DOS2:Memory: Difference between revisions
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Created page with "{{Stub}} '''Memory''' is one of six attributes. Each point of memory provides a new memory slot to learn spells. Some spells require multiple slots. {{SHORTDESC:Attribute}} Category:Gameplay mechanics Category:Gameplay mechanics in DOS2" |
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'''Memory''' is one of six [[attributes]]. Each point of memory provides a new memory slot to learn spells. Some spells require multiple slots. | '''Memory''' is one of six [[attributes]]. Each point of memory provides a new memory slot to learn spells. Some spells require multiple slots. | ||
== Increasing memory == | |||
* {{MdTalent DOS2|Mnemonic}} grants 3 extra points to Memory. | |||
{{SHORTDESC:Attribute}} | {{SHORTDESC:Attribute}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] | ||
[[Category:Gameplay mechanics in DOS2]] | [[Category:Gameplay mechanics in DOS2]] | ||
Revision as of 21:46, 9 February 2026
| This article is a stub and still under development! |
Memory is one of six attributes. Each point of memory provides a new memory slot to learn spells. Some spells require multiple slots.
Increasing memory
Mnemonic grants 3 extra points to Memory.