DOS2:The Imprisoned Elf: Difference between revisions
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{{SEO | {{SEO | ||
| description = The Imprisoned Elf is a quest in Divinity: Original Sin | | description = The Imprisoned Elf is a quest in Fort Joy in Divinity: Original Sin 2 (DOS2).}} | ||
'''The Imprisoned Elf''' is a [[Quests in Divinity: Original Sin II|quest]] in ''[[Divinity: Original Sin II]]''. | '''The Imprisoned Elf''' is a [[Quests in Divinity: Original Sin II|quest]] in ''[[Divinity: Original Sin II]]''. | ||
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{{Questline | {{Questline | ||
| quest = Free [[Amyro]]. | | quest = Free [[Amyro]]. | ||
| content = * [[Saheila]] asked us to free her friend Amyro, held captive nearby. A [[lizard | | content = * [[Saheila]] asked us to free her friend Amyro, held captive nearby. A [[Stingtail|lizard of 'dreams and far-feeling']] may be crucial to our success.}} | ||
== Walkthrough == | == Walkthrough == | ||
After completing {{Quest|The Shakedown}} | After completing {{Quest DOS2|The Shakedown}}, {{MdChar DOS2|Saheila}} asks the player character to free {{MdChar DOS2|Amyro}}, who is imprisoned nearby. She hints that a 'lizard of 'dreams and far-feeling' may be crucial to our success.' This is a reference to {{MdChar DOS2|Stingtail}}, the real culprit of the stolen goods Amyro was captured for. | ||
There are several ways to complete this quest. One option is to approach Stingtail, found sleeping at {{Coords|185|75}} and pickpocketing the citrus to return to {{MdChar DOS2|Griff}}. Beware that the next time you encounter Stingtail, he will be fighting [[Silence]], one of Griff's footmen, and may die without | There are several ways to complete this quest. One option is to approach Stingtail, found sleeping at {{Coords DOS2|185|75}} and pickpocketing the citrus to return to {{MdChar DOS2|Griff}}. Beware that the next time you encounter Stingtail, he will be fighting [[Silence]], one of Griff's footmen, and may die without intervention. | ||
Another option is to | Another option is to kill Griff and his nearby members and free Amyro after. | ||
# Amyro is in a cage outside of the cavern at {{Coords|204|129}}. The player character will engage in a discussion with Griff. | # Amyro is in a cage outside of the cavern at {{Coords DOS2|204|129}}. The player character will engage in a discussion with Griff. | ||
# The player character can return the crate of supplies Amyro is accused of stealing. Amyro states that Griff may take his own supplies. | # The player character can return the crate of supplies Amyro is accused of stealing. Amyro states that Griff may take his own supplies. | ||
# Alternatively, the player character can kill Griff to free Amyro. | # Alternatively, the player character can kill Griff to free Amyro. | ||
Revision as of 09:25, 16 February 2026
{{#seo| description = The Imprisoned Elf is a quest in Fort Joy in Divinity: Original Sin 2 (DOS2).| image = | keywords = The Imprisoned Elf, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = The Imprisoned Elf - Divinity Wiki| type = article}}
The Imprisoned Elf is a quest in Divinity: Original Sin II.
Objectives
Walkthrough
After completing
The Shakedown,
Saheila asks the player character to free
Amyro, who is imprisoned nearby. She hints that a 'lizard of 'dreams and far-feeling' may be crucial to our success.' This is a reference to
Stingtail, the real culprit of the stolen goods Amyro was captured for.
There are several ways to complete this quest. One option is to approach Stingtail, found sleeping at X: 185 Y: 75 and pickpocketing the citrus to return to
Griff. Beware that the next time you encounter Stingtail, he will be fighting Silence, one of Griff's footmen, and may die without intervention.
Another option is to kill Griff and his nearby members and free Amyro after.
- Amyro is in a cage outside of the cavern at X: 204 Y: 129 . The player character will engage in a discussion with Griff.
- The player character can return the crate of supplies Amyro is accused of stealing. Amyro states that Griff may take his own supplies.
- Alternatively, the player character can kill Griff to free Amyro.