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DOS2:Attributes: Difference between revisions

Gameplay mechanics in multiple games
Created page with "{{Stub}} '''Attributes''' affect character stats. There are six attributes in ''Divinity: Original Sin II''. == Attributes == * Strength * Finesse * Intelligence * Constitution * Memory * Wits {{SHORTDESC:Gameplay mechanics in multiple Divinity games}} Category:Character creation Category:Character creation in DOS2 Category:Gameplay mechanics Category:Gameplay mechanics in DOS2"
 
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'''Attributes''' affect character stats. There are six attributes in ''[[Divinity: Original Sin II]]''.
There are six '''Attributes''' in ''[[Divinity: Original Sin II]]'' that affect character stats. In general, Strength and Finesse affect physical damage while Intelligence affects magic damage. During [[character creation]], all attributes have an initial base value of 10.


== Attributes ==
== Attributes ==
* [[Strength]]
* [[Strength]] increases damage with strength-based weapons and skills, and increases maximum carry capacity.
* [[Finesse]]
* [[Finesse]] increases damage with finesse-based weapons and skills.
* [[Intelligence]]
* [[Intelligence]] increases intelligence-based damage.
* [[Constitution]]
* [[Constitution]] determines character [[Vitality]], which is maximum health.
* [[Memory]]
* [[Memory]] increases maximum memory slots, which are needed to learn skills. Characters gain maximum memory slots as they level even if no points are added. Increasing memory will increase the number of maximum slots they gain ''per level''.
* [[Wits]]
* [[Wits]] determine [[Critical chance|Critical Chance]], [[Initiative]], and likelihood of detecting traps and hidden treasures.


{{SHORTDESC:Gameplay mechanics in multiple Divinity games}}
{{SHORTDESC:Gameplay mechanics in multiple games}}
[[Category:Character creation]]
[[Category:Character creation]]
[[Category:Character creation in DOS2]]
[[Category:Character creation in DOS2]]
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics in DOS2]]
[[Category:Gameplay mechanics in DOS2]]

Revision as of 19:19, 14 February 2026

There are six Attributes in Divinity: Original Sin II that affect character stats. In general, Strength and Finesse affect physical damage while Intelligence affects magic damage. During character creation, all attributes have an initial base value of 10.

Attributes

  • Strength increases damage with strength-based weapons and skills, and increases maximum carry capacity.
  • Finesse increases damage with finesse-based weapons and skills.
  • Intelligence increases intelligence-based damage.
  • Constitution determines character Vitality, which is maximum health.
  • Memory increases maximum memory slots, which are needed to learn skills. Characters gain maximum memory slots as they level even if no points are added. Increasing memory will increase the number of maximum slots they gain per level.
  • Wits determine Critical Chance, Initiative, and likelihood of detecting traps and hidden treasures.