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DOS2:The Shakedown: Difference between revisions

Quest (DOS2)
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'''The Shakedown''' is a [[Quests|quest]] in ''[[Divinity: Original Sin II]]''.
'''The Shakedown''' is a [[Quests|quest]] in ''[[Divinity: Original Sin II]]''.
== Objectives ==
{{Questline
| quest = Resolve the situation.
| content = * Some thuggish [[Sourcerer]] extortionists were threatening an innocent [[elf]]. We intervened.}}
{{Questline
| quest = Listen to Elodi.
| content = * We stood up for the put-upon elf.}}
{{Questline
| quest = Follow Elodi.
| content = * The elf, [[Elodi]], told us of a safe place where we can talk safely.}}


== Walkthrough ==
== Walkthrough ==
The quest is initiated by talking with the group of three people at the entrance of [[Fort Joy Ghetto]]. Follow her to the cavern in {{Coords|214|96}}. Doing so ends the quest, which rewards various items. During this conversation, the party learn about [[Saheila]] who is tracing her steps near the camp at {{Coords|485|549}}. Talking to her initiates {{Quest|The Imprisoned Elf}}.
The Shakedown is initiated by talking with a group of people at the entrance of [[Fort Joy]]. Follow {{MdChar DOS2|Elodi}} to the cavern at {{Coords|214|96}}. Doing so ends the quest, which rewards various items. During this conversation, the party learn about {{MdChar DOS2|Saheila}} who is tracing her steps near the camp at {{Coords|485|549}}. Talking to her initiates {{Quest|The Imprisoned Elf}}.


Additionally, the party may play hide and seek with [[Mody]]. Doing so reveals his hideout, which requires a [[shovel]] to enter.
Additionally, the party may play hide and seek with {{MdChar DOS2|Mody}}. Doing so reveals his hideout, which requires a {{MdItem DOS2|Shovel}} to enter.


{{SHORTDESC:Quest (DOS2)}}
{{SHORTDESC:Quest (DOS2)}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Quests in DOS2]]
[[Category:Quests in DOS2]]

Revision as of 17:55, 10 February 2026

The Shakedown is a quest in Divinity: Original Sin II.

Objectives

Template:Questline

Template:Questline

Template:Questline

Walkthrough

The Shakedown is initiated by talking with a group of people at the entrance of Fort Joy. Follow Elodi to the cavern at Template:Coords. Doing so ends the quest, which rewards various items. During this conversation, the party learn about Saheila who is tracing her steps near the camp at Template:Coords. Talking to her initiates Template:Quest.

Additionally, the party may play hide and seek with Mody. Doing so reveals his hideout, which requires a Shovel to enter.