50, 9 February 2026
The Imprisoned Elf is a quest in Divinity: Original Sin II.
Walkthrough
After completing Template:Quest, Saheila asks the player character to free Amyro, who is imprisoned nearby. She hints that a "lizard of 'dreams and far-feeling' may be crucial to our success." This is a reference to Stingtail, as he is the real culprit of the stolen goods Amyro was captured for.
There are several ways to complete this quest. One option is to approach Stingtail, found sleeping at Template:Coords and pickpocketing the citrus to return to Griff. Beware that the next time you encounter Stingtail, he will be fighting Silence, one of Griff's footmen.
- Amyro is in a cage outside of the cavern at Template:Coords. The player character will engage in a discussion with Griff.
- The player character can return the crate of supplies Amyro is accused of stealing. Amyro states that Griff may take his own supplies.
- Alternatively, the player character can kill Griff to free Amyro.