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DOS2:The Imprisoned Elf: Difference between revisions

Quest (DOS2)
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'''The Imprisoned Elf''' is a [[Quests|quest]] in ''[[Divinity: Original Sin II]]''.
'''The Imprisoned Elf''' is a [[Quests|quest]] in ''[[Divinity: Original Sin II]]''.
== Objectives ==
{{Questline
| quest = Free Amyro.
| content = * [[Saheila]] asked us to free her friend Amyro, held captive nearby. A [[lizard]] of 'dreams and far-feeling' may be crucial to our success.}}


== Walkthrough ==
== Walkthrough ==
After completing {{Quest|The Shakedown}}, {{MdChar DOS2|Saheila}} asks the player character to free {{MdChar DOS2|Amyro}}, who is imprisoned nearby. She hints that a "lizard of 'dreams and far-feeling' may be crucial to our success." This is a reference to {{MdChar DOS2|Stingtail}}, as he is the real culprit of the stolen goods Amyro was captured for.
After completing {{Quest|The Shakedown}} in [[Fort Joy]], {{MdChar DOS2|Saheila}} asks the player character to free {{MdChar DOS2|Amyro}}, who is imprisoned nearby. She hints that a "lizard of 'dreams and far-feeling' may be crucial to our success." This is a reference to {{MdChar DOS2|Stingtail}}, the real culprit of the stolen goods Amyro was captured for.


There are several ways to complete this quest. One option is to approach Stingtail, found sleeping at {{Coords|185|75}} and pickpocketing the citrus to return to {{MdChar DOS2|Griff}}. Beware that the next time you encounter Stingtail, he will be fighting [[Silence]], one of Griff's footmen.
There are several ways to complete this quest. One option is to approach Stingtail, found sleeping at {{Coords|185|75}} and pickpocketing the citrus to return to {{MdChar DOS2|Griff}}. Beware that the next time you encounter Stingtail, he will be fighting [[Silence]], one of Griff's footmen.

Revision as of 18:14, 10 February 2026

The Imprisoned Elf is a quest in Divinity: Original Sin II.

Objectives

Template:Questline

Walkthrough

After completing Template:Quest in Fort Joy, Saheila asks the player character to free Amyro, who is imprisoned nearby. She hints that a "lizard of 'dreams and far-feeling' may be crucial to our success." This is a reference to Stingtail, the real culprit of the stolen goods Amyro was captured for.

There are several ways to complete this quest. One option is to approach Stingtail, found sleeping at Template:Coords and pickpocketing the citrus to return to Griff. Beware that the next time you encounter Stingtail, he will be fighting Silence, one of Griff's footmen.

  1. Amyro is in a cage outside of the cavern at Template:Coords. The player character will engage in a discussion with Griff.
  2. The player character can return the crate of supplies Amyro is accused of stealing. Amyro states that Griff may take his own supplies.
  3. Alternatively, the player character can kill Griff to free Amyro.