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DOS2:Finding Emmie

Escape from Reaper's Eye quest
Revision as of 09:14, 1 March 2026 by Alex (talk | contribs)
{{#seo| description = Finding Emmie is a quest in Fort Joy during Act One of Divinity: Original Sin 2 (DOS2).| image = | keywords = Finding Emmie, Divinity Wiki, Wiki, Divinity Original Sin 2, Divinity Original Sin 2 Wiki, Divinity Original Sin 1, Divinity Original Sin 1 Wiki, Divinity Original Sin, Divinity Original Sin Wiki, Divine Divinity, Divine Divinity Wiki, Beyond Divinity, Beyond Divinity Wiki, Divinity Dragon Commander, Divinity Dragon Commander Wiki, DOS, DOS Wiki, DOS2, DOS2 Wiki| site_name = Divinity Wiki| title = Finding Emmie - Divinity Wiki| type = article}}

Finding Emmie is a quest in Fort Joy during Act One of Divinity: Original Sin II. It is part of the chronicle Escape from Reaper's Eye.

Objectives

The sequence and content of quests vary based on party choices.

Find Emmie.
Quest complete.
  • We did what we could for Buddy's friend Emmie.

Walkthrough

Finding Emmie is initiated by talking to Buddy using Pet Pal. Buddy asks the player character to find his friend Emmie, a source hound in the main Magister building in Fort Joy. If you are nice to him, he will dig up Buddy's Key, which unlocks the door to the source hound room where Emmie is found. Upon entering, the dogs are hostile in dialogue, but mentioning Buddy to Emmie will pacify them, granting 2200 XP.

Note: A red shiny ball found in the pockets of a Magister in the Holding Cells may also pacify them, but as long as you have talked to Buddy, Emmie is the easiest way to pacify them.

Otherwise, the hounds initiate combat, granting 125 XP per hound killed for a total of 500 XP. For maximum XP, choosing a passive option and killing the hounds afterward grant a total of 2700 XP.

Tutorial

  1. Talk to Buddy (Pet Pal talent) and be nice in dialogue
  2. Take the key
  3. Go to (TBC)