DOS2:Summoning: Difference between revisions
Combat ability (DOS2)
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Created page with "{{Infobox DOS2 ability | appearances = dos2 | image = Ability DOS2 Summoning Icon.png}} '''Summoning''' is a combat ability in ''Divinity: Original Sin II''. {{Quote|Summoning increases Vitality, Damage, Physical Armour and Magic Armour of your summons and totems.}} == Leveling == * Level 1: Summons start with 10% more Vitality, Damage, Physical Armour and Magic Armour {{SHORTDESC:Combat ability (DOS2)}} Category:Abilities Category:Abilities i..." |
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== Leveling == | == Leveling == | ||
* | For every level of Summoning, summons and totems have: | ||
* 10% increased vitality | |||
* 10% increased damage | |||
* 10% increased physical and magic armour | |||
{{SHORTDESC:Combat ability (DOS2)}} | {{SHORTDESC:Combat ability (DOS2)}} | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
[[Category:Abilities in DOS2]] | [[Category:Abilities in DOS2]] | ||
Revision as of 02:34, 12 February 2026
| Summoning | |
|---|---|
| Appearances | Divinity: Original Sin II |
Summoning is a combat ability in Divinity: Original Sin II.
Summoning increases Vitality, Damage, Physical Armour and Magic Armour of your summons and totems.
Leveling
For every level of Summoning, summons and totems have:
- 10% increased vitality
- 10% increased damage
- 10% increased physical and magic armour