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DOS2:Critical damage

Gameplay mechanic (DOS2)
Revision as of 03:37, 26 February 2026 by Alex (talk | contribs) (Alex moved page Critical damage to DOS2:Critical damage without leaving a redirect)
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Critical damage or critical multiplier is the amount of damage that is dealt on a critical hit. In Divinity: Original Sin II, the base critical damage is 150%, which can be adjusted through modifiers such as abilities, talents, and items.

Overview

It is required to equip weapons that list Critical Damage in its tooltip to apply the character's base critical damage to the weapon.

Contents