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DOS2:All In: Difference between revisions

Skill (DOS2)
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* {{MdItem DOS2|Fishing Rod}}
* {{MdItem DOS2|Fishing Rod}}
* {{MdItem DOS2|Pickaxe}}
* {{MdItem DOS2|Pickaxe}}
* {{MdItem DOS2|Primitive Harpoon}}


{{SHORTDESC:Skill (DOS2)}}
{{SHORTDESC:Skill (DOS2)}}

Revision as of 18:22, 15 February 2026

{{#seo| description = All In is a skill in Divinity: Original Sin II. Perform a heavy attack that deals Physical damage.| image = Skill DOS2 All In Icon.png| keywords = All In, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = All In - Divinity Wiki| type = article}}
All In
AppearancesDivinity: Original Sin II
TypeSkill
Usages
AP3 AP
DamagePhysical
Range2.5m
Properties
ScalingStrength

All In is a skill in Divinity: Original Sin II.

Perform a heavy attack that deals Physical damage.

Requirements

  • Requires a Melee Weapon

Effects

  • Damage is based on your basic attack and receives a bonus from Strength

How to learn

All In is granted while equipping: