Toggle menu
2.9K
1.9K
8
23.8K
Divinity Wiki
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

DOS2:Withermoore's Soul Jar: Difference between revisions

Quest (DOS2)
No edit summary
No edit summary
Line 2: Line 2:


== Walkthrough ==
== Walkthrough ==
This is a quest that is initiated after talking to [[Lord Withermoore]] in the [[Forgotten Cell]] of [[Fort Joy]].
This is a quest that is initiated after talking to [[Lord Withermoore]] in the [[Forgotten Cell]] of [[Fort Joy]]. In order to remove the spear pinning him to the wall, a party member must have >=12 strength, >=1 telekinesis, or break the spear.  


To free Withermoore, the player character must have =<12 strength, =<1 telekinesis, or break the spear. '''Note''': If breaking the spear, the weapon is not retrieved.
'''Note: If breaking the spear, the weapon is not retrieved.'''
 
Once freed, he asks the player character to find his soul that has been separated from him by [[Braccus Rex]]. The vault containing his soul jar may be found in the [[Ancient Passage]] beneath Fort Joy. It may be accessed by interacting with the statue in the courtyard of the Joy at {{Coords|202|158}}. Once in, pull the lever at {{Coords|211|661}} to open the next door. Using a prison key found in the easternmost room or through picking the lock, open the door in the northernmost room. Enter to get to the [[Fort Joy Prison]]. At {{Coords|316|673}}, a lever can be revealed with enough wits that, when switched, reveals a hatch under the altar. Entering the hatch sends you to the Ancient Passage and a room with 5 identical 'Withermoore's Soul Jar.' The correct jar is the northwest one, with the 'Supplicant' plaque. The other jars set off traps when interacted with.
 
'''Note: The northernmost and southeast soul jars trigger fights, each providing additional xp upon defeating the guardians.'''
 
From here, you can either:
 
1. Destroy the soul jar and free Lord Withermoore, grants 1600 xp
 
2. Pick up the jar and go back to Withermoore, telling him you have his soul jar, grants 1400 xp
 
3. Both-- Return to Withermoore but refuse to hand it over. While in dialogue, switch to another party member and have them destroy the soul jar for a total of 2800 xp
 
'''Note: You may also choose to kill him instead of destroying his soul jar, only granting 200 xp for his death, but looting his corpse gives you [[Withermoore's Girdle]].'''
 
In any case, the quest ends there.
 
== Tutorial ==
 
# Talk to [[Lord Withermoore]] in [[The Forgotten Cell]]
# Remove the spear
## >=12 strength  
## >=1 telekinesis  
## break the spear ('''Note: breaking the spear results in the loss of the item)'''
# Teleport to: '''Fort Joy - Square'''
# Interact with '''Shrine to the Divine''' and press the button
# Enter the Hatch on the left of the shrine
# Pull the lever at {{Coords|211|661}}
# Open northernmost door at {{Coords|244|682}}
## Pick lock
## Get key at {{Coords|272|659}}
# Pull lever at {{Coords|316|673}}
# Enter hatch
# Take northwest soul jar
# Complete quest
## Destroy soul jar (+1600 xp)
## Pick up Jar and go to Withermoore
### Give Jar back (+1400 xp)
### Refuse to give jar (+1400 xp and initiate combat)
## Both: Talk to Withermoore, refuse to give jar (+1400 xp) switch to another party member and destroy the jar (+1600)


Once freed, he asks the player character to find his soul that has been separated by [[Braccus Rex]].


# The Statue in the courtyard is located near the entrance of [[Fort Joy]] at {{Coords|202|163}}. Interacting with the statue will prompt the Player Character to press the switch. A hatch is revealed to the left of the statue.


== Notes ==
== Notes ==

Revision as of 01:00, 11 February 2026

Withermoore's Soul Jar is a quest in Divinity: Original Sin II.

Walkthrough

This is a quest that is initiated after talking to Lord Withermoore in the Forgotten Cell of Fort Joy. In order to remove the spear pinning him to the wall, a party member must have >=12 strength, >=1 telekinesis, or break the spear.

Note: If breaking the spear, the weapon is not retrieved.

Once freed, he asks the player character to find his soul that has been separated from him by Braccus Rex. The vault containing his soul jar may be found in the Ancient Passage beneath Fort Joy. It may be accessed by interacting with the statue in the courtyard of the Joy at Template:Coords. Once in, pull the lever at Template:Coords to open the next door. Using a prison key found in the easternmost room or through picking the lock, open the door in the northernmost room. Enter to get to the Fort Joy Prison. At Template:Coords, a lever can be revealed with enough wits that, when switched, reveals a hatch under the altar. Entering the hatch sends you to the Ancient Passage and a room with 5 identical 'Withermoore's Soul Jar.' The correct jar is the northwest one, with the 'Supplicant' plaque. The other jars set off traps when interacted with.

Note: The northernmost and southeast soul jars trigger fights, each providing additional xp upon defeating the guardians.

From here, you can either:

1. Destroy the soul jar and free Lord Withermoore, grants 1600 xp

2. Pick up the jar and go back to Withermoore, telling him you have his soul jar, grants 1400 xp

3. Both-- Return to Withermoore but refuse to hand it over. While in dialogue, switch to another party member and have them destroy the soul jar for a total of 2800 xp

Note: You may also choose to kill him instead of destroying his soul jar, only granting 200 xp for his death, but looting his corpse gives you Withermoore's Girdle.

In any case, the quest ends there.

Tutorial

  1. Talk to Lord Withermoore in The Forgotten Cell
  2. Remove the spear
    1. >=12 strength
    2. >=1 telekinesis
    3. break the spear (Note: breaking the spear results in the loss of the item)
  3. Teleport to: Fort Joy - Square
  4. Interact with Shrine to the Divine and press the button
  5. Enter the Hatch on the left of the shrine
  6. Pull the lever at Template:Coords
  7. Open northernmost door at Template:Coords
    1. Pick lock
    2. Get key at Template:Coords
  8. Pull lever at Template:Coords
  9. Enter hatch
  10. Take northwest soul jar
  11. Complete quest
    1. Destroy soul jar (+1600 xp)
    2. Pick up Jar and go to Withermoore
      1. Give Jar back (+1400 xp)
      2. Refuse to give jar (+1400 xp and initiate combat)
    3. Both: Talk to Withermoore, refuse to give jar (+1400 xp) switch to another party member and destroy the jar (+1600)


Notes

If the party destroy the jar without meeting Withermoore, no XP is granted.