DOS2:Withermoore's Soul Jar: Difference between revisions
Quest (DOS2)
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# The Statue in the courtyard is located near the entrance of [[Fort Joy]] at {{Coords|202|163}}. Interacting with the statue will prompt the Player Character to press the switch. A hatch is revealed to the left of the statue. | # The Statue in the courtyard is located near the entrance of [[Fort Joy]] at {{Coords|202|163}}. Interacting with the statue will prompt the Player Character to press the switch. A hatch is revealed to the left of the statue. | ||
== Notes == | |||
If the party destroy the jar without meeting Withermoore, no XP is granted. | |||
{{SHORTDESC:Quest (DOS2)}} | {{SHORTDESC:Quest (DOS2)}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Quests in DOS2]] | [[Category:Quests in DOS2]] | ||
Revision as of 19:23, 9 February 2026
Withermoore's Soul Jar is a quest in Divinity: Original Sin II.
Walkthrough
This is a quest that is initiated after talking to Lord Withermoore in the Forgotten Cell of Fort Joy.
To free Withermoore, the player character must have =<12 strength, =<1 telekinesis, or break the spear. Note: If breaking the spear, the weapon is not retrieved.
Once freed, he asks the player character to find his soul that has been separated by Braccus Rex.
- The Statue in the courtyard is located near the entrance of Fort Joy at Template:Coords. Interacting with the statue will prompt the Player Character to press the switch. A hatch is revealed to the left of the statue.
Notes
If the party destroy the jar without meeting Withermoore, no XP is granted.